Slenderman (Update 21/8/2019) (Read 11263 times)

Started by Mr. Giang, September 02, 2018, 06:00:53 AM
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Slenderman (Update 21/8/2019)
#1  September 02, 2018, 06:00:53 AM
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Special Tag Team Hyper Interaction with Scarecrow.

Character Demonstration + Download Link:

Differences between the original Slenderman and this one:
- Updated with hi-res hitsparks.
- Reworked moveset.
- Removed 2 glitchy and unnecessary hypers.
- Added a new special: Sleep Paralysis.
- Major input changed.
- Now can air-combo properly.
- Fixed many glitches.
- Updated and removed many effects.
- "No Witness" is now blockable.
- Added trait system.
- Added damage-dampen system.
- No longer can combo everything into everything.
- UNO-tag team's supported.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

- Air-combo's available.
- Right behind you: When Slenderman's backdash reaches the screen, he will be able to phase into other side of the screen.
- Blood Sacrifice: When opponents are weaken and have less than 100 HP after a successful hyper, Slenderman will sacrifice them to the Entity and gain extra 200 HP.

X - Weak
Y - Medium: can combo into itself twice if opponents are within range.
Z - Strong
b.Z - One Page: Throw a page into opponents. Can hit OTG.
A - Evade
B - Throw (can be teched by opponents, can throw opponents back)
C - Launcher: hold Up to super jump if launcher hits.
Air C - Slender Kick: cause wallbounce.
D.U: Super jump

Sleep Paralysis (F,DF,D,D,DB,x/y/z) (G): Creating a shadow that puts opponents into paralyzed state if move hit. After the shadow hits, Slenderman rushes into opponents and performs a 4-hit combo. Start up, damage, recovery and range are determined by buttons. Hit low but Z version is a command grab.
Eldritch Slash (D,DF,F,x) (G): Slide opponents' legs with his claw. Hit low.
Tentacle Whip (D,DF,F,y) (G): Jump forward and attack victims with his tentacle. Hit high.
Eldritch Horror (D,DF,F,z) (G): Sprint forward and attack opponentss with his claw. Can combo into itself 3 times at point blank and twice if not at point blank.
Tentacle Spin (B,F,x/y/z) (G): Slenderman jumps up and spins his tentacles around.
Unknown Force (D,DB,B,x/y/z) (G): Jumps up and kicks opponents away. Has start-up invul. Start up, damage, recovery and range are determined by buttons. Hit mid. Air-blockable. Z version causes wall-bounce.
Zero Counter (B,DB,D,x/y/z) (cost 500 power)

D,DB,B,D,DB,B,x/y/z - Into the Shadow (LV1): After disappearing, Slenderman opens a portal, pulls opponents into the Eldritch Realm and rips them into pieces. Unblockable grab.
D,DF,F,D,DF,F,x/y/z - 8-page Ritual (LV1) (G): Quickly charge forward and strike a soul-piercing slash to opponents.
B,F,B,F,x/y/z - Urban Legend (LV1) (A): A stronger version of tentacle spin. If move contacts, Slenderman will launch opponents into the air and finish them with a strike. Can be cancelled from Tentacle Spin.
D,DF,F,D,DF,F,x+y/y+z/z+x - No Witnesses (LV3) (G): No one can know its secret. Slenderman grabs opponents, slams them into the wall and uses his psychic power to ruin the camera's signal briefly while slashes his opponents into pieces.

Tag Team Hyper: 8-page Ritual
Tag Assist: One Page
Last Edit: August 21, 2019, 01:26:49 PM by Mr. Giang
Re: Slenderman (Edited by Mr.Giang)
#2  September 02, 2018, 03:53:24 PM
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he wears tennis shoes lolol
great work
Re: Slenderman (Edited by Mr.Giang)
#3  September 14, 2018, 07:02:23 PM
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- c.Z's damage increased from 45 to 50.
- c.Z's damage dampening changed from 0.85 to 0.9.
- Fixed a glitch which causes underground juggle.
- Fixed a glitch which makes c.Y chain into s.X.
- Eldritch Whip's recovery reduced from 40f to 20f.
- Slenderman is now projectile invul during Eldritch Whip.
Re: Slenderman (Edited by Mr.Giang)
#4  September 16, 2018, 05:48:43 PM
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Another cool edit. Thanks.
Any donation will be well received  >>
Re: Slenderman (Halloween Edition by Mr.Giang)
#5  October 29, 2018, 01:07:31 PM
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Special Halloween Update:

Special Tag Team Hyper Interaction with Scarecrow:

Boring Wall of Texts:
- Fancy new hitsparks and effects.
- s.Weak and c.Weak now can chain into itself.
- s.Medium's long attack recovery reduced by 7f.
- s.Strong's damage increased from 80 to 100.
- s.Strong's hittime increased from 17 to 25.
- Reworked air-combo system.
- Eldritch Slash now can hit OTG.
Re: Evil Shin Omega Oswald (with Slenderman costume) (Update 20/12/2018)
#6  December 20, 2018, 12:19:53 PM
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- Added a new hyper: Into the Shadow (D,DB,B,D,DB,B + attack)
- Added an air version of Eldritch Spin (which behaves similar to dive kick).
- Updated with a new damage dampen system that works better in both Simul and Single mode.
- Removed more unused resources.
- Fixed a glitch involving hitsparks.
- Fixed crossing-up glitches.
- Fixed a glitch which makes s.Medium can be chained from s.Hard.
- Added missing guardspark and hitsound for c.Hard.
- Fixed the glitch that made j.Light can be chained from j.Hard.
- Fixed the glitch that doesn't allow opponents to tech in Simul mode.
- Blood Sacrifice's kill threshold reduced from 200 to 100.
- s.Hard's guard hittime reduced by 5f.
- Launcher's guard hittime reduced by 4f.
- One Page's start-up reduced by 6f.
- One Page's recovery reduced by 8f.
- One Page no longer disappears on hit.
- Removed special dust of Paranormal Activity.
- Removed power gain from Paranormal Activity.
- Eldritch Whip's hittime increased to 30f.
- 8-page Ritual's damage reduced from 250 to 210.
- 8-page Ritual no longer can gain power on hit.
Re: Slenderman (Update 3/24/2019)
#7  March 24, 2019, 02:53:32 AM
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- Fixed debug floods.
- Crouching Heavy's damage increased to 60.
- Added some missing get-hit anims.
- Added Tag Delayed Hyper.
- All Light attacks's hitpause changed to 8f.
- All Medium and Hard attacks's hitpause changed to 10f.
Re: Slenderman (Update 6/29/2019)
#8  June 29, 2019, 01:30:46 AM
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- Eldritch Spin's recovery reduced by 13f.
- Now has 10% minimum damage scaling.
- Now always starts a match with 1000 power.
Re: Slenderman (Update 21/8/2019)
#9  August 21, 2019, 01:27:12 PM
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- Now starts a match with 1000 power.
- Improved buffer system.
- All attacks now can be air-blocked.
- All crouching attacks now can OTG.
- Opponents no longer can auto-recover.