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Master Of Arts (Read 10123 times)

Started by Ryon, January 01, 2014, 05:58:43 pm
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Master Of Arts
#1  January 01, 2014, 05:58:43 pm
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Re: Master Of Arts
#2  January 01, 2014, 06:56:47 pm
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Cool, I didn't expect the BETA so early.
Re: Master Of Arts
#3  January 01, 2014, 07:41:14 pm
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This release is great man. Will reply with some feedback once i try him out.
Re: Master Of Arts
#4  January 01, 2014, 11:42:32 pm
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Don't know why, but I died laughing when he called Jotaro to call Star Platinum. I've always wanted like this, awesome release. Excited for final.
Re: Master Of Arts
#5  January 02, 2014, 12:22:52 am
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I know this is not supposed to be balanced at all, but it kind of removes the fun when you can win by smashing a single button again and again (Sol in the corner, or just Z for example).
Could be cool to limit the use of the same move 3 times in a row, or something.
Re: Master Of Arts
#6  January 02, 2014, 01:20:33 am
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sounds reasonable.

I can look into limiting the cheap ones.

(Yoko, Sol, and any other projectile person)

also Anyone like the TMNT move? it has all 4 turtles.
Re: Master Of Arts
#7  January 02, 2014, 02:07:10 am
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Summon the same character again before he/she go out looks a bit odd IMO, but since he has intend to be cheap, I think limiting the cheap strikers sounds a great idea.

Some feedback:
- On rare occasions, when you hit a striker he will transform into KFM. But I don't know exactly which striker does that...  :S

Really nice character, dude. Added to my roster. If you put a freaking AI in the future, he will be a great last boss!
Re: Master Of Arts
#8  January 02, 2014, 02:14:45 am
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Summon the same character again before he/she go out looks a bit odd IMO,
This is one of my main problems with the character. He shouldn't be able to summon the same character multiple times in a row, which leads to an infinite with the Blizzard summon.

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Re: Master Of Arts
#9  January 02, 2014, 02:20:06 am
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I probably forgot to mention.

If you open the CNS, at the VERY bottom of the CNS file.

there is a variable code that enables Spammy helpers or disables.

It looks like this

Code:
; Change value to adjust amount of helpers allow.
; 0 = unlimited
; 1 = 1 per move (no spam)
[State -3, Allow Spam]
type = Varset
trigger1 = roundstate = 0
v = 20
value = 0
ignorehitpause = 1

Set value to = 1.
and The helpers will not summon more than once, until it has already finished attacking.

Again guys the spammy cheapness is COMPLETELY INTENTIONAL.
Re: Master Of Arts
#10  January 02, 2014, 02:35:02 am
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Now he looks completely badass!  ;D
Re: Master Of Arts
#11  January 05, 2014, 02:39:04 am
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ha! hilarious character! this mofo needs some1 to give him some not-too-jack'd-up A.I.  :afro:
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Re: Master Of Arts
#12  January 05, 2014, 10:35:21 pm
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Re: Master Of Arts
#13  January 05, 2014, 10:57:29 pm
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@Ryon Lol the best gif I ever saw, will you add a zoom effect on this?
Re: Master Of Arts
#14  January 06, 2014, 12:33:11 am
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its imposssible.
Re: Master Of Arts
#15  January 06, 2014, 12:40:18 am
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Re: Master Of Arts
#16  January 06, 2014, 01:24:56 am
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it would make the characters larger but not the background.

also p2 would need to be in a custom state.
and from my experience. its very damn hard to tell much the match is over when a custom state is going on.
Re: Master Of Arts
#17  January 06, 2014, 01:39:19 am
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Also, you would need to add a new custom background to have the BG zoom effect as well.

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Re: Master Of Arts
#18  January 06, 2014, 08:42:42 am
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Re: Master Of Arts
#19  January 06, 2014, 11:38:16 am
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can someone link me to Captain N?

cause i keep seeing references but I can't find anything about it.
Re: Master Of Arts
#20  January 06, 2014, 11:52:38 am
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I'm kinda curious as well, as this is what I presume they mean when they talk about Captain N, but I'm not sure where there would be sprites on it for a Shun Goku Satsu.  Or its relevance to a non-Nintendo heavy character or Akuma's SGS in the first place.