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[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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Yoshin222

Attempted CVS ages ago. Have improved a lot since then, so thought i'd try my hand again. Saw this



and wanted to take what i've learned these past few months to see if i could fix it. Heres what i did


Markpachi

The face is the least you should worry about, I think. The limb proportions are all irregular, and needs improvement, but I think using Terry as a reference would do you good.

Rest in peace, Tamez. Thank you for everything.

Yoshin222

I'd reccomend working with reference characters right next to yours. The best references are Ryu (General notes) Joe Higashi (How anatomy works) Terry of course to fit your character, and perhaps take a look at Rock Howard or Rugal on how to handle the shirt

Yoshin222

Dude, you need to redraw and shade, the frankensprite didn't make it any better

lui

#5824


you guys have no idea how long it took for me to balance out her 16 color palette while making it detailed at the same time lol

hatter

The cape's inside shouldn't have been that detailed, imo.

I like it, do Kukiri next. :P
This is a generic forum signature.

lui

i just winged it for the cape(s) really lol

he's next on my to-do list for commissions anyways :P

Niitris

Quote from: walruslui on June 26, 2016, 03:41:17 AM
you guys have no idea how long it took for me to balance out her 16 color palette while making it detailed at the same time lol

Good luck with figuring out Sylvie.

Nice sprite, can't wait to see the others.

lui

im just gonna screw the 16-color limit for her, jesus christ it's not even possible to do her within cvs limits :P

Guy Armando

Quote from: Yoshin222 on June 25, 2016, 09:19:42 PM
Dude, you need to redraw and shade, the frankensprite didn't make it any better

OK updated the problem was that I reuploaded the sprite with my phone I hope this never happen again, the problem is that I don't use the PC with internet.

My wips 30% 36% 42%

morbidjoe

I need more PSN friends

Yoshin222

#5831
Hate to sound like an ass Guy, but literally not at all better
Here, check this out
http://iammanyninjas.com/irwt/sprite.html
I have found this site infinitely helpful i suggest you take a good read of the appropriate topics

P.S: Dope looking sprite Walrusui

Yoshin222

Here, hope this helps

Firstly, the pallet has to have 16 colors. The original was way off in this respect, so i diluted it down to 16. Next, his proportions. Height wise, he was fine but his torso was far too broad given his general body type. This is compounded upon by his relatively skinny legs. Frankenspriting rarely goes well if its multiple characters. Sometimes it can work if its just making a new stance or something for a character using his own frames, but i'd generally recommend avoiding it. It'll help you focus on the style, it did for me at least. Second important factor, lightsource. Always keep in mind that it is DIRECTLY above the character. The abdomen on the original sprite is a clear giveaway, as even the most buff of characters in CVS don't have light on their abdomen like that. Same goes for the right boot, as straight up the light would have to be coming from the left for that to work. Lastly, is outlining. I'd recommend reading up on Anti-aliasing (I still need to, i am no master by any stretch XD) CvS has a unique way of anti aliasing, of which a quick google search will yield you some example, and i believe a guy made multiple tutorials related to it. I say none of this to criticize you. I say it to critique you so you may improve. Genuinely good luck dude. To quote Diepod 'Spriting is hard' ^-^

lui

hey, thats pretty good! really improved it there dude. you're getting quite the hang of spriting in general.

i would say his proportions on his upper body are still a tad too wide and the shading on the mid-torso area could be given alot more depth but other than that he looks pretty legit.

Yoshin222

Thanks man! Real compliment coming from you! After months of practice i finally stopped sucking at this XD

Guy Armando

#5835
Quote from: Yoshin222 on June 27, 2016, 09:26:42 PM
Here, hope this helps

Firstly, the pallet has to have 16 colors. The original was way off in this respect, so i diluted it down to 16. Next, his proportions. Height wise, he was fine but his torso was far too broad given his general body type. This is compounded upon by his relatively skinny legs. Frankenspriting rarely goes well if its multiple characters. Sometimes it can work if its just making a new stance or something for a character using his own frames, but i'd generally recommend avoiding it. It'll help you focus on the style, it did for me at least. Second important factor, lightsource. Always keep in mind that it is DIRECTLY above the character. The abdomen on the original sprite is a clear giveaway, as even the most buff of characters in CVS don't have light on their abdomen like that. Same goes for the right boot, as straight up the light would have to be coming from the left for that to work. Lastly, is outlining. I'd recommend reading up on Anti-aliasing (I still need to, i am no master by any stretch XD) CvS has a unique way of anti aliasing, of which a quick google search will yield you some example, and i believe a guy made multiple tutorials related to it. I say none of this to criticize you. I say it to critique you so you may improve. Genuinely good luck dude. To quote Diepod 'Spriting is hard' ^-^

