Sorry to disturb again, as I know, many controller like changestate, hitdef, at the last part will sure have the ignorehitpause and persistent actually what is that, is that different if i put some figure??Mod Edit:Please don't post with enormous size fonts
Persistent: trigger more than onceIgnorehitpause: causes it to fire even during a hitpause, ignoring time pausing within the state and animation.Ignorehitpause is pretty much always used when you want to display hi res hitsparks.
what mean by trigger more than once, i saw some controller there have the persistent until 9 or maybe even higher, i think so, so actually what will happen if set too high the persistent, as well as the ignorehitpause