[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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hatter

Quote from: demongorne on February 15, 2016, 09:59:21 PM
Yes he is. Actually I'm working on him for many years but there are still many sprites to convert and others that I should fix yet however I can say I currently converted over half spritesheet. I just hope one day to put the word "end" and fill up the gap in capcom vs snk

Oh my God, this is exciting. Good luck on it though. You're doing a fantastic job. :2thumbsup:
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demongorne

Thanks all of you guys I hope  I don't disappoint you

Enso

Yeah. I like your version of Takuma/Mr. Karate there, demongorne. You keep making him look even better. I remember you when you sucked at editing Takuma or Mr. Karate before. But lately since some months ago after I first saw your improvements, you never disappoint making good quality looks. :) I'm sure you will be very happy with your results once you're done with him.
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S. Jetstream

I'm pretty sure he used to have more sprites in his website, that one is currently offline. Why??

Not the best rework out there but, meh. Of course i suck at torsos, abs & pecs.

walt

Look man, I don't even know where I was going with the extended arm, but check out the torso, see if it tells you anything


lui

try looking at joe for reference on doing pecks and aaaaaaabs

hatter

#5646
I should probably mention lifting the head by a pixel??

And beefing up the arms, he looks so malnourished. :S

Spoiler: The irony (click to show)
I'm telling someone to fix up proportions, when here I am, unable to do proper anatomy for the life of me. Ha.
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lui

#5648
my take on chucho's oni



shao, you're improving bit by bit, if you want to sprite muscles always look at joe for reference, he's a fantastic example, the capcom team did a real good job on him

also, i had to slim him DOWN to make his size cvs accurate, chuchoryu based his sprites directly off of SF4, which is stylized to be bulky and cartoony, while CvS sprites have a slightly more exaggerated KOF style anatomy so when you base the sprites off of different games in order for em to be accurate to the CvS style you have to adapt the anatomy to the CvS anatomy

demongorne

#5649
this last attempt looks good to me i also like the abs definition and arms shading may be it needs a bit more details in the right forearm and the feet toes should be a bit bigger than this

S. Jetstream

You are right. I gotta check my sprites. Thanks for the advices guys, never mind Hatter.@[user id=78128]walruslui[/user]: I'm seeing some sort of nipples there.

Yas guys, last night i was about to post an edited version but meh, when i woke up i saw your great tweaks and feedback, thanks overall. Plus i had another sprite(half sprite actually).


Now you've told me yes it needs resizing. it's just a copy of akuma.

hatter

Why is the top part of the gi lighted on both Akuma and Oni in your next sprite? As far as I'm concerned, there shoudn't be any light hitting that area for both characters. :S (well it looks strange from one side only, maybe you should make it a mid tone color on both sides??)


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lui

Yeah, the gi shouldn't get any light from the side at all.

also you're not using enough of the darker shades for gouki and oni's backs, they lack depth as a result

demongorne

#5653
Quote from: Shao Jetstream on February 17, 2016, 06:39:19 PM
You are right. I gotta check my sprites. Thanks for the advices guys, never mind Hatter.@[user id=78128]walruslui[/user]: I'm seeing some sort of nipples there.

Yas guys, last night i was about to post an edited version but meh, when i woke up i saw your great tweaks and feedback, thanks overall. Plus i had another sprite(half sprite actually).


Now you've told me yes it needs resizing. it's just a copy of akuma.

Great job on akuma bro his back is more cvs-ish now and his feet as well. For the light falling on  the hairs I suggest to use akuma(cvs) and rugal(cvs) as reference... great job keep on him guys  :bjugoi:
oh I forgot the tracksuit: the shading looks much better and I can see more details than first congrat  :santagoi:

walt

Quote from: Shao Jetstream on February 17, 2016, 06:39:19 PM@[user id=78128]walruslui[/user]: I'm seeing some sort of nipples there.
That was my fault, sorry :ilied:
Dunno why I had KOF95 Omega Rugal in mind


lui

i originally erased walt's manly oni nips BUT i felt that it would add just a wee bit more detail so i put my own manly nips back in :P

also, when doing the gi always look at his official sprites for the legs, as ive said before the pants on the gi part of oni lack depth do to the lack of the darker shades used and the weird lighting placements.

S. Jetstream

Sure i will, but that gouki sprite it's not mine, it was un the Mhrwyl's gouki with CS.

Darker colours would do the job. After all i guess Oni is a good sprite to give it a try.


Víctorys

#5658
Nice to see that you're still working on your CvS Takuma/Mr. Karate sprites, they are awesome. I will totally use them when you get enough time to finish him :)


HadeS

It looks good! But what happened in the 3rd frame, his right leg (our left)? It doesn't have any kind of anti-alias/shading