... why are your characters so small, proportionally?
Actually scratch that: The actual hell is wrong with this scaling.
xscale = 0.33
yscale = 0.33
localcoord = 420
Holy hell. I mean, character is fun and smooth as butter to play, but the portraits are too small, and so is the character. Why isn't the whole character scaled with localcoord properly? The average user can't even use FF to fix this because the effect scale will get screwed up, not to mention seth cuts himself in half in the winpose if you decrease his scaling.
I REALLY like your characters, and I would like to use them, but I don't have the first clue how to make them work properly on 720p. The fact that you constructed them around a 0.33 scale means the guesswork in doing so is.... aggravating to say the least.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Last Edit: February 08, 2016, 07:30:34 PM