Jeanne D'Arc Updated 5/1/20
Fixed-Standing HK has no landing effect when she touches the ground.
Fixed - The hitspark on jumping WP is misaligned.
Fixed - Crouching MK plays the light kick swing sound.
Fixed - Flying Mare throw can only be done on the forward direction.
Fixed - The running dust only needs to be played once on the startup of the running animation.
Fixed - Angel Arrow has shadows on the projectiles (The aren't physical arrows, so they don't need them).
Fixed - The bird projectiles in the Omega Fire Bird have shadows while they do not in Aura Bird.
Fixed - She stops glowing yellow in the middle of EX Slash Whip.
Fixed - Dark Manslayer should fail if the move doesn't connect as she can't be hit until lifebars return.
-Added Jump FX on hard kick
-Fixed Black screen error During Dark Manslayer
Tweaked Damage on Dark Manslayer
Added Custom State for 1st hit on Dark Manslayer
More updates & fixes to come.