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Kinnikuman by Borewood released [11/20/14] (Read 4338 times)

Started by Shaquto, November 21, 2014, 03:27:33 pm
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Kinnikuman by Borewood released [11/20/14]
#1  November 21, 2014, 03:27:33 pm
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RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Kinnikuman by Borewood released [11/20/14]
#2  November 21, 2014, 11:18:03 pm
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Is it the one on the left or the right? Cause if its the one on the left im gonna cry of joy! , im at work so cant download this.
.
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Kinnikuman by Borewood released [11/20/14]
#3  November 21, 2014, 11:23:49 pm
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It's the one on the left.
Re: Kinnikuman by Borewood released [11/20/14]
#4  November 21, 2014, 11:24:44 pm
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It's the one on the left. It's a Muscle Fight adaptation.
Re: Kinnikuman by Borewood released [11/20/14]
#5  November 21, 2014, 11:38:00 pm
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Is it the one on the left or the right? Cause if its the one on the left im gonna cry of joy! , im at work so cant download this.
.

sorry but the file is the left one and the other is the some bug Fix of the character.
RALSH.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: Kinnikuman by Borewood released [11/20/14]
#6  November 22, 2014, 01:13:52 am
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Jeez, 195MB! I'll download it but man...it will take a bit.
Re: Kinnikuman by Borewood released [11/20/14]
#7  November 22, 2014, 01:20:52 am
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The character is 100 MB heavy but he puts videos, FAQs, BGMs, stages, saved pages, his story (Trinitronity, no, he didn't put MFFA as the bad guys) and more stuff that isn't important for the character to work, hence doubling the filesize.

By the way, it's the one on the left. ;D

Last Edit: November 22, 2014, 01:24:38 am by Alex Sinigaglia
Re: Kinnikuman by Borewood released [11/20/14]
#8  November 22, 2014, 01:56:01 am
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Ah, just like some of his other stuff.....
Re: Kinnikuman by Borewood released [11/20/14]
#9  November 22, 2014, 02:18:52 am
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This character is amazing.

Lots of references, a lot of interesting moves.

Meatman is the best wrestling character.





Re: Kinnikuman by Borewood released [11/20/14]
#10  November 22, 2014, 02:48:06 am
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wow this is great downloading now
Re: Kinnikuman by Borewood released [11/20/14]
#11  November 22, 2014, 03:44:17 am
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haha 195 MB huh? Thats funny. huge character i see^^ But ill download and check it out. I used to like the game that was on gamecube. Borewood makes some amusing stuff
Re: Kinnikuman by Borewood released [11/20/14]
#12  November 22, 2014, 03:48:21 am
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when stripped down its 100 mbs, and about 96 of that is sound.
Re: Kinnikuman by Borewood released [11/20/14]
#13  November 22, 2014, 04:25:31 am
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Oh bet i am very familiar with how a lot of sound and FX swells up a character. I should know^^  ;) The character is pretty amusing though so far. Borewood seemed like he had fun building it
Re: Kinnikuman by Borewood released [11/20/14]
#14  November 22, 2014, 04:26:33 am
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As interesting (and as good) as this Kinnikuman is.. this one has bugs here and there. And just to list a few (just 2 for now):

-I only see it on the AI (Tried to replicate it as much as possible), but when he does the "throw to the rope" after another, his opponent just runs towards him rather than away.

-This cloning operation here involving a projectile move and a counter:
Re: Kinnikuman by Borewood released [11/20/14]
#15  November 22, 2014, 04:31:48 am
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Yeah hopefully he spots all this at the forum he released it at and fixes that stuff^^
Re: Kinnikuman by Borewood released [11/20/14]
#16  November 22, 2014, 06:33:36 am
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When you download the file from his link there is another file next to the character that says "quick fix" not sure if that was because of it or not, i downloaded it and replaced the existing one just in case
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Kinnikuman by Borewood released [11/20/14]
#17  November 23, 2014, 12:29:35 am
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To be honest, he pretty much feels like he how he plays in muscle fight, which is pretty good for the most part. He's got some problems, like the ones mentioned by One a few posts ago, plus him using the fire and then dying after getting K.Oed, but that's all I've found atm. Will post when I find more.
Re: Kinnikuman by Borewood released [11/20/14]
#18  November 23, 2014, 05:50:39 am
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-This cloning operation here involving a projectile move and a counter:
As the creator of that Aizen I'm pretty sure that's my fault not Kinnikuman's. Judging by the screenshot looks like Aizen is changing states but didn't RemoveExplod the afterimage clone. Didn't try it out personally but I doubt I added a remove explod for such an event. Aizen is a rather old creation of mine so I doubt I thought of such a bug occurring at the time.
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Re: Kinnikuman by Borewood released [11/20/14]
#19  November 23, 2014, 08:58:00 am
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Actually Dope, that was not Aizen's fault, that was Kinnikuman's (I've actually tried it with anyone else that has a projectile: Mikita's Akatsuki, Ahuron's Han, etc). Werewood updated his Kinnikuman with a small "patch" just recently, so no need to worry.

Spoiler: Going a bit off topic here (click to see content)
Re: Kinnikuman by Borewood released [11/20/14]
#20  November 23, 2014, 09:47:47 pm
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Actually Dope, that was not Aizen's fault, that was Kinnikuman's (I've actually tried it with anyone else that has a projectile: Mikita's Akatsuki, Ahuron's Han, etc).
Ah misread on my part then. I read clone and I read projectile so I mistook it as clone projectile (which is one of Aizen's moves). Glad to hear werewood's updating though.

Spoiler: Going a bit off topic here (click to see content)
I think most of my characters are weaker than the norm. Something I do need to adjust in the future. And yes Aizen is old to the point where I'd rather remake him from scratch than update him.
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