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KO problem????

Started by BC, May 18, 2009, 02:53:51 PM

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BC

trying to get a character finished and theres always this annoying thing called a SETBACK lol.

anwyay i noticed this problem today when thoroughly testing him, basically when you KO p2 with crouching strong punch (animtype = hard ground.type = low btw)  p2 KO's like normal falling backwards ect.


BUT


when you ko him with that punch as part of a 3 hit combo he slides back in his ground.type then falls on the spot at the last minute?~!?!

now i thought it was something to do with my KO effects because it has a pause so i removed that helper to make it default KO fx but still the same outcome. Its baffling me so ive uploaded a small wmv file (4mb) of the problem

what i have done to save time is made the damage 995 for the crouch strong punch so that it can finish it with a 3 hit combo rather than wait for me to get p2's life down and waste mb's.

EDIT: Just tested some more this ONLY happens when finishing with a combo :S (even if ground.type = high)

(Direct link from my domain)

www.mugenevolution.co.uk/video.wmv     <<<<< please click the link to DL and view the problem. Hopefully someome might know.



EDIT: i think for some strange reason its a corrupt .cmd file :-S

because i been doing some testing and loaded up another characters .cmd renaming obviously, and he behaves like normal when being ko'd with a combo (totally baffling) anyway if its officially the problem ill report back.(still testing)
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BC

#1
ok i've solved it


[State -1, Standing Parry]
type = HitOverride
triggerall = (statetype= S && command = "fwd") && command != "back" && command != "up" && command!="down"
trigger1 = ctrl
attr = SA,AA,AP
slot = 1
stateno = 960
time = 3

[State -1, reset Parry]
type = HitOverride
trigger1 = ctrl = 0
attr = SA,AA,AP
slot = 1
time = 0

[State -1, Crouch Parry]
type = HitOverride
triggerall = statetype!=A
triggerall = command = "down" && command != "fwd" && command != "up" && command!="back"
trigger1 = ctrl
attr = CA,AA,AP
slot = 0
stateno = 970
time = 3

[State -1, reset Parry]
type = HitOverride
trigger1 = ctrl = 0
attr = CA,AA,AP
slot = 0
time = 0

[State -1, Arial Parry]
type = HitOverride
triggerall = (statetype= A && command = "fwd") && command != "back" && command != "up" && command != "down"
trigger1 = ctrl
attr = SA,AA,AP
stateno = 980
forceair = 1
slot = 4
time = 3

[State -1, reset Parry]
type = HitOverride
trigger1 = ctrl = 0
attr = SA,AA,AP
slot = 4
time = 0


something is wrong with my parry code (sorry Byakko if i didn't follow ur explanation correctly)

i removed all of these and he behaves normal when ko'd

so whats the problem what have i done wrong in the parry resets?


EDIT: yes i have i only need 1
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Rajaa Retired

Stop making topics where you solve the problem yourself, before anyone helps!  >:(

BC

lol its not intentional i promise, when im trying to figure out the problem and i try almost everything and i cant figure it out i post.

then while ive posted for some reason i find the problem (impatience is my problem)
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