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John Art of Fighting 2 UPDATE 1-21-2015 (Read 12122 times)

Started by ironjw, April 26, 2013, 11:35:56 AM
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John Art of Fighting 2 UPDATE 1-21-2015
New #1  April 26, 2013, 11:35:56 AM
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                                                          John Art Of Fighting 2
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Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Double Jump: Up, Up
Special:  Combination Direction Pad + Button
EX Move:  ***Press Both Punch or Both Kick Requires 330 Powers***
Super:  ***Requires 1000 Powers***


Color Select
Color1 = 1 or 4 (weak attack)
Color2 = 2 or 5 (medium attack)
Color3 = 3 or 6 (strong attack)

SPECIAL
Backhand Punch:  B + Light Punch
Power Charge:  Strong Punch + Strong Kick
Fireball:  D, DF, F Any Punch (EX)
Kick + Punch Combo:  D, DB, B, Any Kick (EX)
Flying Spin Attack: D, B, Any Punch (EX)
Spin Drill Kick:  HOLD D, U, Any Kick (EX)

SUPER
Super Multi-Fireball: D, DF, F, D, DF, F Any Punch
Homing Missile Fireball:  F, B, DB, D, DF, F, Any Punch
Rush Combo: D, DF, F, DF D, DB, B Any Punch


Download Link:    http://www.mediafire.com/file/i9gnt067zy3jbqa/John_AoF2_5-5-2018.rar



UPDATE: 4/27/2013
-FIX CORRECT DISPLAY NAME
-ADD 3 COLORS
-REMOVE STATE 3050 ERROR

UPDATE: 5/10/2013
-ADD AI
-FIX LOSE SOUND

UPDATE: 5/30/2013
-ADD SPINNING DRILL SPRITES
-FIX JUMP BACKWARD ANIMATION
-CHANGE SPEED FIREBALL / ANIMATION TIMING

UPATE: 1/21/2015
-ADD SOUND FOR DASH, JUMP, SP MOVES & DM MOVES
-ADD FORWARD DASH
-IMPROVE AI
-CLEAN UP CODE / FILE
-ADJUST HITBOX AND INCREASE COLLISION BOX SP MOVE
-REDUCE SP MOVE TIME
-NO DOUBLE JUMP
-INCREASE JUMP VELOCITY
-ADD COMBOS NORMAL MOVES WITH SP MOVES
-REALIGN SPRITES
-EX MOVES - 500 POWER
-IMPROVE RUSH COMBO CODE / -1500 POWER
-CHANGE TIMING FOR ANIMATIONS REDUCE START TIME AND LONGER RECOVERY FOR SOME SP MOVES

Update: 5-5-2018
-Fix Throw
-Improve Combo Normal Attack to SP Moves
-AI stop spamming Fireball
-Crouch Light and Strong Kick can't hit lay down characters
-Multi Fireball is faster (reduce damage)
-DM Combo requires -2000 power
-Homing Fireball requires -1500 power
-Air Spinning Attack EX goes farther distance
-Fix Kick & Punch SP move connectivity


[Special Credit and Thanks]
Kong's sprite packs for John's Sprites
Elecbyte for KFM as template
Ryon for Video Tutorials
Last Edit: May 06, 2018, 06:43:49 AM by ironjw
Re: John Art of Fighting 2 RELEASE!!!
#2  April 26, 2013, 12:08:46 PM
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Wow, thanks a lot you're my Hero.

