[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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demongorne

#7160
Thank you mate

Mr.karate alterntive stance from kof XIII (thanks to duracelleur for shared the deviantart link) 

Now then, I retouched a couple of things and fixed the animation

MotorRoach

So, for ages, Kyo's idle in CvS always bothered me and I couldn't pinpoint why. After taking a deep analysis on it, I realized that the problem was that Kyo's hair and jacket was moving in sync with his body. If you know a thing or two about overlapping movement in animation, then the loose parts of the character should move slightly delayed as they catch up to the character movement, otherwise it looks stiff and unnatural.

-->

So I took a moment to delay all the frames of Kyo's hair and jacket by one frame, and that made the animation much better for me already, despite it being a subtle difference. Feel free to use it, I guess!
Shit

PeXXeR

Dang, I prefer it like that too, such a subtle difference but it makes sense.

sabockee

Kinda inspired by MasterKOF's latest stuff. 


I used MasterKOF's base sprite... well, as a base :)
Have a good day!



Mastertkof

#7164
Quote from: sabockee on November 21, 2021, 08:54:03 PM
Kinda inspired by MasterKOF's latest stuff. 


I used MasterKOF's base sprite... well, as a base :)
Have a good day!

nice one bro... shaders must be looked as a tool, not a final result.
anyway, i like this face and costume 01 version
her shader is on my wips

demongorne

I tried this new method of conversion I developed by myself, basically i extremely semplified the palette in order to modify very few things and to get animation more flowing  reducing intercalation issues - 

Nate

a couple parts in the jacket look a bit jittery, and the right knee in a few frames, but otherwise its looking pretty good!

Momotaro

Quote from: demongorne on November 23, 2021, 04:34:04 PM
I tried this new method of conversion I developed by myself, basically i extremely semplified the palette in order to modify very few things and to get animation more flowing  reducing intercalation issues - 

Good base of Yashiro! Did you have scalled the sprite yet?
It will need scalling to CVS size and having slightly bigger head too to match CVS proportions.

BurningSoul

nah scale is fine.why big head tho?

demongorne

#7169
I do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.

All right, i retouched a little shading in the gloves, here's a comparison with the kof stance                        

Momotaro

Quote from: BurningSoul on November 23, 2021, 07:20:15 PM
nah scale is fine.why big head tho?
most CVS characters have bigger head compared to their kof incarnations.

Quote from: demongorne on November 23, 2021, 07:21:18 PM
I do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.

All right, i retouched a little shading in the gloves, here's a comparison with the kof stance                            

Nice!
By comparing side by side, I can say the result is good.
the touching was enough here.

perfect size for head. particularly considering how small is Yashiro's head in 2K2

This is really promising.

Nate

I made an edit of the Karate stance to actually be Takuma


demongorne

Quote from: Momotaro on November 23, 2021, 08:07:11 PM
Quote from: BurningSoul on November 23, 2021, 07:20:15 PM
nah scale is fine.why big head tho?
most CVS characters have bigger head compared to their kof incarnations.

Quote from: demongorne on November 23, 2021, 07:21:18 PM
I do but just a little, i increased a bit the feet and for the for face the ratio is quite the same except for the shading and I moved the eyes position a pixel forward. I think this is a way to have good animation without going mad with the sprites intercalation and also a quicker method to convert a big amount of sprites.I'm using this method on other chars as well.

All right, i retouched a little shading in the gloves, here's a comparison with the kof stance                            

Nice!
By comparing side by side, I can say the result is good.
the touching was enough here.

perfect size for head. particularly considering how small is Yashiro's head in 2K2

This is really promising.

Many thanks mate, i preferred to not exaggerate to avoid bugs, May be the shoes should be alil bigger, but in the end i think the result looks quite satisfying IMO
Quote from: NateBoi on November 23, 2021, 08:12:24 PM
I made an edit of the Karate stance to actually be Takuma



Great edit mate i'll do Takuma stance based on this sprite.

Nate

Quote from: NateBoi on November 23, 2021, 08:12:24 PM
I made an edit of the Karate stance to actually be Takuma




Great edit mate i'll do Takuma stance based on this sprite.


Oh sweet! Thank's for the feedback. I also made an edit of the existing Mr Karate sprite to look more like Normal Mr. Karate, with a shorter nose and less wild beard and hair, though I had trouble with making the hair look more like normal karate



demongorne

#7174
Great job buddy.
here's Takuma stance-  ,   left hand updated



Ok, I increased the shoes of a pixel in width   now i guess he's more cvs-ish 

S. Jetstream

It's not just about size, it's about proportions, better work with one frame at a time.

demongorne

Robert from art of fighting 1 crouching done

Thedge

Quote from: demongorne on November 24, 2021, 07:56:39 PM
Robert from art of fighting 1 crouching done

This looks way too much like the source.
The shadows on the nearest leg are not how CvS cast shadows, the proportions are still AoF1 like.
You are probably better with KOF XII/XIII or AoF3 as your base.
That's when I thought, "good grief"
Just ain't my belief
Until I saw the holes
Inside his hand

demongorne

Yes, i do know this, i settle them down before i realease the sff, i also edited Takuma standing -

sabockee