Self Sprite.

Started by BC, February 20, 2009, 12:46:28 AM

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ARCoolguy

Yeah he does look good face to face

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fer619

Quote from: BC on March 16, 2009, 06:41:12 PM
i just edited the post.

doing it that way seems to give correct proportions.


also

Spoiler (click to show)

looks better face to face


agreed  :yesgoi:


G_Love

Is it just me, or does it look like BC's character would be best matched with some sweet Muay Thai style moves?

BC

Quote from: G_Love on March 16, 2009, 08:40:40 PM
Is it just me, or does it look like BC's character would be best matched with some sweet Muay Thai style moves?

well good news is in the game a style change will be implemented, so i will go from boxer(press a command) and i can change to martial artist at any time(obviously when not dead or getting hit or in air,crouch ect all the obvious)


and i planned to give him some clinch moves :P


heres my stance finally finished  --;





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G_Love

I like where this is going. I would attempt this myself, but I have a laptop and my touchpad mouse skills, coupled with unsteady ADD ridden hands = LOL JAGGED LINE DRAWING PRO 2009!

BC

QuoteJAGGED LINE DRAWING PRO 2009!

wow sounds like a new software for 09.... or a virus  ;P
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G_Love


moolambo

Quote from: BC on March 16, 2009, 10:02:32 PM






pants and t-shirt shape should change according to shoulders and legs movement

ARCoolguy

Quote from: BC on March 16, 2009, 10:02:32 PM
heres my stance finally finished  --;







Nice stance
are you planning on coding him yourself
if not i can code for you

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

BC

Quote from: ARCoolguy on March 17, 2009, 06:19:59 PM
Quote from: BC on March 16, 2009, 10:02:32 PM
heres my stance finally finished  --;







Nice stance
are you planning on coding him yourself
if not i can code for you

thanks for the offer but id hate someone to code something for me im perfectly capable XD



Quotepants and t-shirt shape should change according to shoulders and legs movement
thanks for the tip
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TsuKasa ´・ω・`

HMMM LOOKS LIKE THE FAT BOY IN DORAEMON

ARCoolguy


Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando

Anjel

Spoiler (click to show)
CAPS IS CRUISE CONTROL FOR COOL

Nice job on the stance there.
Also, I wouldn't say the sprite looks fat, the shirt just look baggy (which I guess is what you where aiming at).
My shitty mugen stuff:

BC

Quote from: Anjel on March 17, 2009, 06:34:03 PM
Spoiler (click to show)
CAPS IS CRUISE CONTROL FOR COOL

Nice job on the stance there.
Also, I wouldn't say the sprite looks fat, the shirt just look baggy (which I guess is what you where aiming at).

thanks Anjel.


@ TSUKASA013

the sprites not intended to be fat, Anjel is right its a baggy t-shirt. Im quite muscular in real life, but im not very good at defining muscle so it might seem that way like it.

This is fat



mine isnt.
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moolambo

I don't think he's fat and anyway anyone has even a little percentage of fat, now please don't answer me with some third world child pic, please. What is 'shocking' for many here maybe is the fact that he used realistic proportions...

BC

So here are animations so far:

added 2 more animations.   Crouch(which includes crouch to stand stand to crouch and crouch) and jump which includes jumpstart and land)





minor tweaks needed: crouching toes need defining on a couple of frames... as with the jump.
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BC

Forward dash to show this time.

ignore the first frame please it has the old frontal light source and will be edited.




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moolambo

it seems that his left leg is longer than the right one in each frame.
anyway, it looks like a good work. You're spriting over a photo or you're just taking reference?

BC

im outlining over a resize photo, on a seperate layer then deleting the photo layer and doing the rest myself.


about the leg your prob right, im wondering if i can get away with it... i mean it doesnt even notice in game.
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