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ExplodBindTime (SCTRL) (Read 1745 times)

Started by Just No Point, October 29, 2015, 01:40:41 PM
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ExplodBindTime (SCTRL)
#1  October 29, 2015, 01:40:41 PM
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Changes the position binding time of the player's explods.

Required parameters:
none

Optional parameters:
ID = id_no (int)
Only explods with ID number equal to id_no will have their position binding affected. Set ID to -1 to affect the binding of all explods. The default value is -1.

time = binding_time (int)
Specifies the number of ticks for which the explods should be bound to their binding points (defined at the time the explods were created.) Defaults to 1 tick. A time of -1 binds the explods indefinitely or until another controller changes the bindtime.

Alternate syntax:
value = binding_time may be used instead of time = binding_time.

Example:
none
Re: ExplodBindTime (SCTRL)
#2  October 29, 2015, 01:43:26 PM
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The usefulness or the sctrl is kinda limited since the moment you use it, the explod will bind to it's original spawn point.

Would've been nice if there was a way to bind it to it's current position.