[Theme Thread] CVS Sprite thread

Started by Formerly Hoshi, April 21, 2010, 09:51:37 PM

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Pin

#6140
Pretty good, that was a pretty good start, maybe look for some references it can help you even more better. seems its very complex on how to make CVS styled sprites even they're intended to be more simplistic style?... maybe.
Btw, gladly that was ended i guess.. another attempt on animations again

This time i tried my hand on making moving animations... seems its very tough since i was starting, i guess i need to know more about it. Enjoy

lui

Quote from: neo-m on December 17, 2016, 03:38:29 PM
Pretty good, that was a pretty good start, maybe look for some references it can help you even more better. seems its very complex on how to make CVS styled sprites even they're intended to be more simplistic style?... maybe.
Btw, gladly that was ended i guess.. another attempt on animations again

This time i tried my hand on making moving animations... seems its very tough since i was starting, i guess i need to know more about it. Enjoy

THAT LOOKS FANTASTIC

Quote from: Yamori X on December 17, 2016, 02:56:47 AM
I apologize if I was being annoying about it. I just didn't want to make any changes I didn't really agree with, but I also feel like I may have sounded really arrogant, or stuck up.

I know I'm very late to this but you didn't sound stuck up or arrogant really, being stubborn does not mean these things all the time and it wasn't bad for you to be a bit stubborn at all. It's very natural to defend your works how you see fit, but it's always good to keep an open mind as everyone's interpretations are different and there is no "right" sprite per-say since we all made unofficial renditions, the only time it would be set in stone on how she would look would be if Capcom themselves did a 0 sprite for her.

hatter

I haven't posted a sprite here in a while (I think).



Should I move his shorts up a pixel more? I tried w/ two, but disliked the result, maybe its just me??

(and yeah, I know some shit is bouncy/jittery like his hair, ignore it).
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hatter



Can I get some last feedback before I add in his hands?
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AlexSin

- The lower abs shift up and down a bit too much, same for the belt and the viewer's right knee but to a lesser extent (sub-pixel animation is advised).
- Something happens in the viewer's right armpit, some pixels disappear.
- I think the viewer's left knee should be a bit more stationary.
- The hair goes down while he goes down, it goes up when he moves up.

Aside from that it's looking good there. :)

JustNoPoint

His mid section looks to bob up and down differently than the rest of him. His belt and abs

ninjad

hatter

Yeah, I actually added some sub-pixelling on the belt, but I'll add more and get rid of that bobbing tonight. The armpit was an oversight.

As for the hair, should I keep it stationary as well? I thought it would move like that...

Thanks for the quick answer. It was a nice exercise in sub-pixellation, ended up learning a thing or two....
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WooshaQ

Hello, i asked about this yesterday but in a wrong thread, i made some progress frankenspriting but thats as far as my skill goes, please help with the feet so i could release this cs.


Pin

Quote from: WooshaQ on December 30, 2016, 11:50:53 PM
Hello, i asked about this yesterday but in a wrong thread, i made some progress frankenspriting but thats as far as my skill goes, please help with the feet so i could release this cs.

Maybe try using ryu's feet as a reference, i using that sometimes when it comes on spriting berefoots.

Hello, back to sprite again.
Actually, im trying to make a idle animation for this one

Yea its not yet animated but I'm trying to make the sprite more fluid by doing sub-pixel or something?
I don't understand how to do it. Any tips on sub-pixel animations?... Thanks :)

hatter

Quote from: neo-m on December 31, 2016, 07:24:48 PM
I'm trying to make the sprite more fluid by doing sub-pixel or something?
I don't understand how to do it. Any tips on sub-pixel animations?... Thanks :)


Here: http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/

This will tell you all you need to know.
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demongorne

#6150
mr.karate air chop   then    now 

sabockee

#6151

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edit: 16 colors version


Pin

#6152
My attempt on sub-pixeling animations:

@[user id=84329]Hatter[/user]: thanks for that info, i've learn very much there and this is what i try. :)

Enso

What a beauty! I love what you've done right there! Looks straight perfect!
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Pin

#6154
Thanks!
Although doing subpixeling is really hard to make(for me), i've enjoying on what experience that i had and it really looks better at the end.
Maybe i'll try my best to work on this one as my projects and also ronald. Maybe I'll become more better if i can make it. :)

hatter

That looks amazing. Good job there.
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S. Jetstream


Niitris

It looks like quite an improvement to me.

sabockee

Quote from: S. Jetstream on January 19, 2017, 06:50:36 PM


There's no huge improvement tho.

Actually this is huge improvement. Great edit Shao.

Jesuszilla

Yeah, the shading is a huge improvement.