August 2021 Releases and onwards:Zangief Update:- HCB moves turned into 360s. (HCBs remain in CommandEasy.cmd)- Atomic Suplex and Flying Powerbomb are not combined into one move.- Atomic Suplex does more damage.Ryu Update:- Intro code changed. Turns Intros fixed.- Added Beterhans' Intro vs DeathScythe's Akuma.- Joudan Sokutou Geri is now HCF,k on Normal Mode. Downloads are found here:https://drive.google.com/drive/folders/1s35iij052gSmNNV_1TmVvtTZEKKvpDf9?usp=sharingMore changes and screenshots in the Older Releases and Updates section.May-August 2021 Releases and Updates:Spoiler, click to toggle visibiltyDhalsim by Knuckles8864:M.Bison/Vega by Froz:Axel Stone by Testament:Ryo Sakazaki by CrazyKoopa & Jmorphman:Download my edits and Post-May 2021 updates here:https://mega.nz/folder/rygkCAhJ#Ku0nWMNo50Qy_F3JMvqeSg'Hitsparks' zips:- Ken by JmorphmanThese include the Multi-Colored Hitsparks, replacing the Single-Colored ones when a character has them.They include only an sff, anim and Helpers cns, made to replace the character's existing ones.Older Releases and Updates (Pre-May 2021 and further back):Spoiler, click to toggle visibiltyOmega Rugal by Falcon Rapper:Spoiler, click to toggle visibiltySecond Update:- Damage nerfs.- Frame Data changes.- A few voice changes.- New Level 3 Portrait.- Projectiles adjusted to be compatible with Zoom stages.- Genocide Cutters tweaked.- EX God Press and Gigantic Pressure given slight sound changes.- Fixed poweradd on Destruction Omega.- Kaiser Phoenix now a Level 3.First Update:- Readjusted stats.- Most voice samples changed to CVS ones.- Some Sounds Locations changed to match the changes above.- Super Portrait removed from LVL2s.- SGS Finish sound added to Raging Omega.- Super Portrait colors changed to look less dull.- Maybe something tiny I added/changed but forgot about.https://mega.nz/#!r2ZHVARA!Jhxk_mqWFvSgTLQWp6oGENnnJDo4qQL34lVDCLJ21HIChoi Bounge by Falcon Rapper:Spoiler, click to toggle visibilty- Most voice samples changed to those of CVS and KOF Allstar- Super Portrait removed from LVL2s.- Super Portrait colors changed to look less dull.- Faster Taunt.- Slash Sound added to Hishou Shissou Zan.- Charge time for charge moves now 25 frames instead of 15- Shakushi adjusted, last hit only hitting in the corner fixes and added black BG.- add004 options removed (Out of Date)https://mega.nz/#!PrgC0IxJ!REmI1CxIO6wtFGJhxf3H7S4rUJTTowj8K9-793dzitoAkito by um.. Akito (and Falcon Rapper)Spoiler, click to toggle visibiltyNew Mode: Master Mode (Akito added him first and then I did some changes.)Quoted from Akito himself: "This version of Akito is his oldest, mastering the power of the dragon that resides in itself, using it as efficiently as possible."Byoki Changes:- Faster specials, both with animation speed and range.- Has 900 HP, because of all his Buffs.- Replaced one intro.- Thunder Kick can be done in the Air now, cancels included.- Added Thunder Counter, EX version launches, allowing for juggles. (D, DF, F, K)- Thunder Fury's Normal command restored, it also goes faster, akin to Shin Akuma's SGS buff.- Electric FX added to Power Charge.Master Changes:- Faster specials, with animation edits.- Has 950 HP, Buffs not as significant as Byoki's.- Thunder Kick can be done in the Air now, cancels included.- Added Thunder Counter, EX version launches, allowing for juggles. (D, DF, F, K)- Electric FX added to Power Charge.Normal Mode doesn't have the Thunder CounterSecond Update (Updates are from memory):- A few SFF changes.- Redone Level 3 Portraits.- Master Mode changes stance when attacking.- Taunts tweaked in terms of voices placements.- Standing Light Punch now mashable.- Thunder Cannon tweaked.- Thunder Genocide Damage adjusted.https://mega.nz/#!2ioghI5B!ZCg9Uq4yGPXUcMA0Ga74YswKGN745PGTqPy5OQzA8r8Robert Garcia by DivineWolf:Spoiler, click to toggle visibilty- NEW MOVE: Ryuu Zanshou (KOF 98') complete with EX Version- EX Ryuugeki Ken modified.- Zetsu Ryuko Ranbu slightly buffed.- Added 9000,2 Win Port.- Added some more win quotes.