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Quickman by Balthazar and Infinite (Read 14949 times)

Started by Balthazar, August 06, 2013, 10:23:40 PM
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Quickman by Balthazar and Infinite
#1  August 06, 2013, 10:23:40 PM
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Hey guys, here's ANOTHER special character that I've sprited and am otherwise involved in!
This was actually started about 2/3 months ago, but it was kept under wraps....until now!
Quickman will likewise be most interesting when playing AGAINST, he'll also follow his original game's attack patterns.
Which means, an aweful lot of jumping and shooting boomerangs at you! His sprites were converted from the Power Battle ones:

That's the palette template for anyone who feels like making some palettes! Here are the ones he currently has, which I made:

Spoiler, click to toggle visibilty

The video that shows him is version 0.4 (I think...Infinite doesn't mark them that way!), so not done yet, but getting there.

The music is a remix of Quicman's theme, by an unknown author (to me at least),
that ironically I slowed down to fit the video lenght :P

Enjoy!
Last Edit: August 08, 2013, 10:53:44 AM by Balthazar
Re: Quickman by Balthazar and Infinite
#2  August 06, 2013, 10:26:09 PM
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You have to learn me how to be able to have so much Wip at a time and still be able to finish them even though you got a job O_o
This is insane man. I dont know many guys able to do so much characters at a time.  :o

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Re: Quickman by Balthazar and Infinite
#3  August 06, 2013, 10:27:19 PM
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Learn me?

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Quickman by Balthazar and Infinite
#4  August 06, 2013, 10:28:26 PM
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Another way of saying teach me. :P

Jeez, Balth, you must have an addiction to spriting multiple characters at once or something. Looks good so far.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Quickman by Balthazar and Infinite
#5  August 06, 2013, 10:30:35 PM
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I don't really have a job at the very moment (I'm just collecting money from my past work  :eaugh:), thus my output has been a bit bigger then usual. I MUST DO ALL THE CHARS I THINK OF! Obviously I wouldn't have this many projects if they'd all be full-fledched characters.
Last Edit: August 06, 2013, 10:36:21 PM by Balthazar
Re: Quickman by Balthazar and Infinite
#6  August 06, 2013, 10:31:38 PM
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Gotta get your fix somehow, eh?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Quickman by Balthazar and Infinite
#7  August 06, 2013, 10:32:50 PM
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I wouldn't have this many projects if they'd all be full-fletched characters.
(it's full-fledged)

It looks great, really. It's amazing that you can make it look consistently SF3 throughout the entire sheet :P
Re: Quickman by Balthazar and Infinite
#8  August 06, 2013, 10:33:11 PM
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Spriting the same character over and over again gets boring after a while. It's nice to alternate between projects so you don't lose motivation.

Oh, I want a diagram. I fucking love diagrams.
Re: Quickman by Balthazar and Infinite
#9  August 06, 2013, 10:40:14 PM
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That is Awesome I loved Quickman! 
Great sprites Balthazar and with Infinite's coding wow this is gonna be a great character!
Re: Quickman by Balthazar and Infinite
#10  August 06, 2013, 10:42:09 PM
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Technically speaking, while you're spriting the same character, you aren't spriting the same pose, or frame. While I admit it does get boring after a while doing the same character, it must take lot of motivation to sprite more than one pose for them. :)

I don't see why QuickMan needs a re-sprite though. You shouldn't have to fix what isn't broken, maybe other than color separation on an existing sprite. Considering everything else you are doing, it's just putting more work against you.


BTW, is that training mode pop-up part of a particular character shown there, or part of the stage?

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Re: Quickman by Balthazar and Infinite
#11  August 06, 2013, 10:51:09 PM
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little nitpick, but it'd look better if the boomerangs pinged off the wall or floor when they hit, seems a little weird them going through the floor and wall. This looks nice though. If I didn't have to code as much as I sprite I'd be right there with balth with random projects :p
Re: Quickman by Balthazar and Infinite
#12  August 06, 2013, 10:54:55 PM
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Nice!

can you do a playable version too?

like Manic's Quick Man? :3
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Re: Quickman by Balthazar and Infinite
#13  August 06, 2013, 11:03:13 PM
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Looks nice, so he won't have any punches or kicks and such?

BTW, is that training mode pop-up part of a particular character shown there, or part of the stage?
IIRC, it's just the stage that does that.
Re: Quickman by Balthazar and Infinite
#14  August 06, 2013, 11:29:25 PM
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Nice project, I hope to see more of this soon. The template isn't indexed.
Re: Quickman by Balthazar and Infinite
#15  August 06, 2013, 11:39:37 PM
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Color Template


little nitpick, but it'd look better if the boomerangs pinged off the wall or floor when they hit, seems a little weird them going through the floor and wall. This looks nice though. If I didn't have to code as much as I sprite I'd be right there with balth with random projects :p
He had something similar but it was to cheap so it's gone for now.
Last Edit: August 07, 2013, 12:43:45 AM by Black Reaper
Re: Quickman by Balthazar and Infinite
#16  August 06, 2013, 11:44:02 PM
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^
When I load it up in Fighter Factory, the whole sprites are just pink colored and have a white background.

I mean the whole colors come out but the sprites themselves just come up as pink, never had any problems like this with your other templates.
Re: Quickman by Balthazar and Infinite
#17  August 06, 2013, 11:46:45 PM
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^
When I load it up in Fighter Factory, the whole sprites are just pink colored and have a white background.

I mean the whole colors come out but the sprites themselves just come up as pink, never had any problems like this with your other templates.
Which FF are you using?
Re: Quickman by Balthazar and Infinite
#18  August 06, 2013, 11:51:50 PM
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Fighter Factory Classic, used it for all templates I've attempted/made palettes for (including all of yours)

I just find it so much easier to make palettes in compared to Ultimate.
Re: Quickman by Balthazar and Infinite
#19  August 07, 2013, 12:43:21 AM
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Fighter Factory Classic, used it for all templates I've attempted/made palettes for (including all of yours)

I just find it so much easier to make palettes in compared to Ultimate.
OK this one should work.

Re: Quickman by Balthazar and Infinite
#20  August 07, 2013, 12:56:44 AM
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Works perfect, thanks.

I'll have a bunch made tomorrow.