So this SND controller is not working during this animation. When projectiles are hitting the floor.[State -3, Explosion]type = PlaySndtriggerall = Time = 1trigger1 = anim = 1004value = s1000,2
you need to create a changestate for the projectile when it hits the floor and place the snd code there
Player is not entering anim 1004. The projectile is. The sound needs to be called from the projectile.I had this problem in the past with air projectiles. I just converted them to helper projectiles so that the helper could make all of the required changestates, sounds, and explods needed. It seems like more code for nothing, but it's actually much easier because it takes out all of the guess work.
レオンハルト said, October 31, 2020, 01:02:08 amI just need the snd to playback each time anim = 1004 plays.follow what I explained above it should work for you