- AI, taking reference from Jmorphman's Ryo and Jadeye's AI Patches, not perfect but he still has onehttps://mega.nz/#!Tm5mGaZb!E8QlBk3Bdg2tQFtHvgb4jSMALOS_amCkwRabSkYkmgYT.Hawk by Varo_Hades and BahamianKing:Spoiler, click to toggle visibilty - SF4 Eagle Sound added to Condor Dive/Spire/Splitter - Replaced current voice samples with High Quality samples from Alpha 3 MAX (Provided by Vanilluxe92, edited by me). - Some supers slightly buffed. - Raging Typhoon upgraded to a Level 3. (Had the same behavior has Double Typhoon.) - Canyon Slice and Condor Spire commands fixed to proper DP commands. - EX Condor Spire anim adjusted with a faster startup. - Adjusted Super Finish Text positioning.https://mega.nz/#!6uYgVCSL!cSU7CLVufgzvB8JvQ4k7T05IghrQGBNr_TojDCXSQZgEagle by CrazyKoopa and Jmorphman:Spoiler, click to toggle visibilty - AI Added, based off of Memo and Yaret's AI for CK's original version. - Original London Silver re-enabled as "Birmingham Bronze" complete with Super Finish text, command is 360 + KK. - Birmingham Bronze can now be super-cancelled into and has had slight modifications. - Manchester Black hitsound fixed.Update: Fixed AI's constant Power Charging.https://mega.nz/#!LrAh0K4B!AWOMzVEHhMmhNDU9G1ZRo2xc6tv2IstaL90A7YSrf2UGriffon/Tizoc by Race Akira:Spoiler, click to toggle visibiltyThis update makes various adjustments and tries to make him less OP and play closer to how he was in his original games. - Chain Combos off by default. - New Level 3 Portrait - Added seperate voice sample for Power Charging (From his XIV appearance as K.O.D). - Movement statistics changed to be closer to GM's. - Fixed AI doing Hercules Throw from any distance. - 360 Commands changed to HCB Commands. - Hercules Throw now HCF + K - Gridro Super Kick now DP + K, along with afterimage adjustments. - Griffon Beak Thrust disabled. - Active Tupon adjusted, and it's wind effect repositioned. - Justice Hurricane and Big Fall Griffon have less grab range but do more damage. - Deadlaus Attack command now done with Kick buttons. - Griffon Rumble now QCB, QCF becuase the QCF, QCB clashed with the new Justice Hurricane command. - Lowered Ultimate Griffon Beak Crusher's chip damange. - Griffon Star buffed.To Do: - Adjust Griffon Star's Damage Dampening. - Add EX versions of Hercules Throw and Icarus Crash. - Do any suggestions posted.https://mega.nz/#!OiB0SSBK!VnGasb5Xupx5sIM9HShCTskGOge_kKNKiN2CXDc9ciIGoenitz by Varo_Hades and BahamianKing:Spoiler, click to toggle visibilty - Hi-Res FX provided by Mr. Infinite and Falcon Rapper. - Added Ibuki Nagayo (From Falcon Rapper's Private Edit). - New HQ Voice Samples from KOF All-Star. - Changed Pal Defaults. - New Level 3 Portrait. - Cutting Wind disabled in the Command File. - EX Startups fixed. - Shin Aoi Hana super cancelling adjusted. - Buffed normals, throws, specials and supers. - Soukatsu Satsu given sparks. - Yonakaze command changed to HCF,P (Original Command) - Souga command changed to HCF,K - Fixed Shin Aoi Hana follow-ups being possible even if the previous part didn't connect. - Shin Ya Otome:Mizuchi Super Text changed to Shin Yaotome. - Envshake added to Wanpyou Tokobuse/Mametsu - Slight AI Adjustments.Update (August 3rd '19): - Ibuki Nagayo and Tsuika Kougeki tweaked and fixed. - Tweaks to his common hitboxes. - New Palettes and edited SFF by Project13. - New Level 3 Portraits. - Removed empty Portrait folder (Common for varo_hades' chars). - Misc. tweaks.https://mega.nz/#!WmoExSLL!BlMCbmkMutgUGaucbY7Bh7EL5iklaOp_ZEweCLKrxDoJoe (Street Fighter 1) by Trololo:Spoiler, click to toggle visibilty - New custom voice samples, self-made. - Finished his Intros and Winpose (Only 1 for now) stuff. - Fixed up the english in his Win Quotes and touched up some in the process. - Added actual Super Finish text. - Added actual Level 3 Port ((C) Rodwolf on DeviantArt). - Nerfed some command normals, and took the Knee Bash cancelling from the more complete Classic PotS version. - Wall Bounce removed from J.HK. - Added EX Air Power Kick. - Fixed Specter Dropkick. - Removed Zero Counter FX from Ghost Punishment. - Better Dashes. - Adjusted Spectre's Fall finish. - Nerfed Power Kicks. - Other small tweaks, some I forgot about.https://mega.nz/#!OjBEySyD!sjCLbEZtMdMVBcQPFMaB_YBdD8eB6ZN4pimiJ3ZNsMYTodoh by Varo_Hades and BK:Spoiler, click to toggle visibilty - Updated LVL3 Port with motion blur/glare. - Buffed alot of moves. - Air Recovery no longer has a power cost. - Adjusted EX Taikuu - Adjusted Chou Kasane Ate. - Restored PotS Hitsounds. - Invalid normals fixed. - Fixed one winquote not having a ". - Adjusted constants. - Changed Shingan Kuzu Otoshi command.https://mega.nz/#!nvQUASJR!4mfDbc2fZEhP4qY3BoHaCTgXLwU-S5ZkKgKpZtFYJloTerry Bogard by MEMO:Spoiler, click to toggle visibilty- Big Port and LVL3 Port changed to those of CrazyKoopa's version.- Changed most KOF voice samples to CVS ones.- Added some voice samples from KOF MI Regulation A and KOF AllStar.- Dramatic KO Freeze turned off by Default.- All Specials available.