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DM7's Mugen concept thread (Read 5542 times)

Started by DauntlessMonk7, December 17, 2019, 08:05:12 am

Poll

How would you prefer EX Moves are implemented in PXMB?

Directional input + H, no superpause
0 (0%)
Directional input + LM, no superpause (DI+H would be a normal special)
1 (33.3%)
DI+H, Under Night in Birth/Melty Blood style superpause
1 (33.3%)
DI+LM, UNIB/MB style superpause
0 (0%)
DI+H, superpause outside of Max Mode, but no pause during Max Mode
1 (33.3%)
DI+LM, superpause outside of Max Mode, but no pause during Max Mode
0 (0%)

Total Members Voted: 3

DM7's Mugen concept thread
New #1  December 17, 2019, 08:05:12 am
  • ***
  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.
This is basically where i’ll put any ideas for Mugen that i end up getting.

Although they will mainly be concepts in writing, since as much as i want to code/edit characters, my knowledge of coding is still extremely limited, so even if i do end up making some edits, they would probably end up being really buggy.

I still want to try coding a character at some point, just probably not right now.

Anyways, back to the concept thread: Let’s start with a full game/gameplay style concept i’ll call Project Xross Max Battle. (Get it? It’s a PS3/PSP/PS2X reference.)

Spoiler: Gameplay (click to see content)

I’ll post some character moveset ideas & other stuff later, when i think of some.
...Well, provided i remember to do so, anyway.

To be honest, i’m not very good at remembering stuff like that. =/