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ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..) (Read 37767 times)

Started by Snk-Combone, September 06, 2015, 06:34:58 AM
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Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#21  December 21, 2015, 10:50:08 PM
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^Thanks dude this looks cool if I could get it to work.

It's not changing a damn thing by the way...help anyone?
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#22  January 07, 2016, 10:16:11 PM
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Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#23  January 07, 2016, 10:19:34 PM
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Hi ^^

Upload other ReShade config (For Settings...Open ReShade.fx with NotePad).

Link: https://mega.nz/#!0QJXHZwR!PPKXFNH_iNQgNgc17SlFOtyIsyvX0s78NW1fYJ-YC4g



Enjoy :)

In the OPENGL32 Log I always get (That's probably why it doesn't work on my Mugen 1.1 or 1.0?)

06/01/2016 01:13:54:289 [08812] | INFO  | Initializing Crosire's ReShade version '0.19.2.904' built on '2015-07-04 14:32:47' loaded from "C:\Users\*****\Desktop\Mugens\NORMAL LEGACY\OPENGL32.dll" to "C:\Users\*****\Desktop\Mugens\NORMAL LEGACY\mugen.exe" ...
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Delayed.
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Delayed.
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Delayed.
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Delayed.
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Delayed.
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Delayed.
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Delayed.
06/01/2016 01:13:54:507 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
06/01/2016 01:13:54:507 [08812] | INFO  | > Libraries loaded.
06/01/2016 01:13:54:570 [08812] | INFO  | > Found 5 match(es). Installing ...
06/01/2016 01:13:54:820 [08812] | INFO  | > Installed 5 hook(s).
06/01/2016 01:13:54:820 [08812] | INFO  | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
06/01/2016 01:13:54:820 [08812] | INFO  | > Libraries loaded.
06/01/2016 01:13:54:820 [08812] | INFO  | > Found 8 match(es). Installing ...
06/01/2016 01:13:55:164 [08812] | INFO  | > Installed 8 hook(s).
06/01/2016 01:13:55:195 [08812] | INFO  | Initialized.
06/01/2016 01:13:55:228 [08812] | INFO  | Redirecting 'RegisterClassA(0018FAA0)' ...
06/01/2016 01:13:55:241 [08812] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
06/01/2016 01:13:55:255 [08812] | INFO  | > Found 360 match(es). Installing ...
06/01/2016 01:13:55:261 [08812] | INFO  | > Installed 360 hook(s).
06/01/2016 01:13:57:632 [08812] | INFO  | Redirecting 'wglChoosePixelFormat(DE012057, 009404FC)' ...
06/01/2016 01:13:57:828 [08812] | INFO  | Redirecting 'wglSetPixelFormat(DE012057, 4, 009404FC)' ...
06/01/2016 01:13:57:829 [08812] | INFO  | Redirecting 'wglCreateContext(DE012057)' ...
06/01/2016 01:13:57:852 [08812] | INFO  | Redirecting 'wglMakeCurrent(DE012057, 00010000)' ...
06/01/2016 01:13:58:878 [08812] | ERROR | Your graphics card does not seem to support OpenGL 4.3. Initialization failed.
06/01/2016 01:13:58:949 [08812] | INFO  | Redirecting 'wglChoosePixelFormatARB(DE012057, 0018F97C, 0018F970, 1, 0018F954, 0018F94C)' ...
06/01/2016 01:13:58:950 [08812] | INFO  | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
06/01/2016 01:13:58:950 [08812] | INFO  | Redirecting 'wglDeleteContext(00010000)' ...
06/01/2016 01:13:58:992 [08812] | INFO  | Redirecting 'wglSetPixelFormat(5A01229E, 4, 009404FC)' ...
06/01/2016 01:13:58:993 [08812] | INFO  | Redirecting 'wglCreateContext(5A01229E)' ...
06/01/2016 01:13:59:005 [08812] | INFO  | Redirecting 'wglMakeCurrent(5A01229E, 00020000)' ...
06/01/2016 01:13:59:008 [08812] | ERROR | Your graphics card does not seem to support OpenGL 4.3. Initialization failed.
06/01/2016 01:13:59:074 [08812] | INFO  | Redirecting 'wglMakeCurrent(5A01229E, 00020000)' ...
06/01/2016 01:15:08:214 [08812] | INFO  | Redirecting 'wglMakeCurrent(00000000, 00000000)' ...
06/01/2016 01:15:08:229 [08812] | INFO  | Redirecting 'wglDeleteContext(00020000)' ...
06/01/2016 01:15:08:446 [08812] | INFO  | Exiting ...
06/01/2016 01:15:08:447 [08812] | INFO  | Uninstalling 411 hook(s) ...
06/01/2016 01:15:11:600 [08812] | INFO  | Exited.
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#24  January 07, 2016, 10:33:47 PM
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Strange..
Working here oO"



