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FX coding problem

Started by Super Dragon Blade, November 12, 2012, 03:50:51 AM

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Nexus Games

can any of you guy help me with the fx coding. i tried i can not get it to work.
her spirit ground punch attack.

arigatou

Cyanide

Explain better. FX are explods. What's wrong. More info.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Nexus Games

well i try to put the fx and try to code it.
well im trying to say that i dont know how to code FX yet.
its more of an explosion snimation that send the enemy in the air.
like in soul calibur. im going to post demo 5 later so when i do
the only thing i have to do is to add the FX in takis spirite ground punch/ground punch.
i will give credit to who can help me.

Cyanide

Umm. OK. What DO you know how to do at this point.

Do you know how to add sprites?
Do you know how to create an animation?
Do you know how to add and edit an sctrl?



In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Nexus Games

i know how to add sprites.
i know how to add animation.
im focus is how to make the fx work in mugen like
taki's spirit ground punch is an exploding FX of course lol

Cyanide

Ok so assuming you have the sprites, and you have created an animation all you need is an explod.

[State Explod]
Type = explod
Trigger1 = your trigger goes here, use animelem to start with and make things more complicated if needed
anim = anim of effect
ID = use the anim here
pos = x,y ; Insert your own values
postype = p1
bindtime = 1
removeongethit = 0
ownpal = 1



In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Nexus Games

arigatou
cyanide-san it worked and im going to give you credit for the final release of taki