Excuse me sir Yoshin, but the way you revamp Rick looks ridiculous because the jeans colors in your version just have three colors, look at that, not all CVS characters use those colors for the jeans. For which reason you think I used Terry jeans as a reference? That's not all I try to resize him with Kiwi RGB process to give more shading, details and extra colors to retouch the figure, by the way your only technique is to copy Diepod colors and use SF3 references with 3 colors, so let me show you my best shot, Alucard from Castlevania using M.Bison and Benimaru color references

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lui

#5836
Quote from: Guy Armando on June 28, 2016, 03:53:53 AM
Excuse me sir Yoshin, but the way you revamp Rick looks ridiculous because the jeans colors in your version just have three colors, look at that, not all CVS characters use those colors for the jeans. For which reason you think I used Terry jeans as a reference?
wow. you sound like you can't handle critcism at all.

if anything YOUR rendition of rick looks ridiculous because his body muscles are out of whack. Yes thats how they are in the source game but this is CVS style, this style is basically beefed-up kof proportions. what you did looks terrible and does not look accurate at all.

yes not all the characters use the same jean colors, so what? its just his palette choice, go fucking change it if you want to.

QuoteThat's not all I try to resize him with Kiwi RGB process to give more shading, details and extra colors to retouch the figure

that's the thing though, yoshin actually tried to keep it within the 16-color limit because he was being ACCURATE to the source. he actually studied how cvs handles their sprites, unlike you who just relies on frankenspriting other sprites without taking their proportions into account which makes them look ridiculous.

Quoteby the way your only technique is to copy Diepod colors

what? he just quoted diepod thats all. he's not copying nobody.


Quoteand use SF3 references with 3 colors
sf3 doesn't use 3 colors though? he didn't reference sf3, he references callmemra's study of cvs anatomy.

Quoteso let me show you my best shot, Alucard from Castlevania, using M.Bison and Benimaru CVS shadings.
this isn't a pissing contest, you're missing the fucking point.

you sound like a total ass right now.

Yoshin222

Know what? Nah, not above this. Let me start by saying that in comparison, my sprite looks far more reasonable, yours looks, to be blunt, like ass and not at all like CVS, hence why i've tried to help you. For you to complain about WHAT colors, not HOW MANY, shows me and everyone that sees this just how little you actually know about CVS. I also said you should look at Terry for reference, specifically because it is evident that you did not, the very opposite of what you just asked me. Using your process to define the lineart is fine but it is more than apparent that it butchers the shading, pallete and overall hurts the sprite, at least the way you do it. Oh, and 'my only technique' is it? I quoted Diepod, nothing else. I will admit that he is genuinely an inspiration to me, but i by no means intend to copy him in any respect.  To close this off, the Alucard sprite? If thats your best shot, i am sincerely not impressed, for it is little better than the Rick sprite that i made significantly more akin to CVS style, the entire point of this thread. Not going to lie, i've made TONS of mistakes, and have been teaching myself for months on how to improve. I've failed countless time, and when  I FINALLY start to be on par with the very artists that inspired me, on MFG or otherwise, you have the nerve to tell me it looks ridiculous? I've helped you, given all the feedback and resources i can, and you figuratively spit in my face? Either get better or continue with your mediocre at best work, i've said my peace

MotorRoach

Quote from: Guy Armando on June 28, 2016, 03:53:53 AM
Excuse me sir Yoshin, but the way you revamp Rick looks ridiculous because-

Stop.

You didn't even take his criticism into account. You just felt like saying "MUH RENDITION IS BETTER!!!" when he was trying to help you. And on top of that, you shat on the way he sprites, like you know more about CvS or something. Here's a hint: You don't. Unlike you, I've seen Yoshin actually going out of his way to ask for other people on criticism and even study properly the Capcom sprite styles, and he was thankful for every piece of advice he was given.

You still got some things to learn, and keeping that attitude of yours will lead you into stagnating on your sprite quality and learn nothing at all. Instead of showing your "best shot" at CvS, how about you improve your own work and learn how to maturely respond to someone's critique without sounding like a pretentious jackass?
Shit

Guy Armando

@[user id=81283]MotorRoach[/user]: OK I'll do my best.
Sorry for being a ungrateful person I didn't know you were trying to help me with your posts, and yes how you say that making CVS anatomy is sometimes very hard to do on tiny characters, by the way I give you thanks for explaining me about the anatomy with callmemra tutorial, and yes now I remember why DGOs CyberBlue was not the same figure as the original ok forget my stupid posts, I need a lot of help with those CVS figures ok guys thanks for all I'll give a try.
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