And with that, I'm taking a break from Clay Fighter characters for awhile, lol. Ickybod Clay 1.02: http://www.mediafire.com/download/0fcp1adqi5oni6x/Ickybod_Clay1.02.rar Octohead 1.012: http://www.mediafire.com/download/qy2a60473l3naf7/OctoHead1.012.rar Jack 1.01 http://www.mediafire.com/download/mc25h365bw3ym82/Jack1.01.rar Bonker http://www.mediafire.com/download/gxmq9xxav6hs1ot/Bonker.rar
It's awesome that I have one of my favorite 63 1/3rd characters for Mugen now. Thanks for awesome release.
cool Ickybod Clay, question will he have Claytalities? I ask cause the last Ickybod on Mugen (Shadowtak's Ickybod Clay) had some.
electrocaid said, October 31, 2015, 09:43:45 pmyessss mugen ports of the series are too rare My sentiments exactly.
Not gonna lie. I'm surprised at how hype folks are for this release. Heh. I appreciate it.Lucky Dearly said, November 01, 2015, 07:07:22 amcool Ickybod Clay, question will he have Claytalities? I ask cause the last Ickybod on Mugen (Shadowtak's Ickybod Clay) had some. If I can think of Claytalities and how to code them, I'll do it in a future update. Just...not based on his 63 1/3 ones. Those are too....bland for my liking.
LordShade67 said, November 01, 2015, 08:12:47 pmNot gonna lie. I'm surprised at how hype folks are for this release. Heh. I appreciate it.Lucky Dearly said, November 01, 2015, 07:07:22 amcool Ickybod Clay, question will he have Claytalities? I ask cause the last Ickybod on Mugen (Shadowtak's Ickybod Clay) had some. If I can think of Claytalities and how to code them, I'll do it in a future update. Just...not based on his 63 1/3 ones. Those are too....bland for my liking.ah cool, hope you come up with some unique ideas for some.
Excellent, my favorite clayfighter character. Feedback time.- Breakdance is unsafe on hit.- Same with the octo spin, clocking in at a nasty -18. Plus, how come every version does the same amount of damage? The stronger buttons increase the range, but shouldn't they also increase the damage/recovery? Plus, the way he spins just rubs me the wrong way somehow. It's hard to describe, but it looks misaligned. Despite octo's limbs all being the same size, his center moves around awkwardly.- MK is unsafe on hit as well and a -23 on block.- The octo punch is really hard to do. I can do it by Charging back, going to neutral, then going to DB and hitting punch, but it's kinda awkward. I get that you're trying to make it easier from the source game, but if you're going to do that, you might as well just make it Charge B F+K.- The Super Breakdance does diminutive damage (180 when most level 1s do 250+) and it's kinda odd how it hits twice, then knocks them up in the air. It should keep them on the ground like the Shinku Tatsumaki. Characters with air recoveries can probably escape it.- The water geyser super does horribly weak damage. I can do more than 120 damage without using any meter (186 with a HK breakdance or 125 with the octo spin). Plus, the range is tiny.- The super octo spin is hard to describe what's wrong with it. I get that you were trying to make it like the ground shave rolling, but the jump at the beginning feels oddly quick and there's no ability to stay in one place by holding the punch button. EDIT:- There doesn't seem to be a damage dampener on this guy.
BrawlTheMan said, December 24, 2015, 09:47:29 pmsnipI've seen you in the vids I've looked at for reference. Heh, small world. -Noted. Will look at again.-Admittedly, I didn't look at the differences between the specials damage-wise. Will look at along with fixing the misaligned sprites thing(Yeah, I looked at them again, and you weren't kidding).-Edit: Close Standing or Far Standing MK?-Funny thing is that actually IS the input(Yes, I've tested), though I'll probably end up changing it since let's be honest: It's really not a convenient input.-250? Gotcha. I'll admit to underpowering my level 1s, lol. And crap, I didn't change the knockback on the last hit, XP.-Weak damage was intended. It's meant to get pressuring opponents off you.-Yeah, looks like I'll have to tweak the jump again. And the latter, I'll keep in mind.-Taken note of.Just don't expect an update immediately. I hate throwing out updates constantly.
LordShade67 said, December 24, 2015, 10:58:51 pm-Edit: Close Standing or Far Sanding MK?Both. Close is -4 and far is -7.LordShade67 said, December 24, 2015, 10:58:51 pm-Funny thing is that actually IS the input(Yes, I've tested), though I'll probably end up changing it since let's be honest: It's really not a convenient input.Really? I remember getting used to the RDPs in the source game, but maybe it's because I haven't played the game in a while.LordShade67 said, December 24, 2015, 10:58:51 pm-Weak damage was intended. It's meant to get pressuring opponents off you.I think the spouts should be a little bigger for that purpose.LordShade67 said, December 24, 2015, 10:58:51 pmJust don't expect an update immediately. I hate throwing out updates constantly. Oh don't worry. Take all the time you need
BrawlTheMan said, December 24, 2015, 11:34:08 pmBoth. Close is -4 and far is -7.Huh. Could've sworn I got the frame data accurate. Will take a look at next time.BrawlTheMan said, December 24, 2015, 11:34:08 pmReally? I remember getting used to the RDPs in the source game, but maybe it's because I haven't played the game in a while.I know, right? I'm just as surprised, XD.BrawlTheMan said, December 24, 2015, 11:34:08 pmI think the spouts should be a little bigger for that purpose.Noted.BrawlTheMan said, December 24, 2015, 11:34:08 pmOh don't worry. Take all the time you need Right, lol. Anyways, feedback appreciated. ^^
Both of these characters are very well done!May I suggest that you make Bonker, Tiny, Nanaman, and Hoppy in the future?
RMaster007 said, January 16, 2016, 04:10:21 pmBoth of these characters are very well done!May I suggest that you make Bonker, Tiny, Nanaman, and Hoppy in the future?Lord Sinistro's Hoppy is already pretty solid, IMO. I have been thinking about Bonker, but I've got another planned character ATM.
LordShade67 said, January 16, 2016, 08:34:47 pmRMaster007 said, January 16, 2016, 04:10:21 pmBoth of these characters are very well done!May I suggest that you make Bonker, Tiny, Nanaman, and Hoppy in the future?Lord Sinistro's Hoppy is already pretty solid, IMO. I have been thinking about Bonker, but I've got another planned character ATM.Okay, would be nice to see Bonker, never have seen a good version of him yet.