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Vector to sprite tutorial

Started by killercore007, February 03, 2016, 09:41:57 PM

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killercore007

Now I understand that getting a vector art to a clean sprite, well...look below.



I have just found a way to eliminate, or at least reduce the effect though.   Note that this was done with GIMP.


First, in the vector program, make sure every last bit of the pic is colored white, and then save it as a PNG.

Then open it in your bitmap program, from there, select Posturize.



From there, set the level to 3. You can adjust this if need be. After this, select the color picker, then select every shade of color except pure black and white. Should look something like below:


When done, you hit delete, all the selections should disappear, leaving you with a solid black line work. If you missed some, don't worry, just go back with the color picker and select them again. It should look similar to this.


To fully check it, make a different, dark color, layer below your image. Then delete all the white. Should be something like this.(ignore the white at the bottom, was just doing something else).


Finally, delete the dark color layer. From there fill in whatever line holes that appeared.

Not sure if anyone will use, but let's see.
 

The 100 Mega Shock!

Wouldn't it be desirable to keep the antialiasing and just paint color on top with a blend layer?

killercore007

Well, maybe, but this is designed more to get a clean base line art than anything. As they say though, there's often more than one way to do things.