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Max (Version 1.0) (Read 12371 times)

Started by Darkflare, November 07, 2010, 06:25:42 AM
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Max (Version 1.0)
New #1  November 07, 2010, 06:25:42 AM
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DL:
http://www.mediafire.com/?mi4qbgb49nbn85o

He only has his normals one of his specials and one of his supers so far. I'll add the rest of the specials and supers soon, as well as fix any problems that may come up.

He's my second first character so he probably has 1000 bugs cause it's my second first character. Please make sure to say NICE CHAR+1 cause I can't take any criticism.
Last Edit: March 24, 2011, 08:13:44 PM by Darkflare
Re: Max (BETA)
#2  November 07, 2010, 06:55:23 AM
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Well the sprites are aligned...was this a small sized char? because the resized sprites suck.

oh and obligatory this chars shit you're shit stop releasing etc.
Re: Max (BETA)
#3  November 07, 2010, 07:00:29 AM
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GBC Sprites are pretty damn small.

Just look at Borot in my sig.
Re: Max (BETA)
#4  November 07, 2010, 04:01:50 PM
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the normals seems ok

 i hope do something really good to this character DF
Re: Max (BETA)
#5  November 07, 2010, 05:58:24 PM
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Besides the horrible pixelated graphics, this is actually quite interesting IMO.  Feedback latah
Re: Max (BETA)
#6  November 07, 2010, 06:45:20 PM
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izzat sum mofuggin POWER QUEST
Re: Max (BETA)
#7  November 07, 2010, 06:47:00 PM
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next time you make a char atleast include some bloody specials before the release
"Multiple exclamation marks are a sure sign of a diseased mind."

"Okay, okay. So you put a Nazi on the Moon. Fuck you, Moon."
Re: Max (BETA)
#8  November 07, 2010, 06:50:22 PM
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uh what gbc game is max from!?
Re: Max (BETA)
#9  November 07, 2010, 08:10:01 PM
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Read the thread before.....you know what, what's the point
Re: Max (BETA)
#10  November 07, 2010, 09:14:52 PM
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next time you make a char atleast include some bloody specials before the release

I wanted to have the normals covered before getting too ahead and finding out there was a serious problem in the normals.
Re: Max (BETA 1.5)
#11  November 07, 2010, 10:20:46 PM
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Updated

Quote
Version Beta 1.5
-Piston Punch added
-Super Piston Punch Added

I added a special and super. Happy?
Re: Max (BETA 1.5)
#12  November 07, 2010, 10:21:39 PM
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what are you trying to prove

also why would you have 2 buttons do the exact same attack, even using the same state.
Last Edit: November 08, 2010, 12:00:34 AM by Rapist Iori
Re: Max (BETA 1.5)
#13  November 08, 2010, 12:01:51 AM
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Re: Max (BETA 1.5)
#14  November 08, 2010, 12:05:49 AM
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Why is it that I feel this is just a trolling attempt now
Re: Max (BETA 1.5)
#15  November 08, 2010, 12:10:11 AM
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But are there truly grown men in this world?!
Re: Max (BETA 1.5)
#16  November 08, 2010, 12:13:36 AM
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what are you trying to prove

also why would you have 2 buttons do the exact same attack, even using the same state.

Because it was like that in the source game. Litterally 2 buttons. (And I also mentioned this in the readme.)

I merely made it that for convenience's sake. Top or bottom, choose whatever feels more comfortable.
Re: Max (BETA 1.5)
#17  November 08, 2010, 10:30:21 AM
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Add the character's tag to your thread please, Darkflare.

Also, I'm surprised this one has a super. Are you planning to add one to your previous character, too?
Re: Max (BETA 1.5)
#18  November 08, 2010, 05:41:54 PM
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Re: Max (BETA 1.5)
#19  November 08, 2010, 06:17:27 PM
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Add the character's tag to your thread please, Darkflare.

Also, I'm surprised this one has a super. Are you planning to add one to your previous character, too?

Dammit, tag slipped my mind.
 
Except for Borot, everyone in Power Quest behaved pretty much like a normal fighting character including having supers.
 
That said, I ain't touching Borot any more as he's complete and I don't want to take away his lol joke character status.

Jackpot!
You know that doesn't count, it was accidently leaked.....the version before it I mean.
 
 
Anyway, I remembered that I forgot to give Max some startup invicibility in his super. I'll keep that in mind as I do the next update.
Re: Max (BETA 1.5)
#20  November 09, 2010, 10:14:35 AM
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I understand how difficult it is for you to even convert some simple characters like this one, Darkflare. Although far from being accurate, it's better than not having him converted to M.U.G.E.N at all. Now where did that "COUNTER!" quote came from?

By the way, Power Quest was originally released in Japan by Capcom as Gekitō Power Modeler, which both versions have some differences. Most notably color in the North American version.  You might want to create a B&W palette and a palette that matches his look on the Japanese box art.

http://www.gamefaqs.com/gameboy/997541-gekitou-power-modeler/images/box-8517

Here is a combo video for you to make some parts of his AI match with:

http://www.youtube.com/watch?v=wElmVkoc8pY&fmt=18
My Mugen Wish List would include protagonists, mascots and other iconic characters with everything they have brought straight from their source with little or no editing.
Last Edit: November 09, 2010, 11:11:48 AM by 1983parrothead