- You can select 2 out of the 4 Level 3 Supers. (See Readme)- Taunt changed to that of Warusaki's CVS2 Terry.- Added C.HP to Rising Upper chain, with adjustments to these 2 moves to make the chain work.- Changed EX Power Wave to the 2K2 UM Round Wave, with the ability to special-cancel.- Larger Power Geysers.- MAX Power Geyser now similar to the MOTW version.- Dash FX and Sound added to High Angle Geyser.- Added Damage Dampening to most Supers.- Buster Wolf MAX-Cancellable.- MAX Buster Wolf now comes out on block like the Normal one.- MAX High Angle Geyser changed to behave like the Normal one.- Trinity Geyser tweaked, with Extra FX and sound to the startup.- A lot more...https://mega.nz/#!q7Z2Qa4a!ot1Jv5j13aU19iZcKuIV_wr6iMm9luR4SMgF3Vw7JCIVanessa by ReixSeiryu:Spoiler, click to toggle visibilty- New Sprites provided by Dampir.- 9000,1 (Big) Port redone.- Hitsparks and Damage Dampener updated.- Various Damage Changes.- Backward Dash velocity increased.- Machine Gun Puncher command changed.- Machine Gun Puncher retweaked.- EX Dash Puncher launches straight up like the EX Puncher Weaving variant.- EX Puncher Weaving > Dash Puncher recovery heavily decreased, allowing for juggles.- Puncher Weaving from EX Puncher Vision (or vice versa) is the EX Variant but without the power cost.- Added (or changed the) Juggle Limit to Specials that lacked it.- Added missing Wall Bounce sounds.- Cheap KO anim fixed.- More misc tweaks I don't feel like bringing up.Original Changes listed under 2019 Version in the Readme.https://mega.nz/file/OrgUEBpR#H4J5O6xEGTMIYx9z2aD6aEFzA9vfSgNtRFd9AAibVlQCody by Lost_Avenger & Rtrindade:Spoiler, click to toggle visibilty- Fixed Zero Counter- Removed Electro Stage Interaction.- Removed clone from Level 3 Super Pause.- Added Modern Land FX.- Changed Super Jump and Projectile hit sounds.- Removed Add004- New 9000,1 Porthttps://mega.nz/#!32oAAQTS!VkquCBjgcjE8xa_x6jdU408_SWFCXhOgf-5JaHS8bgUNote: This edit is rather obsolete now because of Trololo's version, which is why I won't be updating this guy.Ryu by PotS, Mwryly and 1.8.7:Old:Spoiler, click to toggle visibilty- Consistent LVL1 Supers with MAX Variants.- Evil Ryu's Metsu Shoryuken removed becuase of the changes above.- Denjin Hadouken and Reppu Jinrai Shou now Level 3s.- A few commands changes, listed in the Readme.txt.- Overlayed hit sounds fixed.- Added Modern Grab sound.- Added Counter Movement.- Fixed Zero Counter requirements.- Damage adjustments to normals and some specials and supers.- Added Evil Aura to his Evil Taunt and Shakunetsu Hadouken.- EX Tatsumaki from Senpuu Kyaku (Evil mode) disabled.- Fixed Ryusokyaku FX.- SFIV Voice Samples for the Shin Messatsu Goshoryu.- Shin Messatsu Goshoryu Super Finish fixed.- Recolored Team Super portraits.- Added extra hit to LVL1 Messatsu Goshoryu.- Added SF3 Stance, can be selected in the .air file.- Tweaked Shakunetsu Hadouken.- Misc tweaks.https://mega.nz/#!bvw2XIjB!dKEXyAhFaV4AC3mnjLymmCV4X0A-PNzLABSh6Aabyz0New (After 1.8.7's Update to Old):Spoiler, click to toggle visibiltyChristmas 2020 Update:- Added/Updated compatibility with Jmorphman's latest Ken (including new Team Super).- Metsu Shoryuken back for Normal and Master Ryu (Level 1 is the former Nidan Shoryu Tsuki). I gave him (Normal to be precise) a 3rd super to compete with Ken.- liedown.time now at 30.- Joudan Sokutou Geri recovery frames changed.- A couple other compatibility updates.Updates/Changes:- Re-added Victory Port, Master Small Port and Evil Big Port. I also included an original Master Big Port. (All in .sff file)- Added Blue Special Sparks and Purple Super Sparks.- Re-enabled Counter Movement.- Recolored his SFA Evil Ryu Level 3 Port.- Shakunetsu Hadouken FX redone.- EX Tatsumaki Senpukyaku doesn't launch P2 as high.- Kuuchuu EX Tatsumaki does the same damage and the ground version's.- Removed Flash from MAX Shinkuu Hadouken.- Removed Palette Swapping from Metsu Shoryuken.- Shin Messatsu Goushoryu launches P2 closer to Ryu before the final part.- Red Background Flash for Metsu Shoryuken only occurs for Evil and Master Ryu.- Other changes done by 1.8.7 listed in Readme(Editors).https://mega.nz/file/nywmCDiS#C5lUKmYsz0GLj9oGF8tnDt7z5JbQO1irzXuX-JKbrlIZangief by varo_hades:Spoiler, click to toggle visibiltyFifth Update:- A few Readme cleanups.- Fixed AI doing disabled moves and etc.- Palette Keymap and Defaults changed.- Master Mode removed (May do an 'EX' Mode in its place in the future.)- Multi-Colored Hitsparks added.