My VGA is Nvidia and OS Win 7 x64
Now Loading...
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#25  January 07, 2016, 10:40:05 PM
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I really want to play with this, maybe it's beacause my comp is too weak, I don't know--
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#26  January 08, 2016, 06:25:30 PM
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This is really picking up it seems haha
If you want the effect I use. It's just CRT+HDR
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#27  January 08, 2016, 07:42:17 PM
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Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#28  January 16, 2016, 03:02:48 PM
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Any of you guys know how to put horizontal scanlines?
Lasagna
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#29  January 16, 2016, 03:22:15 PM
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Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#30  August 15, 2016, 04:35:59 PM
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  • Gigokugenkidama
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hello I'm trying to make a sweetFX setting that looks like Super Eagle like in emulators without effecting my performance to much if its not to much trouble maybe you can make a config like the one above... i tired it but my fps is cut down crazy like and it also darkens my screen like i can't even see that good and well since i can run super eagle on my emulators just fine i thought if anyone can do it these guys could :D
also my specs are ADM a8-4500m with Radeon HD graphics 1.90GHz and 6.00GB Ram
Xenocide
Last Edit: August 15, 2016, 08:27:02 PM by xenoses
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#31  August 15, 2016, 06:05:21 PM
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  • The dark monitor
  • Gigokugenkidama
    • USA
also can anyone help with mugen 1.1 legacy it can't run localcoord of 640,480 idk why i mean it does but the screen pack is totally messed up. see I'm trying to run a build i tried making myself see its big legacy 1.1 with Dengeki Bunko Fighting Climax lifebars and street fighter alpha 3 announcer with fate sword dance combo font and obviously sweetfx filter injected (hopefully as close to super eagle as it gets) and that WOULD be my dream build but I've run into quite a few set backs any help at all would be much appreciated thank you :)
Xenocide
Last Edit: August 15, 2016, 08:26:55 PM by xenoses
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#32  April 18, 2017, 05:01:48 PM
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    • Indonesia
Sorry for the necro post, but I can't seem to get SweetFX working either. It keeps saying "Your graphics card does not seem to support OpenGL 4.3. Initialization failed", even though it should work...Is there a decent alternative anyone would recommend?
Try to use Radeon Pro application. I have used it on my old card and worked.
You can get it from Guru3d.
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#33  April 22, 2017, 11:03:43 PM
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Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#34  April 22, 2017, 11:04:14 PM
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wtf?
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#35  April 22, 2017, 11:05:49 PM
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No double posting also Mugen Archive links don't work here.
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#36  April 22, 2017, 11:07:07 PM
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why ?
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#37  April 22, 2017, 11:16:52 PM
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They were using adfly which gives viruses and also give them (a very small amount of) money which due to how MUGEN works is essentially wrong and practically illegal. Also stealing without the author's consent. Oh and they ban people randomly for no real reason because the person running it is probably crazy.
Re: ReShade work in Mugen 1.1 (Scanlines,FXAA & ect..)
#38  May 26, 2017, 04:28:46 PM
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Hi,

As I just discovered this old post, I am wondering what is the default hotkey to enable or disable SweetFX ?

Moreover how can it be started if there is no change in Mugen cfg files to tie them together, and no manual action taken to run SweetFX, unlike Mugen ?