Sprites are ripped from Neogeo or Snes?
Re: John Art of Fighting 2 RELEASE!!!
#3  April 26, 2013, 05:20:13 PM
  • ****
  • Every day is night
    • Brazil
    • linktr.ee/Magma_MKII
You realize the screenshots are showing "Kung Fu Man" instead of his name?
Re: John Art of Fighting 2 RELEASE!!!
#4  April 26, 2013, 06:12:54 PM
  • avatar
  • ****
  • Lilly,Jbs Jr. are my world
    • USA
looks to be the best version of AOF 2 John yet .... thanks for releasing him ... any plans for a regular jack aof 2 version?
Re: John Art of Fighting 2 RELEASE!!!
#5  April 27, 2013, 12:30:06 AM
  • ****
  • Sexo con condon ?, haber comete un tamal con hoja.
    • Mexico
    • crampy-gc.blogspot.mx/
Sugoi, one of the character's that we need at the KOF series without a doubt this one will be at my select list  :2thumbsup:
Re: John Art of Fighting 2 RELEASE!!!
#6  April 27, 2013, 01:32:23 PM
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Wow, thanks a lot you're my Hero.

Sprites are ripped from Neogeo or Snes?

I think its from NeoGeo

You realize the screenshots are showing "Kung Fu Man" instead of his name?

Fixed! Thanks!

Sugoi, one of the character's that we need at the KOF series without a doubt this one will be at my select list  :2thumbsup:

Glad you like it!

looks to be the best version of AOF 2 John yet .... thanks for releasing him ... any plans for a regular jack aof 2 version?

Plan on making Temjin & Jack!
Re: John Art of Fighting 2 RELEASE!!!
#7  April 28, 2013, 12:15:25 AM
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  • **
Great release and think future release of Temjin & Jack would be awesome! Look very forward to next releases...big thanks for all your excellent characters.
Re: John Art of Fighting 2 RELEASE!!!
#8  April 28, 2013, 08:33:14 PM
  • ****
  • There is a demente in everyone!
    • www.dementi.it
He is kind of big compared to other characters, is it possible to have him scaled down to look like a koF or street fighter char?


Re: John Art of Fighting 2 RELEASE!!!
#9  April 30, 2013, 09:53:47 PM
  • *****
  • I must continue my training...
If you could make Jack that would be awesome!

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: John Art of Fighting 2 RELEASE!!!
New #10  May 31, 2013, 11:13:33 AM
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He is kind of big compared to other characters, is it possible to have him scaled down to look like a koF or street fighter char?


                                                    --===:::Scale down Version John Art of Fighting 2:::===--



Update 6-7-2013
-REALIGN & SCALE DOWN HIT SPARK
-JUMP ONLY ONE TIME
-ADD ENDING
-ADD WIN QUOTES
-ADD KOF 94 DODGE (PRESS BUTTON A + X)
-FIX FORWARD DASH
-CHANGE ANIMATION SPEED FOR HIS FIREBALL AND CLN BOX

Download Link: http://www.mediafire.com/download/99w2kksf0rt80bf/John_AoF2_SD_6-7-2013z.rar
Last Edit: April 23, 2014, 07:42:19 AM by ironjw
Re: John Art of Fighting 2 RELEASE!!!
#11  May 31, 2013, 08:37:30 PM
  • ****
  • There is a demente in everyone!
    • www.dementi.it
Thank you very much!


Re: John Art of Fighting 2 RELEASE!!!
#12  June 04, 2013, 09:08:53 PM
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cool I like the scaled down version but is he meant to walk like that because it doesn't look smooth?
Re: John Art of Fighting 2 RELEASE!!!
#13  June 04, 2013, 11:29:28 PM
  • ****
  • There is a demente in everyone!
    • www.dementi.it
You have to scale down his cns to, not only the sprites: now all the helpers and fx are misaligned!


Re: John Art of Fighting 2 RELEASE!!!
#14  June 07, 2013, 09:56:50 AM
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cool I like the scaled down version but is he meant to walk like that because it doesn't look smooth?
Thanks for pointing out!
I realign the sprites and its looks much better
Now I got to fix the full scale version
:(

     Posted: June 07, 2013, 10:06:49 AM
You have to scale down his cns to, not only the sprites: now all the helpers and fx are misaligned!
ALL FIXED!!!
Re: John Art of Fighting 2 RELEASE!!!
#15  June 07, 2013, 10:33:13 AM
  • ***
  • I'm a llama!