- Win Quote adjustments (Removed character-specfic Win Quotes from Generic pool and added SFV and USF2 Quotes instead, and changed or added (For R. Mika, Alex, Karin and Guile) some existing character-specfic Win Quotes.)- Various Frama Data and Velocity changes.- Mech Mode Super Armor disabled (until I can get a more reliable one).- Mech Mode now has slower movement.- Mech Mode sound changes less drastic.- Added Cheap KO voice for Mech Mode.- Cheap KO fixed.- Vodka Winpose changed to include the Fire and Burnt Face.- Only Mech Mode can use Vodka Fire.- Toss Up Removed.- Fixed the missing Final Atomic Buster afterimages.- Added Explosion on Slam to (MAX) Super Aerial Russian Slam.- Ultimate Atomic Buster's invincibility (mostly) removed.Forth Update:- Added extra Gethit and KO sounds for Mech Zangief.- Banishing Fist destroying Helpers. Third Update:- New Normal: Ground Headbutt (Normal mode only)- Ultimate Atomic Buster tweaked again, fixed P2 positioning before the suplex and added an "Ultimate" voice clip from SF4 instead of the "Final".- Reverted P2's yaccel after EX Flying Powerbomb.Second Update:- Improved, Hi-Res FX provided by Trololo.- Ultimate Atomic Buster loses the SF4 Voice Clips for the usual CvS ones, and does a tad more damage.First Update:- Damage adjustments on most supers.- Some fixes to his color seperation, specifically his belt buttons and his teeth during one of his win poses.- Adjustments to some intros, and his Raiden intro now works with Knuckles8864's version.- Vodka Fire now D, DF, F, p.- Normal Throws have less grab range, with adjustments to the start-up anim.- HCB and HCF commands adjusted. And HCFs have been removed for the Screw Piledriver and Atomic Buster supers.- Ultra Final Atomic Buster now a Level 3 for both modes.- EX Startup Sound Cutoffs fixed.Update 1:- Added Intro between Eagle (Jmorphman) and Hagger (ReddBrink) based off of JZ's CNS Patch to Waru's version.- CvS Scale changed.- New Level 3 Portraits.- Banishing Fist FX adjusted.- MechSprite.sff removed, optional 9000,1 and 9000,2 ports for Mech Zangief are now included in the one sff file.- Slight changes to his EX Flying Powerbomb.- Misc stuff...To Do:- New Small Port (?).- Edit Mech Zangief more (?).- Hi-Res Vodka Fire FX.- Re-Do Super Armor and add it to EX Flying Powerbomb/Atomic Suplex.- Combine Flying Powerbomb and Atomic Suplex.- Option for 360/720 commands.- A .def with a .st featuring both modes.https://mega.nz/file/u2BHRQLL#rZHK4k_1H_0dv8SWUjW_XDR-HGwqBvqL8o3b1rnby30Cammy (Delta Red) by Varo_Hades and Chuchoryu, Private Edit by DeathScythe:Spoiler, click to toggle visibilty - Info on DS's edits and more in the Files.July 2020 Update: - Multi-Colored Hitsparks added. - Power Charge Sound changed. - Adjustments to her SF4 Japanese .snd. - Taunt Voice seperated in each .snd. - Added Swing Sounds to Throws that didn't have them and changed the Slam sound on each. - Reverse Shaft Breaker readjusted. - Usual Misc. Tweaks.First Update: - Added SFA3-Styled Win Portrait by Graphicus. - Added Extra/Edited Sound Files and Color Separation by IsRageNeko. - Removed Tiger-Boy's ending. - Added Config for Sniping Heel. - Disabled Dhalsim Win Pose becuase it was for her Shadaloo attire. - EX Axle Spin Knuckle animation fixed to match the FX. - Super-related sounds for the SF4 English .snd changed back to PotS sounds. - Changed SF4 English Reverse Shaft Breaker startup to "Exterminate!".https://mega.nz/file/azxlzL5J#mBbveEQgXiY7gEHL-_GRNuM9yXEFKi2xQMDdv9WF05IAkuma by DeathScythe:Spoiler, click to toggle visibilty- Change small port to that of HadeS' (2 variants in the sff file).- 1 New Normal Big Port and 2 New Shin Big Ports (All in the sff file).- Added a few extra Winquotes.- Added Intro against Infinite's Gouken (See Special Intro Patches folder).- Shin Akuma's exclusive intro modified to act closer to PotS' (Mwyrly's edit to be exact).- Infinite's Extra Super Pause sounds (Can be disabled in the Config file).- Added Messatsu Gorasen/Gosenpuu.- Added Kikoku Renzan (SF4 Far HK).- Added Flame FX for the EX and Shin HP Goshoryuken, and both Messatsu Goshoryus.- Projectile DestroySelf code updated.- Shin Akuma can do Hyakkishu and Kongou Kokuretsuzan (As a Level 2).- Shin Akuma's Goshoryukens have more horizontal range.- Tenma Shurettou now 1p/k.- MAX Tenma Gozanku nerfed ever so slightly.- Shun Goku Satsu hit timings changed, with the final voice clip (Non-KO) swapped depending on the mode.- Misc Tweaks.https://mega.nz/#!qnxUhAjK!XScJmVhIPzrqeq8s_IROe4oQMYkeq35sUYRuyc8NKigMai by DivineWolf:Spoiler, click to toggle visibilty- Added AI (Trololo's but with adjustments and fixes).