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Solid Snake 3d

Started by Dfalcon, May 10, 2013, 04:26:03 AM

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Dfalcon

Crouching

Idle

light kick

light punch

Medium punch

heavy punch

turning

walking

get up

dash

trench

missle luncher

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20

Uno


Sinnesloschen

The rips look really unclean and choppy. :-\
Quote from: Alpaca-San on December 27, 2014, 08:50:31 AM
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

FeckFace

The rips look clean to me. Cleaner than some of dragon972's rips. (No offense to him, by the way. He's doing what he can, ripping from videos and all).
I think you'd get that idea from how rasterised the sprites are. The pixelation would give the edges an "unclean" look. But it's just low-res to me.

I will have to agree on the choppiness, but it's probably something to do with the gifs. Not sure what plan you have for Snake's framerate, Dfalcon. But if you plan to make him into a smoothly animating character, you should add extra frames where it's necessary.

Also, the light kick's movement seems very exaggerated and full of power. It would be better as at least a fast and fluid medium, or a heavy.

PS. Best of luck on your project!

Lunchbillion

It's fine, just needs a faster fps. The amount of frames is all good
Formerly LunchPolice aka Quack

Dfalcon

how i did this is any one in known for modding super smash brother brawl like i am i used a program called brawl box and took a mod of snake and animated he bone right on the program instead of rendering it out of it official game the only reason there frame in between might be "choppy" is becuase i dont wanna eb rendering 145 frames for one move so i did it by each three frame to save time and also to make it more like a ctual sprite

the project going on again check it out
http://mugenguild.com/forumx/index.php?topic=136755.20

Ryūku Tsukuyomi

Good luck with this, ripping from a 3d must be a real pain in the ass at times so be sure to take your time. ;)





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