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Pannacotta Fugo (Update 11/18/2019) (Read 9810 times)

Started by Mr. Giang, December 27, 2018, 02:26:44 pm
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Pannacotta Fugo (Update 11/18/2019)
#1  December 27, 2018, 02:26:44 pm
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  • The Illusionary Wanderer
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    • Vietnam
Oh boy, hopefully I didn't get rushty with JoJo's stuffs. It has been a while since my last JoJo remaster though.

Character Demonstration + Download:


So what are the differences?
- ASB voice.
- Updated with a proper juggle system as well as a better corner push system.
- Many changes to hitboxes, hurtboxes, frame datas as well as move priorities that makes more senses in a normal fighting environment.
- Added more hi-res and kanji effects.
- Damage dampen system now works properly in both Simul and Single mode.
- Now can auto turn during normal.
- Stylist Cancel's power cost reduced from 1000 to 500.
- Guard Cancel now costs 500 power.
- Improved Guarding States for Crossup Detection.
- Fixed crossing-up glitches.
- Fixed underground juggles.
- Fixed the glitch that makes Stand-related moves unable to count hits properly after Stylist Cancel.
- Fixed the glitch that makes Fugo unable to perform the right attack after Style Cancel during non-Stand mode.
- Fixed the glitch that makes damage dampen during Tandem get screwed up.
- Fixed the glitch that makes Got You! unable to grab opponents properly in the corner.
- Fixed the glitch that makes Got You! and Shit-for-Brain (Stand ver) skip a screen in large stages.
- Fixed the glitch what makes Attack like an explosion... clone Fugo himself.
- Air Homicidal Virus (Non-Stand) now can be used when Purple Haze is present.
- Air Homicidal Virus (Stand ver) no longer costs power.
- Air Homicidal Virus (Stand ver) is no longer unblockable.
- Air Homicidal Virus now can hit OTG.
- Infected Crow (Stand ver) no longer costs power.
- Infected Crow (Stand ver) is no longer unblockable.
- Got You! now can hit falling opponents.
- Attack like an explosion... now can be blocked.
- Attack like an explosion... debuff now can be purged by tagging out.
- Maybe a tougher AI? I dunno.

Special thanks to:
Amarimono for the based character.
Risotto for the AI Patch?
Last Edit: November 18, 2019, 09:14:23 am by Mr. Giang
Re: Pannacotta Fugo / Purple Haze (Remastered)
#2  December 27, 2018, 07:25:17 pm
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Hmm, I think this moreso belongs in edits and add-ons as it is a remastered character with coding fixes rather than a full reimagined character.
Re: Pannacotta Fugo / Purple Haze (Remastered)
#3  December 28, 2018, 12:16:39 am
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  • The Illusionary Wanderer
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Hmm, I think this moreso belongs in edits and add-ons as it is a remastered character with coding fixes rather than a full reimagined character.

That makes sense, given how I only fixed the codes and slapped some effects + stuffs :P. To the Edits it goes!
Last Edit: December 28, 2018, 12:19:44 am by Mr.Giang
Re: Pannacotta Fugo / Purple Haze (Remastered)
#4  January 05, 2019, 01:52:43 am
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1.0 version of this guy has been released for JoJo Friday!
Edit: Awh, dang it, it's delayed til next week.
Re: Cheeseboy (Update 3/17/2019)
#5  March 17, 2019, 04:24:39 am
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Bye bye Cheeseboy, see you in Purple Haze Feedback anime.
Update:
- Stylish Cancel now has penalty cost (similar to my Diavolo).
- Fixed a glitch which makes some specials unable to be used when Fugo has less than 500 power.
- Attack like an explosion... damage increased from 26/10 to 40/20.
- Homicidal Virus's damage increased from 30/15 to 50/20.
- Crow's damage increased from 30/15 to 50/30.
- Got You! (Stand ver) is now jump-cancelable.
- Infected Crow now falls faster.
- Infected Crow and Homicidal Virus (Non-stand) recovery reduced by 16f.
- Now can perform delayed hyper during Tag Mode.
- Now can tag out during Stand mode.
- Standing Heavy (Stand ver) hittime increased by 5f.
- Tag In Hyper is now Tandem.
- Stand Crouching Hard's hittime increased from 15 to 25.
Re: Pannacotta Fugo (Update 6/19/2019)
#6  June 19, 2019, 02:08:42 am
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Update:
- Adapted with a more lenient cancel rule.
- Fixed all debug floods.
- Fixed several Tag issues.
- Fixed a bug which doesn't allow Purple Haze to be called.
- Fixed several glitches which made Capsule-related attacks unable to count hit properly.
- Reworked damage scaling system.
- "Hit Them"'s input changed to D, D + attack.
- "Got You!" now can OTG.
- "Got You!" now can be dash-canceled.
- Adjusted power gain.
- Adjusted hitpause.   
- Crouching Z (Non-Stand) now causes Jojo-style trip.
- Jumping Y and Z no longer can randomly cause hard knockdown to float-standing characters.
- Standing Z's hit time increased by 7f.
Re: Pannacotta Fugo (Update 8/9/2019)
#7  August 09, 2019, 03:02:24 pm
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Update:
- Now uses Jmp's Explod Buffer System.
- Now uses custom hitfall against opponents to prevent unwanted ground teching.
- All attacks are now air-blockable.
- Reworked juggle system: Opponents no longer can auto tech from attacks.
- d.X now can OTG.
Re: Pannacotta Fugo (Update 10/1/2019)
#8  October 01, 2019, 08:05:33 am
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    • Vietnam
Update:
- All Light attacks can whiff cancel into stronger attacks during Non-Stand mode.
- Fixed a glitch which made d.Z lead to an empty special.
- Fixed a glitch which made Fugo unable to roll during dash.
Re: Pannacotta Fugo (Update 11/17/2019)
#9  November 17, 2019, 12:36:28 am
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Update:
- Fixed a certain debug floods.
- Stand Gauge and Capsule HUD are now hidden when tagged out.
Re: Pannacotta Fugo (Update 11/18/2019)
#10  November 18, 2019, 09:14:54 am
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Update:
- Universal Jojo System change: Stand Strike (D, DF, F, c) now causes Stagnant to opponents.
- Universal Jojo System change: Stand Strike can be whiff-canceled from all non-Stand involved ground normals.