- Added "Koshuu no Mai" voice clip for the EX Deadly Ninja Bees.- Her Geese Winpose is no longer limited to just PotS' Geese.- New Level 3 Portrait.- Win Quotes changed slightly.- Misc Tweaks and whatever I forgot to add here. To Do:- More supers.- Add the remaining Japanese names for her moves.https://mega.nz/#!KyIklCSC!Xa6z2zB3utpIGFAGrzhQJbUmVt2EMwHub1guU-EhEZ4Seth by Human and Mr. Karate:Spoiler, click to toggle visibilty- Prepacked with A.I and Edits by Jadeeye- Converted the above AI from var(59) to AILevel and added Parrying.- Now has less defense when controlled by the Player.- Advancing Guard can now be enabled/disabled (Disabled by default).- New Big Port.- A few palettes by Realra added.- Several command changes or fixes.- Several sound changes.- Added GetHit voice samples.- Improved volume on certain voice samples.- Adjustments to his frame data and some slight CLSN changes.- Removed afterimages from EX Moves.- Fixed some EX Moves and Supers not applying to MAX Mode or having the wrong requirements.- Far Standing HP can no longer be cancelled from.- Decreased the distance for P2 required for the Close Standing HP and increased the distance for the Close Standing HK.- Crouching HP does 2 hits like the SF4 Original.- Non-EX Shoryuken tweaked.- Added Orb FX to Tandem Engine.- PalFX during Tandem Engine and Supers removed.- Added Tatsumaki Vaccum pull to MAX Tandem Storm.- Tandem Tyhoon adjusted, with the hitsparks fixed and longer recovery.- Tandem Stream tweaked, with the Wall Impact FX changed.- A few more tweaks...To Do:- More sprites, for example, Shoryuken followups, Yosokyaku and Chariot Tackle.- Blue and Purple HitSparks.- Maybe improve Advancing Guard.- Bug reports and such.https://mega.nz/#!fjYVWYpK!dZVvw6fEPsP0FlcfcJ409RlEQ6PKRMZ_8-usxQ4iEv0Captain America by Buckus, SeanAltly and Shinrei:Spoiler, click to toggle visibiltyFourth Update (Started by Mark85):Mark85's Edits:I added juggle systemchanged hitsparks to divinewolf oneschanged chains to work like divinewolf's mahvel charactersadded max modeand seperated the cns file into seperate ones so its more organizedRagingRowen's Edits:- Some damage adjustments.- Fixed and Finished some MAX Mode stuff.- Hittimes and Slidetimes for Medium Normals changed.- Cancelling from Heavy Normals allowed.- Changed Dodge Attacks.- MAX Hyper Charging Star has larger FX.- Fixed Final Justice 'connecting' if (for example) Parried.- Other minimal tweaks.Third Update:- Kick Shield Intro fixed.- Not being able to do Normals while running fixed.Second Update:- New Big Port and Victory Port.- Added L-M-H Chain Combos (Imported from Buckus' Original).- Crouching HP no longer launches (For now).- Air Hitsparks Fixed (Hopefully).- Bodyslam now uses PotS-style impact.- Dodges pushing fixed.- Anti-Air Shield Slash (No EX for now).- Proper Heavy and EX Stars & Stripes.First Update:- Added Tick Fix.- Added proper Zero Counters.- Double Kick re-added.- Hitsound changes for specials and supers.- Applied missing palettes.- Added MAX Hyper Charging Star.- Hyper Stars & Stripes superpause fixed.- Misc. Adjustments and Tweaks.To Do:- Apply more FX.- Separate his Throws better.- Something for z+c.- MAX Hyper S&Shttps://mega.nz/file/riwTXJBS#8d7MihZXvNuDIKBnDuB5GHIEhy6EeMOlvVWLnme0QZoAlex by varo_hades:Spoiler, click to toggle visibilty<Second Update>- Added Multi-Color Hitsparks.- CvS scale changed.- Restored Full Standing and Walking animations.- Removed Hard Fall from Air Normals.- Some Frame Data changes and etc.- Many damage adjustments.- Body Slam fixed.- Added Jump and Swing sounds to Spiral DDT<First Update>- New Big Port.- Empty Portraits folder removed.- New Default Palette.- Added run animation by balmsold.- Less damage on some of his moves.- Throws tweaked slightly.- Standing HP no longer cancellable.- Flash Chop and Slash Elbow now super cancellable.- Power Backdrop disabled.- Air Knee Smash Kick sound removed.- FX removed from Flash Chop and Slash Elbow.- Slash Elbow hitsound changed.- Boomerang Raid cornerpush fixed.- Backdrop/Hyper Bomb now a 360 command.- Slight sound changes on the Hyper Bomb.To Do:- Damage Dampening adjustments.- New Level 3 Super, which will replace Hyper Bomb and put that with Backdrop Bomb.- Flash Chop turning P2 around.- Power Backdrop and Backdrop Bomb being usable when P2 is turned around.- Better FX for his Flash Shop and Slash Elbow (They're still in the files but I'm not too keen on them).- Add Sleeper Hold.