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Ignorehitpause && persistent (Read 72 times)

Started by GPEZ, December 31, 2014, 03:36:54 pm
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Ignorehitpause && persistent
#1  December 31, 2014, 03:36:54 pm
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Sorry to disturb again, as I know, many controller like changestate, hitdef, at the last part will sure have the ignorehitpause and persistent actually what is that, is that different if i put some figure??


Mod Edit:Please don't post with enormous size fonts
Last Edit: December 31, 2014, 03:49:33 pm by Just No Point
Re: Ignorehitpause && persistent
#2  December 31, 2014, 03:41:11 pm
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Persistent: trigger more than once
Ignorehitpause: causes it to fire even during a hitpause, ignoring time pausing within the state and animation.


Ignorehitpause is pretty much always used when you want to display hi res hitsparks.
Re: Ignorehitpause && persistent
#3  December 31, 2014, 04:51:37 pm
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what mean by trigger more than once, i saw some controller there have the persistent until 9 or maybe even higher, i think so, so actually what will happen if set too high the persistent, as well as the ignorehitpause
Last Edit: December 31, 2014, 04:53:56 pm by Just No Point
Re: Ignorehitpause && persistent
#4  December 31, 2014, 04:54:11 pm
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Please don't post with enormous size fonts
Re: Ignorehitpause && persistent
#5  December 31, 2014, 04:55:06 pm
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oops, sorry, my page show the font size is very small, so i thought i need enlarge it