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Explod Turn

Started by tetsuo9999, May 15, 2008, 11:02:00 PM

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tetsuo9999

How can i make an explod not turn?..
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Hyper921

Quote from:  ShawShank RedemptionFear Can hold you prisoner; Hope can set you free

tetsuo9999

Um.

When P1 is on the other side, the explod turns.
How do i make it not turn?...
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Hyper921

[State 100, Explod]
type = Explod
triggerall = numexplod(****) != 1
trigger1 = time = 0
trigger1 = pos y = 0
id = ****
anim = ****
facing = p1
sprpriority = -1
removetime = -2
pos = 0,0
ownpal = 1
scale = 1,1

try this
Quote from:  ShawShank RedemptionFear Can hold you prisoner; Hope can set you free

tetsuo9999

..."Facing = p1" Crashes M.U.G.E.N...
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Hyper921

hm.......

idk how it would crash your mugen try the original explod code you would find in Fight Factory

in the right cns side bar

try facing = p1 in there

im not sure :P
Quote from:  ShawShank RedemptionFear Can hold you prisoner; Hope can set you free

ErnestoGP

what I did is make 2 hitdefs for each side I face, one would have the attack with the normal hitspark, and one would be the exact same thing but with the hitspark anim backwards.

this is what I had to do to make the "100  pts" thing show properly:
[State 1202, superball facing -->]
type = HitDef
Trigger1 = Facing = 1
attr = A, SP
animtype  = High
damage    = 40,5
guardflag = MA
pausetime = 7,7
sparkno = normal hitspark

[State 1202, superball facing <--]
type = HitDef
Trigger1 = Facing = -1
attr = A, SP
animtype  = High
damage    = 40,5
guardflag = MA
pausetime = 7,7
sparkno = backwards hitspark

hope this helps. :)

tetsuo9999

..Um, what?..I mean Explod, but i'll use a similar method.
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

Fallen_angel

on the explod edit the facing to something like these

facing =  ifelse(facing =1,1,-1)

it would change the facing depending on wich side of the screen you are