[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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Enso

#5760
Quote from: walruslui on April 19, 2016, 06:09:31 PM
Quote from: Enso on April 14, 2016, 01:08:54 PM
Not everybody uses Fighter Factory to make animations. I never use FF at all for editing animations. I use Gimp or Jasc to edit animations. Even sometimes I use GraphicsGale. When I make a full character I never use FF.

The hell? None of em use ff to edit sprites, he said to use gimp or photoshop. Why cant you see the simplest things these guys are saying?

LOL I was only talking to demongorne, not Alex. I did give a little critique to demongorne for improvements on using character references when he posted his Takuma in CVS over at IMT. It seemed he didn't care about what I said, as I gave little feedback to him (I can't remember 'cuz he deleted his post there). My feedback was about fluid look on Takuma based on MotorRoach's feedbacks in here on his sprites especially Ryo.

@[user id=82243]Shao Jetstream[/user]: True. It ended before.

Great looking animation there, Graphicus!
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demongorne


Yoshin222

I tried a loong while ago to sprite in CVS. I've learned a lot, and feel that this is better. Perfect? Not even close, but i do think it has improved. Any thoughts?


hatter

#5763
Indeed, you have come a long way from your first attempt at CvS good sir.

However, a few things irk me:

- There shouldn't be any lighting on the waist. The light source is a top central one, so light should not hit the waist, as far as my memory serves. And the lighting on thee pants should be in mid-tone colors; refer to any CvS shoto to see what I mean.

- The sprite in general, it's too liney. In the CvS style, outlines should be used to separate parts from others (like for instance, forearm from biceps; look at the Sean sprite in your avatar to see what I mean), in your sprite, there is little to no anti-aliasing, and that's a no-no. Break the lines here and there, and don't be afraid to not use outlines; look at Raiden and Kim Kaphwan to see what I mean.

- The shading on the clothes in general could be improved.It doesn't look very smooth in general; when shading/outlining, always have a reference side by side to know what you are doing.

That's all I can find, but you have improved. ;)

EDIT: I forgot to add that the trunk of the body lacks clothing detail, reference other CvS shotos for detailing stuff. :)

EDIT 2: These images should help, concerning the 2nd part of my feedback:


Liney                CvS-ey-ish-thingy.
(look at the 4th circle)

EDIT 3: Anatomy stuff; the shape of the left (viewer) shoulder should be more round, this can be accomplished with sel-out.
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Yoshin222

#5764
Thank you very much for all of the feedback, i will adjust accordingly :)

Yoshin222

Right, gave it a second attempt. I am much happier with it, but i still think there are some flaws. Hows this? (I will put the two attempts side by side for comparison convenience)

ORIGINAL


NEW

Yoshin222

Old Man Guile, sprited totally from scratch


S. Jetstream

Bodyparts look good, i might complain about the shoes, hair and glasses.

FeLo_Llop

Be careful while shading legs. And MY GOD, THAT BELLY.

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Yoshin222

Yeeaah those aren't my strong points XD
And yeah Guile let himself go. He pretty much just chills in a KFC place, listening to the beginning of 'America, Fuck Yeah' on repeat

hatter

Feedback time:

-Shoto guy:

-Pants need to be looked at again. There is lighting on the bottom where light shouldn't reach it, the light shading is not smooth at all, and why is there a midtone on the right (viewer) leg? There shouldn't be the slightest bit of light there. Give any CvS shoto a look, and actually look in-depth as to how Capcom handled them.
-There is still no clothing detail on the top part of the gi, it looks like a tube. Again, refer to any CvS shoto to get an idea, and in addition look up how cloth folding works in general.
-Some characters use only one color for the hair, like Haohmaru. Try it for your character.
-Everything is still liney, you didn't even look at those images I posted. Please give them a look and apply them, because the lack of line breaking is completely steering the sprite away from being CvS styled.

-Old Man Guile:
-The hand is completely unreadable, it looks like a blob of pixels.
-There shouldn't be any light on the stomach, if anything, a mid tone color should suffice, and it shouldn't be as big as how you did it.
-Lighting on the left (viewer) leg shouldn't be like that. If anything, the top part should not receive lighting. The bottom ones should be fine.
-Since Guile is wearing baggy pants, there should be more folding details.
-I don't even know what to say about those shoes. In addition, why are they connected to the pants? If anything, they should be separated via the darkest color.
-Hair looks a bit bad. There was a CvS sprite by DiegolosO (or DGO on MFG) of Guile made, give it a look.
-Arm looks nice, but the forearm should be raised a pixel or so, so it wouldn't look like he broke something while going "SONIC BOOM".

Part of doing pixel art involves knowing how to draw at least, so my suggestion to you is to give Figure Drawing for All It's Worth a read (I'm doing that right now as we speak), and to actually study how the style works, because I'll be perfectly honest, you really haven't looked at the images (or links) I gave you a read. Or if you did, then you did not read it in-depth, and it's kind of evident (though to be honest, it is an improvement over that first sprite you ever posted).

Take apart the CvS sprites of the cast that received that treatment, and think about how they did this and that and what not. And another thing, sometimes keeping things simple works well, and I have trouble applying the latter.

Don't down if it isn't good, I mean you are much better than I when I started, my first few sprites were quite atrocious, ask anybody

Good luck. :)
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Yoshin222

#5771
I sincerely thank you for the feedback, i shall go and fix the sprites :)

AlexSin

#5772
Why do you quote the post above yours every time? At least put a spoiler if you really have to quote it.

morbidjoe

nice geese sprite edit on page 288
I need more PSN friends

Jesuszilla

There's not even a page 288 here.

S. Jetstream

#5775
Yes there is.
Quote from: Shao Jetstream on April 13, 2016, 08:21:30 PM
Last attempt on Geese, i don't know whatelse to do, i tried to recreate the Oni sprite you guys reworked before(in terms of anatomy):


Gief got recolored and resized.

Jesuszilla

Not when you use 50 messages/page like real pros.

GET ON MY LEVEL

hatter

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AlexSin

Quote from: Jesuszilla on May 04, 2016, 04:12:06 AM
There's not even a page 288 here.

Page 116 here like a boss!

That Geese needs some fixes that were already said, did you adjust the sprite Shao?

That Zangief doesn't look bad.

S. Jetstream

Thanks guys i'll take a look at Raiden arms. Should i add something else to his outfit? Pants/mask.

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And i'll post the fixed Geese in a few minutes hours. Maybe not many things have change.

>>>

I couldn't do that to his chest due to the original sprite that showed a part of it.
Quote from: Zaitsu Hatter on April 13, 2016, 08:48:38 PM


I did this one really quickly to illustrate the problem that you didn't look at. I referenced DGO's Sagat sprite.

Also the shading on the shoulders shouldn't be like that.