- Proper Cheap KO (There's one in Jesuszilla's but I can't find the source) and Throw escape animation.https://mega.nz/#!CvAXhIbZ!n3kCdfxwDBnEnXrA6OiI1zRDaTpUNy4ey8DM8Jo7gr4Rainbow Mika by DeathScythe:Spoiler, click to toggle visibilty- CS Extended to the Hearts on her Chest.- Heavenly Dynamite grab animation after the headbutts refined, with a grab sound.- Rainbow Cyclone final hit now has Envshake and Hitpause.https://mega.nz/#!TyRyHIrT!2LXtZ4LRdmzr_SuMidpr_y5KTERUTBCD5xyViCmtCEYYuri Sakazaki by Quickfist:Spoiler, click to toggle visibilty- New 9000,1 Port.- Gethit and Cheap KO sounds restored.- Added Intro vs DW's Robert.- Original PotS Hit Sounds restored along with a few other sounds.- Land FX changes.- Fixed some missing colors on one of her Walk Back sprites.- Light Punches and Kicks now mashable.- EX Ko'ou Ken changed.- Fixed missing second hits on her Medium and Heavy Chou Uppers.- Added EX Raiou Ken with a faster recovery allowing for combos.- More Super Cancels.- Damage decreases to most of her Supers.- Fixed Hien Rekkou not juggling and decreased the Air Hit Velocity to prevent infinites.- Faster MAX Hien Rekkou.- Hein Hou'ou Kyakus now use Kick sounds.- MAX Hien Hou'ou Kyaku: A. Startup and block changed to behave like the LVL1 Version. B. Final hit changed to resemble the KOF version.- Hit Sound config now applies to Yuri Chou Enbu.To Do:- Add Chou Ryuko Ranbu.- Have LVL1 Haoh Shokoken do 1 Hit and the LVL2 do 5.- MAX Cancels.https://mega.nz/#!vvBR2CxQ!zdM61k99tDX7AZZXZ0Q3dV4bYg-X9GcFDYDgzGKJg1UBlanka by KarmaCharmeleon:- (charge) DB, DF, DB, UFs changed to D,DF,F,D,DF,Fs for those who struggle with the command.- .cmd file only.https://mega.nz/#!324SzQ4I!UtlHcJDDCvTUGTOlEKVnkeZdhWiY-NmjIt4JNB82PWsRaiden by Knuckles8864:- 360s and 720s changed to F,DF,D,DB,Bs (x2 for 720s) for those who struggle with the commands.- .cmd file only.https://mega.nz/#!CihAnKJC!q_4LUsGXtLjCzaZ4625jvwQpEONDjVCRunWhDA2jlnYHibiki by ReixSeiryu and gui0007:Spoiler, click to toggle visibilty<Sennou-Room's Update #4 (Seperate Link)>- Fixed AI.- Added options to the config.- Added Quotes.- Added a Super Finish Text when the "Shikabane o Koete Iku Nari" hit.- Changed Guard Animation, Dampener, Custom Combo FX, Hit Sparks, and more...https://mega.nz/#!OroUFYqR!RYXWWTru3y6T2OLE6JZTJ7qBCxkeDi2KteoSj9FOQ1E<Sennou-Room's Update #3>- "Kami Hitoe ni te Kawasu Nari" command fixed.- Added Afterimage to "Kami Hitoe ni te Kawasu Nari".- Added Easy AI.<RagingRowen's Update #3>- Win Quote tweaks.- MAX Hasshou Suru Shinki Nari super pause sound changed.- Kami Hitoe ni te Kawasu Nari using only 'a' for followups fixed.<Sennou-Room's Update #2>- Fixed Move Name, Throw, HitPause, RemapPal, and more...- Able to move to the "Touma ni te Kiru Nari" when the "Chikayori te Kiru Nari" take behind.<RagingRowen's Update #2>- Shortened Musou Shinden-ryu Swan Song success.- Added Extra Palettes to the SFF file.- Repositioned Super Finish Text.<Sennou-Room's Update #1>- Fixed Palette Selector.- Fixed a Jumping Image in SFF file.- Added Damage Voice.- Changed the sound of various actions.- Changed the animation of various actions.- Able to move to the "Touma ni te Kiru Nari" when the "Suigetsu o Tsuku Nari" hit.- "Shikabane o Koete Iku Nari (Route 2)" command fixed.- Fixed Turns Intro, Cheap KO, Air Recovery and more...<RagingRowen's Update #1>- Added Intro vs Jmorphman's Rolento.- Minor constant changes.- Default Palette changed.- Original PotS Hit Sounds restored along with a few other sounds.- Double Slash no longer cancellable.- Added Slash Spark to Hasshou Suru Shinki Nari.- Cut FX repositioned for Hasshou Suru Shinki Nari and Shi o Osorenu Kokoro Nari.- Hasshou Suru Shinki Nari command changed.- Musou Shinden-ryu Swan Song command changed.To Do: - Hi-Res FXs.https://mega.nz/#!j3xGgKiL!V9BUkU8gxuXN7i1t2J-CVWCuAlQs_HB91XniP_WS7joEvil Ken by Victorys:Spoiler, click to toggle visibilty- Added AI.- Blue and Purple Hitsparks now for Specials and Supers.- Modified Idle Stance.- Velocities tweaked up to match Reu's original more.- Airborne Tatsumaki Senpukyaku launches P2 upwards like Jmm's Normal Ken's EX version.- HP Zanku Hadouken now fires 2 projectiles.- Added MAX variants of his Level 1 Supers.- Kyouja Renbu tweaked.- Added Skull to Shinbu Messatsu Pillar.- Usual misc. tweaks.To Do:- Special Intro compatability.- An Air Super of sorts.- More moves and resemblance to Reu's original.