massive SF2 project

Started by gdk1981, October 09, 2021, 07:39:36 PM

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darky123

Quote from: gdk1981 on May 01, 2025, 04:37:11 PM
Thanks for the compliment!  Yes, Eiko has already been created by someone in the MUGEN community and I just need to edit him slightly.  Cyborg is just a clone of Ryu/Ken and if anything, I was just going to have him as a dummy enemy for practice mode. I haven't worked on any of the other characters mentioned but would obviously include them if someone else did all of the spriting for them, haha. That is what takes the longest.

That's nice to know that Eiko (and potentially, Cyborg) would be in the project.

How about the Final Fight and Slam Masters sprite sheets for Biff, Ortega and Haggar?

Also, would the classic bonus stages be available: Bricks, Car, Drums, Barrel? Also, Evil Ryu, Violent Ken and Shin Akuma?

Staubhold

Quote from: gdk1981 on May 01, 2025, 04:37:11 PM
Thanks for the compliment!  Yes, Eiko has already been created by someone in the MUGEN community and I just need to edit him slightly.  Cyborg is just a clone of Ryu/Ken and if anything, I was just going to have him as a dummy enemy for practice mode. I haven't worked on any of the other characters mentioned but would obviously include them if someone else did all of the spriting for them, haha. That is what takes the longest.

Eiko would be a nice addition.
To make Cyborg more interesting, take some inspiration from Kamekazes or O Ilusionistas Shotoborg. Kamekazes version lets you choose the super at the start of the match (Shinkuu Hadouken, Shoryuu Reppa or Hyakkishu into Hyakki Gotsui), has a Self destruct Shun Goku Satsu and a AI only boss mode, that can use all supers.
Ilusionistas version has different robotic edited voices from Ryu/Ken, depending on the palette you selected.

gdk1981

I am not focused on Biff, Hagger, or Ortega for now--too many other characters and I'm really focusing on those who have appeared in at least one SF game (Gunloc was actually in SF: The Movie: The Game).  Also, I have so many large pro wrestler types already. That being said, when I eventually have all of my current characters completed and playtested, I would just keep adding. This is a life project, after all, so it'll keep going.

As for Cyborg, I'm really only interested in staying true to source material as far as gameplay goes. There are some wonderful creations out there that boast original movesets, supers, etc., but some of them really don't fit the play style of SF2.   

Miru962

Quote from: gdk1981 on April 02, 2025, 01:08:51 PM
Miru62:

Pretty accurate, yes. But, I did include C. Sawada and Gunloc from the SF movie game and gave the latter all of his SNSM moves =).  The game will have all SF core characters minus a few of the kids, the whole FF game roster, and many Fatal Fury and Tekken characters since they are all acknowledged as being in same universe at this point.  Just no superheroes or over the top/out of place Capcom characters (i.e., Megaman) for this game here.

"Minus a few of the kids"... does this imply Lily will be excluded from the project?

I also have an idea for the project's name:

"Street Fighter Special", in reference to Fatal Fury games using "Special" whenever a game gets extra characters from other entries.

gdk1981


"Minus a few of the kids"... does this imply Lily will be excluded from the project?

I also have an idea for the project's name:

"Street Fighter Special", in reference to Fatal Fury games using "Special" whenever a game gets extra characters from other entries.
[/quote]


Yeah, no plans to include any kids including Lily. If another creator came along and put together a whole high quality sprite sheet for Lily or any other canon-based character, I would certainly include them.

As for the title, it could really be anything--it's just a word that I could change around.  The meat of the project is putting together these massive sprite sheets and working in good coding and AI.

The Shakunetsu

#85
Quote from: gdk1981 on May 12, 2025, 03:28:05 PM
I am not focused on Biff, Hagger, or Ortega for now--too many other characters and I'm really focusing on those who have appeared in at least one SF game (Gunloc was actually in SF: The Movie: The Game).  Also, I have so many large pro wrestler types already. That being said, when I eventually have all of my current characters completed and playtested, I would just keep adding. This is a life project, after all, so it'll keep going.

