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[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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Yoshin222

#5980
Damn guys, glad ya like it so much!
BTW, the head thing is intentional. Was kinda goin for a Broly type deal, he increases in mass completely aside from his head XD
And if anyone wants animations for this dude, PM me. I am working on some stuff but i'd be more than happy to put it on hold if anyone wants animations for this dude (no spriteswaps, no copy paste, i PROMISE i'd do it myself XD)
edit:(removed due to weirdness lol)

jasiukawalek

Welp, gonna try this cuz why the hell not. Just gonna say, I suck at shading though but for first try on a custom CVS sprite it wasn't so bad, lol


Yoshin222

Yo not bad man! I mean my first ever CVS sprite looked a hell of a lot worse than that XD
A few notes though. I'm no master, so take them as you will.

Just a couple of edits, nothing too major
I respect ya staying to the 16 color limit, but you technically didn't. It's 15, and one more for the background (yeah that one caught me off guard tbh XD) Another thing is that the lightsource is meant to be directly above, so shade accordingly. I don't think the shoe should be receiving that much light. You should also study how lines work in CVS |(see, this is my weakness XD) You do the opposite of what i do. I keep too much, you keep too little. Line breaking is a hard thing to get down, but i know you'll figure it out. Awesome first attempt man, eager to see you improve :)

jasiukawalek

Quote from: Yoshin222 on September 16, 2016, 10:27:46 PM
Yo not bad man! I mean my first ever CVS sprite looked a hell of a lot worse than that XD
A few notes though. I'm no master, so take them as you will.

Just a couple of edits, nothing too major
I respect ya staying to the 16 color limit, but you technically didn't. It's 15, and one more for the background (yeah that one caught me off guard tbh XD) Another thing is that the lightsource is meant to be directly above, so shade accordingly. I don't think the shoe should be receiving that much light.
The "Light" on his left (our right) foot isn't light at all, it's actually a part of the shoe, lol
As for the 16 color limit, I read in a tutorial it was supposed to be like that, probably a typo. Also I already said I have problems with shading so I don't know where to place it even if I know it's meant to be from above :/

Yoshin222

It can be tricky. The light is meant to convey depth, how something is shaped, how thick it is, etc. Keep those in mind.

This is something i whipped up i like to call the Rolling Stones example. All of these stones are the exact size, but the shading implies theres more to them. The main difficulty with characters is conveying details, and which ones are blocking the lightsource, of which you did really well with the face. It conveys his forehead is shrouded by his hair, but the rest of his face is still shown

MotorRoach

Quote from: jasiukawalek on September 16, 2016, 09:37:13 PM


The forearm is too short while the rest of his arm is too long. His shirt shading feels incredibly lacking, and if those lines on the shirt are supposed to be his pecs, then they are way too low and should be placed higher... in fact, having pecs to show through the shirt like that is something better saved for more muscular characters, and the character design in here looks too close to being an average guy, like how his arms show no muscular detail and the whole body shape just looks too slim in general-- my advice is trying to make him match Rock Howard's shapes and shading:



Also, I noticed that his pants has something that, in pixel art, we call it "staircase banding". Something that should always be avoided in all occasions, because it just looks bad:



Other than that, what Yoshin said about the palette limit is not really a requirement-- you can do it if you want, but it doesn't necessarily complements that much. If you really want to stay in the 15 colors limit for this sprite, then I would take out the red color and replace it with the dark skin color from the palette.
Shit

Yoshin222


Maybe try something like this? I am no master (cannot state that enough XD) But hope the changes help in some way. For one, i feel his left (our right) foot shouldn't be receiving light since it appears to be tucked under his leg. I think the side would get a bit though due to his clothes being slightly baggy. I took the red on his tied shirt, and darkened it greatly, still fitting with the sprite, and being used for the darkest areas of his hair. But these are all just suggestions, good luck dude

sabockee


AlexSin

#5988
You referenced Raiden's CvS sprites a lot and it shows, it looks accurate to the source. However I think his left foot and leg (viewer's right) should be moved more to the right; either he looks like he's losing balance or he's going to walk forward.

sabockee

#5989
I don't like what I did with this leg either.
Actually it was the most problematic part of this sprite to me. I agree that it needs to be fixed.
His pose in sf4 is pretty odd and I couldn't figure out how to convert it to 2d properly. I think I will change his stance a bit to fix it.
Thanks for the feedback Alex.

Also, here's a quick edit of Yoshin222's Oni.

C.v.s The Abstract


jasiukawalek

I tried to apply as much of the tips as you gave me so here's the result:
Old:
New:

Yoshin222

Getting better dude, keep practising. Keep studying the original sprites, and keep working on your line art (its fine, but theres always room for improvement. Good line art will serve you well no matter the style) the shading and how lines are handled are tricky, but you'll get it in time. My first try at CVS was just...just awful XD

AlexSin

I don't know how accurate my little edit is, but here:

(tell me if you can't see it)

jasiukawalek

Quote from: Sin- on September 18, 2016, 08:56:16 PM
I don't know how accurate my little edit is, but here:

(tell me if you can't see it)


The only thing that I dislike is the fact that his nose seems huge. Also it was said earlier that he isn't muscly. Rest looks lovely.

MotorRoach

His nose looks natural to me, and it seems to fit him more than the previous face proportion. Also, you don't need to be muscly to have a bit of arm detail, so yeah.
Shit

sabockee

#5996


I wanted to get rid of this freaking 3d perspective but I failed. I made a few attempts to fix it but I have no idea how to draw this legs properly.
I suppose I will leave it as it is. It doesn't look that bad in the end.

hatter

#5997
Quote from: sabockee on September 19, 2016, 10:51:42 PM
I wanted to get rid of this freaking 3d perspective but I failed. I made a few attempts to fix it but I have no idea how to draw this legs properly.



? (it would need a bit more editing to get it down the way you want it, but it still works)
This is a generic forum signature.

sabockee


Yes, I did something similar ( sprite in the middle ) but it changes his stance and I wanted to avoid this.

MotorRoach

Shit