- Take Feedbackhttps://mega.nz/#!bvZlCQTR!KAw9QGIKi5AcdrnoUNJaCluVWCDSiq-LkV4l5PkPlCoSakura by PotS, varo_hades and BahamianKing:Spoiler, click to toggle visibilty<9th/10th July 2020>- Added IsRageNeko's CS Patch (Froz & KOFHERO77's CS on top of Varo's). A few sprites had to be replaced or added, and and there's only 1 sff now meaning Dark Sakura's portraits were added aswell (The Small port had to be re-CS'd).- Haru Ramman given slight visual adjustments and fixes.<6th March 2020>- Fixed Run Step Sounds.- Dark Sakura intro adjusted.- Ryu Intro Fixed.- Taunts being spammable fixed.- More damage adjustments.- EX Shunpuu Renkyaku Wall Slam default sound changed.- Sakura Senkuu's Afterimages appear longer.- Haru Ranman command changed.- Fixed AI doing Supers in the wrong modes.<2nd March 2020>- Win Quote changes.- New Big Port for Dark Sakura.- Various Damage adjustments- Dark Sakura's EX Shouou Ken is now used by both modes, Dark Sakura's is slightly faster.- Dark Sakura's EX Shunpuu Kyaku changed up.- Only Dark Sakura can use the Shinkuu Tengyou Hadouken.- Super Changes: Haru Issen and Shunpuu Chou Rasen become Dark Sakura's Midare Zakura and Haru Ichiban respectively, akin Sakura's supers in the MvC series.- Adjusted Shun Goku Satsu Hit Spark and Sound timing.- Usual misc. tweaks.https://mega.nz/file/iiYimDyK#IMPjpYJWemx8cAzYtOLgw9cToSi755UqYp4GqumUQpQExtra: SF4 Voice .snd by IsRageNeko (Note: Doesn't apply to Dark Sakura): https://www.dropbox.com/s/0bfp91hr0w2slkw/soundsfiv.snd?dl=0K' by Chazzanova:Spoiler, click to toggle visibiltySecond Update:- Some Damage rebalances.- Misc. Tweaks.First Update:- Stance Animation acts like in XIII (Skips to the Hands on Hips (w/e you call it) part after Walking).- Run Step Sounds fixed.- Added Multi-Colored Hit Sparks.- Added Missing Custom Combo Sparks.- MAX Cancels fixed/added (The added part goes to Heat Drive).- EX Second Shell has faster recovery.- Fixed Non-EX Crow Bites using Kick Hitsounds.- Air Minutes Spike y-velocity changed.- EX Black Out has better invincibility.- Crimson Star Road is a Level 3 and has various visual differences including the Super Spark playing mid-super like in 2K2UM.- Several minor fixes and changes I may have forgot.https://mega.nz/file/HnhUmaoZ#YtdoDwhEVZS5hvAUbtu8kshyaHq5IrxZGRO7Oop76tMBatsu by R&CE AKIR&:Spoiler, click to toggle visibilty- Added IsRageNeko's CS.- New Big Port.- Tweaked a few Win Quotes.- Hitsparks updated.- Jump Land FX changed to the usual.- Super Jump (Air Combo) now has afterimages.- Various tweaks to his Normals (e.g. Frame Data, Knockback and Hitboxes).- (EX) Mikadzuki Kick has less y-velocity so it won't fly over most chars.- (Super) Ryuusei Kick command changed.- EX Ryuusei Kick behavior changed.- (MAX) Zenkai Kiai Dan Wall-Bounce disabled.- (MAX) Zenkai Kiai Dan does slightly less damage.- Added Missing Sounds to MAX Air Zenkai Kiai Dan.- Knockback for Super Projectiles adjusted.To Do:- Change his Supers (e.g. Make Super Guts Upper a Level 1/2).https://mega.nz/file/e6pXgAaQ#FaEwvxrfYsapmxsPK2-YO3UkYkjgQtgavNiNWv5M_jwRobert (NGBC/XI Styled) by Chazzanova:Spoiler, click to toggle visibilty3rd Update: - Metsu Ryuko Ranbu Tiger FX updated (by R&CE). - Kouryuu Koukyaku Geri command changed.2nd Update: - Vs. Kyokugen Intro now compatible with Takuma and Marco/Butt. - Zero Counter sound fixed. - Fixed AI still doing Kuzuryuu Sen with Level 3 guidelines.1st Update: - Special/Super Move FX upscaled. - Multi-Colored Hit Sparks added. - Stand Animation no longer uses posset due to Camera movement. - Walk velocities slightly increased. - Hit Sounds or Sparks for some moves changed. - EX Startup Sound Cut-Offs fixed. - Close Standing MK changed to HK. - Mid-Throw Invincibility added. - Ryuuchou Kyaku has Robert jump backwards after the kick. - Mach Geri faster for both variants and more damaging for the Attack. - Modern Projectile DestroySelfs (Relying on EdgeDist instead of pos). - Low Ryugeki Sen startup slightly slower. - Ryuu Zanshou voice playing after the hitdef fixed. - Hien Ryuujin Kyaku voice changed. - Kuzuryuu Sen now a Level 1/2. - New Level 3 Super. - A few more edits made to match DW's Robert. - Usual misc. tweaks.To Do: - EX Hien Senpuu Kyaku. - Hi-Res Haoh Shokoken FX. - Better Metsu Ryuko Ranbu Tiger FX.https://mega.nz/file/L3gQmKKK#x3qAYGPIpMhJSQae9zW-tw76Jwqs89wNaH1i_-Z6KIMLei-Lei/Hsien-Ko by PotS:Spoiler, click to toggle visibiltyThis edit retains the Darkstalkers-esque gameplay she has, which was later seen in Jmorphman's Demitri. The other Modern PotS conversions and edits didn't accomplish this.- Modern PotS FX and Sounds added or applied.- GDPenguin's CS applied.