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Explod Refresh

Started by BoyBoyz, March 10, 2014, 10:09:21 AM

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BoyBoyz

Basically, once this move hits, it will trigger 1x flame explod to appear on enemy (1x because i set numexplod (x) = 0)
After some time, 1x flame disappears.
Spamming the enemy with this move does not refresh the explod timer, so the 1x flame will disappear even while the move is still hitting.

How to solve this? I don't want persistent = 1 or no numexplod = 0.

Sheng Long

If you want an explod for each hit, then use a movehitreset controller, remove persistent = 1 on explod controllers.

Unless I misinterpreted what you're trying to do.

"You must defeat my flaming
dragon punch to stand a chance."

BoyBoyz

Thanks! That was a good idea which opened a few options.