HELP!

Started by mAdLaX, February 15, 2015, 08:03:16 AM

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mAdLaX


As said on the image.

Fallen

easy open char .def using FF then just find the sprite index then go to the states then find each sprite coding  then change the layerno=1 to layerno=0 for every sprite related to the power bar and guard bar i presume which is on top it's just like editing a stage layer hope it helps :)

mAdLaX

 :???: hmmm... That's a bit hard to do, since I'm not familiar how mugen character codes flow/goes. Sorry for that.

Dissidia

Change the sprite's sprpriority to a lower number.

mAdLaX

Ok as you can see on the image:

Where should I find this on the states? I tried using the find button typing 2050 but it says: "Text not Found"

Fallen

Okay once you click on states you will notice about 4 or more tabs you know like in google chrome just go through them using the find feature to find the sprite 2050 though there is an way easier way to do this all you need to do is click on animation in FF then find the name and power bar animation then delete them don't worry it shouldn't do anything to the char except that the name and power bar will no longer be there anymore this is only if you don't need the name and power bar

Алексей

Don't tell him to delete the gauges. How is that a good solution? Also that will cause debug flood for missing animations.

What you need to do is find the animation number (actionno) that uses your sprite 2050,0. That animation number is what will be referenced in the code. Search for that. It will either be used in a Helper or Explod. If it's a Helper, then you should set the sprpriority to something negative in the StateDef header (where the animation (anim) is set.) If it's used as an Explod, just change the sprpriority parameter to something negative.

-[Все слова это только слова.]-

mAdLaX

#7
Quote from: Алексей on February 15, 2015, 07:14:24 PMWhat you need to do is find the animation number (actionno) that uses your sprite 2050,0. That animation number is what will be referenced in the code. Search for that. It will either be used in a Helper or Explod. If it's a Helper, then you should set the sprpriority to something negative in the StateDef header (where the animation (anim) is set.) If it's used as an Explod, just change the sprpriority parameter to something negative.
Thank you very much! I get it now. :sugoi:

As you can see on the shot:

Gonna do the same the rest of power bars.