As for Cyborg, I'm really only interested in staying true to source material as far as gameplay goes. There are some wonderful creations out there that boast original movesets, supers, etc., but some of them really don't fit the play style of SF2.








Hi! I'm working on a version of a cyborg, Im just on hiatus for some personal problems to deal with. its limited to work for earlier machines.

Its near reaching 60 percent of the target. haven't uploading the rest yet.

https://mugenguild.com/forum/topics/shakunetsu-sprite-edits-cyborg-monitor--200441.0.html

This Cyborg is gonna be mechanical, we could try a synthetic of cyborg version to you instead if your interested i could help.

Shin SF2 Bison is next for a different project

gdk1981

Very cool!  I would certainly be open to giving him a test run to see if he fits eventually. Still looking for others who could help in developing the rest of my cast--fine-tuning AI, hitboxes, Supers, etc. 

The Shakunetsu

Great. I will make him play differently from the other project because he was meant there to be limited in 16 fighters. here he'll be more agile since this have a huge character list and in a more powerful system. Also more easter egg to other SF

gdk1981

Quick bump.  Reaching out again to see if anyone with solid experience in IKEMEN could help along with this project.  In need of:

-select screen customization (implementing SF2 mechanics with plane flying, announcer stating the country of your destination, and transitioning to vs. portraits)
-music track alteration when HP is low
-greyed out select screen portraits for opponents you've defeated in one player/arcade mode

**Currently about 90% done with Rufus's final iteration and 70% done with Abel's.  After that = Luke! 

Lasombra Demon

Quote from: gdk1981 on December 26, 2025, 11:29:47 AM
Quick bump.  Reaching out again to see if anyone with solid experience in IKEMEN could help along with this project.  In need of:

-select screen customization (implementing SF2 mechanics with plane flying, announcer stating the country of your destination, and transitioning to vs. portraits)
-music track alteration when HP is low
-greyed out select screen portraits for opponents you've defeated in one player/arcade mode

**Currently about 90% done with Rufus's final iteration and 70% done with Abel's.  After that = Luke!
Look up XCheatDeath in Discord. He's probably your foremost screenpack expert in the subject. :)
For downloads and questions, go to IKEMEƑ:  https://discord.gg/rweS5ZUek3

For donations go to https://ko-fi.com/lasombrademon

gdk1981

Thanks Lasombre--I did find a fellow on Discord who is putting together the plane fly/announce mechanic before rounds and another guy who is doing SF2-like AI for each character. One brick at a time here but steady progress.

The Shakunetsu

Quote from: gdk1981 on January 24, 2026, 05:28:02 PM
Thanks Lasombre--I did find a fellow on Discord who is putting together the plane fly/announce mechanic before rounds and another guy who is doing SF2-like AI for each character. One brick at a time here but steady progress.

Hey man i have completed the borg do you have a discord or a group I could hang in

I planned ro make some tweaks to differ it from the other project

darky123

In addition to Eiko Kano from SFII Pocky Edition, there's a new collab character from Lipovitan DX x SFII. His name is Kane Kosugi with a new stage as well.

gdk1981

Discord : SnSlamMaster for anyone interested. We are putting the menu screen together, complete with plane flying animation, and continuing to add to the large roster. Finishing up Poison and Abigail currently.

Momotaro

Quote from: gdk1981 on May 31, 2026, 01:30:24 PM
Discord : SnSlamMaster for anyone interested. We are putting the menu screen together, complete with plane flying animation, and continuing to add to the large roster. Finishing up Poison and Abigail currently.

Any working link to the server...?

darky123

Quote from: gdk1981 on May 31, 2026, 01:30:24 PM
Discord : SnSlamMaster for anyone interested. We are putting the menu screen together, complete with plane flying animation, and continuing to add to the large roster. Finishing up Poison and Abigail currently.

Just want to ask, is the project using the most recent country names/flags or not? Say for instance, Zangief in the current games is under Russia, not USSR; Hong Kong in the current games is using the current flag, not the British era one.