- Most voices changed to higher quality samples from Vampire Chronicle / DS: Chaos Tower.- More Victory Quotes.- Henkyouki Reflect FX Hi-Res'd.- ES Ankihou acts closer to source.- EX Jireitou no longer 2 Levels.- Spirit Roller rebalanced: Better grab distance, does more damage but P2 isn't launched as high as before so combability has decreased.- Added some Tenraiha command shortcuts.- Ground Impact FX added to Tenraiha's Weight Drop.https://mega.nz/file/XqgyBI6B#A-Hutan7iXN6pFokSyNqdnVze9uyDuNljMpwZUV1bjoE. Honda by PotS:Spoiler, click to toggle visibilty - Life decreased to 1050. - Multi-Colored (DW) Hitsparks added. - New Level 3 Portrait. - Some System Sounds updated. - Damage Adjustments for EX moves. - Harai-geri's Hit x-velocity increased. - EX Hyakuretsu Harite now slowly moves forward and hits only cause slow knockback like in Ultra SF4. - EX Super Zutsuki only does up to 1 Hit but has projectile immunity. - EX Super Hyakkan Otoshi changed up. It's more similar the EX in (Ultra) SF4. - Easier F,DF,D,DB,B commands. - MAX Fuji Orochi jumps lower so it works against smaller chars. - Orochi Kudakai now uses 2p and has better grab range. - Butt Slam of Orochi Kudakai more impactful.To Do: - Hyakuretsu Harite that allows him to move Left or Right. - Alpha Fuji Orochi with the Hyakkan Otoshi finish.https://mega.nz/file/jzhzBBzJ#lVaFNrZe2BkQl0T9PaB3g5fB3W2PuY85e_PiFG0muJgClark by Cruz:Spoiler, click to toggle visibilty - AI Patch by Finola pre-applied, with a fix or two. - EX Moves costs for MAX Mode changed to match DW's latest updates (1/3 of the Gauge). - Intro 3 (Cap Toss) shorter. - Mount Tackle Success Downtime (before followups) shorter. - Rolling Sphere's pre-finisher followups more damaging. - Easy Commands for Supers added.https://mega.nz/file/ezw2kQiY#Z4mYS_9mXZzbY5SLrar4XAz6MH68wq5hTHunnnzl394Jin Kazama by Infinite:Spoiler, click to toggle visibiltyNot the split second disclaimer at the beginning of the vid. I dunno what's happening with that. - Penetrating Fist Charge Sound cuts off when Dash/Run Cancelled. - Changed Special Step command to just F,D,DF. - Special Step can be used continously. - Special Step followups can now be done at the first frame. - Juggle Damage increased for Electric Wind Hook Fist and Thrusting Uppercut. - Supers can now be used during Special Step. - Devil Spark damage decreased slightly. - Rage of Jin rapid punch section faster.To Do: - EX Followups for Special Step and Mental Alertness.https://mega.nz/file/T7hR3JaC#RID90lM2Q29x2vGuD6qXbk1SRHkULRFHd5NVQoHCo6wMr. Karate by varo_hades and Demongorne:Spoiler, click to toggle visibilty - Slightly improved AI. - Realigned Movement Sprites. - Intro Vs. Kyokugenryu added. - Movement velocities changed. - A few animation frame speed changes. - Many (Usually minor) changes to hitboxes and frame data. - Throws adjusted. - Cancellable versions of his Command Normals added. - Ko'ou Ken tweaked. - EX Ko'ou Ken now the '02 Ko'ou Ken. - Kohou tweaked to mainly match Jmorphman's Ryo's in terms of hit properties. EX Version also changed up slightly. - Hien Shippu Kyaku allows juggles. - Zanretsuken Start-Up changed, based on Jmorphman's Ryo's. - Mouko Burai Gan Auto-Guard re-done to that of Victorys'. - EX Shouran Kyaku given Projectile Invincibility. - (MAX) Haoh Shikou Ken now has a 2nd Health Point. - Chou Haoh Shikou Ken now the MAX Haoh Shikou Ken. - Level 1/2 Ryuko Ranbu added. - Kishin Sanga Geki added.https://mega.nz/file/mvwDQKTC#tgKcxVHcJIDvoIVh343WdfCubQ8HN5xRCCft2wLl4eUSol Badguy by ReixSeiryu: - Small and Big Ports changed. - Double-Res Level 3 Port. - (Air) Chain Combos on by default. - Some CLSN adjustments. - Added Air Dash. - Light Punches mashable (Jumping included, yep.) - Standing MP anim changed to his Dust anim. - EX Poweradds have been fixed. - EX Gun Flame launches higher but can be recovered from. - Both Normal and EX Volcanic Viper have invincibility. - Added Air Volcanic Viper and Bandit Revolver. - Bandit Bringer ground bounces. - Level 1 Tyrant Rave heavily re-done. - Invincibility added to startup of Tyrant Rave Ver. ß. - Dragon Install recoded to serve a purpose. Drains power and allows free EX Moves. - More...To Do: - Attend to Criticism and Feedback. - Cleaner Double Res Level 3 Port transition. - Update AI to do Specials and Supers. - Non-Super Ground Viper. - Proper Dragon Install. - Re-Do and Fix Level 1 Tyrant Rave to behave like in source.https://mega.nz/file/bv5GCKDa#m5jVzYkFnXfi7erLs8YyD5NyFfahhMLJlCG_rX152_UBe sure to leave suggestions (Not too many though), bugs or adjustments.