Move Interrupt

Started by Heiki, August 10, 2009, 02:09:14 PM

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Heiki

Hi everyone.
I just wanted to ask, how to make "move interrupt where there will "counter" font will appear.
Anyway, I have an idea and I tried it and it works but the problem is it also happen when it hits a helper (projectile helper) that is in attack state.
How do i make it trigger only when it hits a player not a helper.

By the way, this was my helper that will call "counter font" and do moveinterrupt.

[State 0, ***]
type           = Helper
triggerall     = NumHelper(***) = 0
trigger1       = P2MoveType = A && MoveHit = 1 && enemy,IsHelper = 0
helpertype     = normal
name           = "MoveInterrupt"
ID             = ***
stateno        = ***
pos            = 0,0
postype        = p1
facing         = 1
keyctrl        = 0
ownpal         = 1
ignorehitpause = 1

Rajaa Retired

triggerall = numtarget
...
trigger1 = !(target, ishelper)

Heiki

Quote from: Girl on August 10, 2009, 02:25:41 PM
triggerall = numtarget
...
trigger1 = !(target, ishelper)

Sorry if I took long to reply.
Thanks for help I have tried, but, it doesnt work.  :sugoi:

I do these:

[State 0, ***]
type           = Helper
triggerall     = NumHelper(***) = 0
triggerall   = numtarget
trigger1       = P2MoveType = A && MoveHit = 1 && !(target, ishelper)
helpertype     = normal
name           = "MoveInterrupt"
ID             = ***
stateno        = ***
pos            = 0,0
postype        = p1
facing         = 1
keyctrl        = 0
ownpal         = 1
ignorehitpause = 1

[State 0, ***]
type           = Helper
triggerall     = NumHelper(***) = 0
triggerall   = numtarget
trigger1       = P2MoveType = A && MoveHit = 1 && (target, ishelper=0)
helpertype     = normal
name           = "MoveInterrupt"
ID             = ***
stateno        = ***
pos            = 0,0
postype        = p1
facing         = 1
keyctrl        = 0
ownpal         = 1
ignorehitpause = 1

But doesnt work, anyway thanks for the help.  :)