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Roronoa Zoro (Update 1.2, AI) (Read 27577 times)

Started by Ryon, October 27, 2012, 04:35:32 am
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Roronoa Zoro (Update 1.2, AI)
#1  October 27, 2012, 04:35:32 am
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[Preview]



[Download]
http://www.mugenfreeforall.com/Ryon/Roronoa%20Zoro%20%281.2%29.zip

[Comment]
UPDATE 1.2
ADDED A.I (Using Seravy's AI Tutorial)
ADDED 1 New Pallete.
FIXED several moves.
FIXED small portrait miscolor.

Read Me
Spoiler, click to toggle visibilty
Last Edit: October 31, 2012, 03:59:12 am by Ryon
Re: Roronoa Zoro
#2  October 27, 2012, 05:43:49 am
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NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??

     Posted: October 27, 2012, 05:45:26 am
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.
Re: Roronoa Zoro
#3  October 27, 2012, 05:57:55 am
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NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??

      Posted: October 27, 2012, 05:45:26 am
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.

to be fair its a DS game.
AND NO HAVE YOU THOUGHT ABOUT MAKING SPRITES FOR ME TO MAKE A CHARACTER WITH?!
As a creator, We can not make it just how we want to sometimes, unless we have sprites.
Unless you can gimme some "CVS" looking sprites of Zoro, I cant help you, and most other people can't either. Unless you know someone who is willing to draw all those sprites. (or even to edit them)
Re: Roronoa Zoro
#4  October 27, 2012, 06:02:00 am
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how about stop complaining and make a chibi mugen?

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Roronoa Zoro
#5  October 27, 2012, 06:11:18 am
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or just dont dl the char.
Re: Roronoa Zoro
#6  October 27, 2012, 06:16:23 am
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Ryon, I think I might know a person who can. "CVS artist (user)"
Re: Roronoa Zoro
#7  October 27, 2012, 06:38:57 am
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well good, if you do go tell him to do it, and then get back to me.
other wise , enjoy the character.
Re: Roronoa Zoro
#8  October 27, 2012, 07:07:11 am
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Looks good to me and the fact that i dont like Chibis
dont matter because of the gameplay is good enoght!

Nice one Boss.
Re: Roronoa Zoro
#9  October 27, 2012, 09:41:57 am
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NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??

      Posted: October 27, 2012, 05:45:26 am
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.

Well its your opinion but there are people who like chibi sprites and there aren't any cvs type of sprites for those characters. Its better to have a character in chibi rather then not having it.
Re: Roronoa Zoro
#10  October 27, 2012, 01:32:56 pm
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NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??
     Posted: about 8 hours ago
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.

Butthurt.....butthurt everywhere
Re: Roronoa Zoro
#11  October 27, 2012, 02:36:35 pm
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NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??
     Posted: about 8 hours ago
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.

Butthurt.....butthurt everywhere

Well if you are just gonna bash the character depending on the sprites then just don't post. There aren't any cvs version sprites, go make them first then talk.
Re: Roronoa Zoro
#12  October 27, 2012, 03:12:51 pm
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Erroratu, Didnt mean it in a bad way, he was saying that Misterimix is butthurt.
Re: Roronoa Zoro
#13  October 27, 2012, 05:41:36 pm
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indeed i was.The only problem is that i dont know how to use quotes here.oh well,shall we get back to the topic?
Im gonna download him now,and see whats he all about.

     Posted: October 27, 2012, 05:55:27 pm


He is completly invincible during this hyper,is that done on purpose or...?
Oh and i like the character a lot.keep it up Ryon
Re: Roronoa Zoro
#14  October 27, 2012, 05:57:57 pm
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feedback :
the team supers give power back
the asura super has no blue boxes
in the asura the slash effects have shadow
in the win he becomes invisible
in the lose there are some blank frames

NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??

      Posted: October 27, 2012, 05:45:26 am
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.
don't download them

GT

Re: Roronoa Zoro
#15  October 27, 2012, 06:37:20 pm
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-Actions 181 and 5040 have missing frames
-Actions 311, 1500, 5052, 5210, 5200, have no clsns
-The Aura wave helper's all have the same ID. You could use a single helper statedef for all of them and alter each helper's behavior based on their ID.


Code:
Ifelse(facing=1,-.5,-.5)
. . .What?




attr = S, NA




Code:
[State 0, Sword Effect]
type = PlaySnd
trigger1 = animelem = 6
value = S7,2
volumescale = 200
channel = -1

[State 0, Sword Effect]
type = PlaySnd
trigger1 = animelem = 13
value = S7,2
volumescale = 200
channel = -1

[State 0, Sword Effect]
type = PlaySnd
trigger1 = animelem = 19
value = S7,2
volumescale = 200
channel = -1

[State 0, Sword Effect]
type = PlaySnd
trigger1 = animelem = 26
value = S7,2
volumescale = 200
channel = -1

[State 0, Sword Effect]
type = PlaySnd
trigger1 = animelem = 33
value = S7,2
volumescale = 200
channel = -1

Optimize

Code:
[State 0, Sword Effect]
type = PlaySnd
trigger1 = animelem = 6 || animelem = 13 || animelem = 19 || animelem = 26 || animelem = 33
value = S7,2
volumescale = 200
channel = -1

Code:
[State -3, AfterImageTime]
type = AfterImageTime
trigger1 = stateno = 5000
time = 1

This is doesn't work the way you want it to. There are several other gethit states that your character can enter that will cause afterimages to linger.
Yeah Titiln, in fact, You Made Him
Re: Roronoa Zoro
#16  October 27, 2012, 10:39:54 pm
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UPDATE! FIXED EVERY ERROR MENTIONED THUS FAR!
http://www.mugenfreeforall.com/Ryon/Roronoa%20Zoro%20%281.1%29.rar

Team Supers, No longer give back power.
Asura now has CLSNs
Lose and Win pose added.
Added CLSN's to animations 181(now deleted), 5040, 311, 1500,5052,5210,5200.
Fixed Redundant Logic (Ifelse(facing=1,-.5,-.5) it was changed to the proper values.
Head Pos and Mid Pos set to , what i BELIEVE is the correct values.
helpers "attr = S, NA" was fixed, so now rock should not be able to counter them. also added a Not Hit By to be safe.
Optimized Sound code, originally I had planned on different sounds to be played on each one, but I forgot or a got lazy.
revised Afterimagetime code, to movetype = H.

Enjoy the update everyone!
Re: Roronoa Zoro
#17  October 27, 2012, 10:52:32 pm
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thanks downloading
Re: Roronoa Zoro
#18  October 29, 2012, 06:06:38 am
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Re: Roronoa Zoro (Update 1.2, AI)
#19  October 31, 2012, 04:03:45 am
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UPDATE TIME!

Added AI
Added New Pallete
Fixed several hitdefs that had issues.
Fixed Small portrait miscolor.
Re: Roronoa Zoro (Update 1.2, AI)
#20  November 01, 2012, 05:39:47 am
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