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Wide-screen and zoom edits of various lowres stages (updated: 2024-11-28) (Read 822095 times)

Started by Kasasagi, March 18, 2023, 02:09:06 pm
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Wide-screen and zoom edits of various lowres stages (updated: 2024-11-28)
#1  March 18, 2023, 02:09:06 pm
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    • bit.ly/kasasagi-tilde-town
These are my edits that convert the original stages from the 4:3 aspect ratio, to a 16:9, wide-screen aspect, for full display with wide screen packs and/or wide-screen monitors. Some additional changes and edits might have also been applied to the stage. See the included 'readme.txt' file for more details.

The required Mugen version is strictly Mugen 1.1, because the stage edits use zoom to implement the wide-screen conversion. The required Ikemen Go version is newer than 0.99, e.g. Nightly, because Ikemen Go 0.99 and older is highly incompatible with Mugen, when it comes to low and high camera bounds of the stages.

Some (but not all) of these edits are available for Ikemen Go 0.99 and possibly older Ikemen versions, if you really need them: Ikemen 0.99 Stages.

There may be several additional stage variants included in each edit:
  • a stage with the 'zoom' word in the file name is a variant supporting zoom,
  • a stage with the 'cps' word in the file name is a a variant in 224p and aspect-corrected for the CPS arcade pixel size,
  • stages may also have separate variants for different engines: Mugen 1.1 and Ikemen Go.

⛰ A preview of all stages.

⛰ A showcase of the CPS aspect-correction.

Download all of the stage edits here (116 total).



FAQ
Spoiler, click to toggle visibilty



Changes to previously released edits:
Spoiler, click to toggle visibilty



Individual previews of some of the latest stages:

001_Ryu by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Tweaked the parallax.
- Tweaked some sprites positions.
- Added vertical deltas.
Spoiler, click to toggle visibilty


101_Ryu by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Converted the flickering clouds to a transparency effect.
- Added vertical deltas.
Spoiler, click to toggle visibilty


103_Sakura by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Tweaked some background sprites.
- Tweaked the parallax.
- Added vertical deltas.
Spoiler, click to toggle visibilty


006_Karin by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Converted the boat undulation effect from 'PosAdd' to 'sin.y' for a smoother movement.
- Tweaked the distant boat sprite.
- Added vertical deltas.
Spoiler, click to toggle visibilty


008_RMika by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended the sky background sprites, so that they cover the whole field of view in the wide stage variants.
- Tweaked/extended some other sprites.
- Tweaked the parallax.
- Added vertical deltas.
Spoiler, click to toggle visibilty


sea_castle_night by Roque

Wide-screen variant only (no zoom).

Additional edits:
- Moderately extended the stage height.
- Relaced the low-quality sky/stars sprite with another image.
Spoiler, click to toggle visibilty


guilestageDG by DG

Both wide-screen and zoom variants available.

Additional edits:
- Moved most of the foreground sprites down, which is closer to the stage layout of the original arcade game.
- Made several sprite-separations, to improve the floor parallax: separated the cans, the boombox and the ramp.
- Added dithering patterns to the runway sprite, to make it more pixel-arty.
- Tweaked the floor sprites' graphics.
- Tweaked the sky/clouds sprite's graphics and separated it into several layers with different velocities.
- Tweaked the F16 sprite's color palette - made it a little brighter, which is closer to the original arcade game.
- Tweaked the shadows' color for all sprites.
- Extended some background sprites' graphics to cover a wider field of view, for the zoom variant of the stage.
- Moved the helicopter behing the F16 and tweaked the F16's position.
- Also applied all of the above edits to the 4:3 variant.
Spoiler, click to toggle visibilty


009_Rose by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Tweaked the parallax.
Spoiler, click to toggle visibilty


002_Ken by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Tweaked the parallax.
- Tweaked one horizontal delta.
- Converted a weird hack to an animation.
- Converted the water flicker to a transparency effect.
Spoiler, click to toggle visibilty


011_K-Bee by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Added transparency to the lense flare effect.
Spoiler, click to toggle visibilty


012_Charlie by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Added transparency effects to the smoke.
- Converted the flickering floor lights to a transparency blend effect.
- Vertically extended some background sprites.
- Made some sprite separations.
- Added horizontal deltas for the plane, hangar, debris and more.
- Tweaked some sprites positions.
Spoiler, click to toggle visibilty


LB-LeeStage by RYO2005

Both wide-screen and zoom variants available.

Additional edits:
- Restored the clipped/missing parts of sprites and backgrounds with sprites redumped directly from the original game.
- Added vertical follow and vertical deltas.
- Extended the vertical bounds, for higher jumps.
- Slightly extended the horizontal bounds.
- Fixed some sprite positions.
- Tweaked the shadows.
Spoiler, click to toggle visibilty


Sengoku2_Stage by Dorgol

Both wide-screen and zoom variants available.

Additional edits:
- Added vertical and horizontal deltas.
- Moderately extended the stage's height for higher jumps.
- Fixed a gap in the sky background.
- Fixed several tiling/alignment artifacts in the sprites' graphics.
- Changed the color palette of the clouds to be more like in the original arcade game.
- Separated the clouds sprite into several layers with different velocities and added an additional top layer.
- Tweaked for the planes' position/animations.
- Vertically extended the bomber sprite (redrawn missing parts).
Spoiler, click to toggle visibilty


RBS-SokakuStage by RYO2005

Wide-screen variant only (no zoom).

Additional edits:
- Fixed/extended horizontal bounds.
- Added vertical follow and deltas.
Spoiler, click to toggle visibilty


catedral by MugeNarok

Wide-screen variant only (no zoom).

Additional edits:
- Sprites redumped directly from the original game, mainly to fix the broken color palette.
- Added different vertical deltas.
- Added a highlight transparencty effect/animation, in place of the light flicker present in the original game.
- Slightly extended the horizontal bounds and tweaked the vertical bounds.
- Tweaked the shadows.
Spoiler, click to toggle visibilty


MOTW-KainStage by RYO2005

Both wide-screen and zoom variants available.

Additional edits:
- Redumped the sprites and animations directly from the original game:
  * restored the clipped/missing parts of backgrounds,
  * restored missing animations of the back buildings,
  * restored the missing parts of the ground fog animation,
  * added missing leaves animations.

- Converted the lights flicker to a transparency effect.
- Extended the main and the sky backgrounds vertically (redrawn upper parts).
- Added vertical follow and proper/fixed vertical deltas.
- Tweaked the horizontal deltas.
- Tweaked various sprites' and animations' positions.
- Extended the horizontal and vertical bounds.
Spoiler, click to toggle visibilty


RB2-TerryStage by RYO2005

Wide-screen variant only (no zoom).

Additional edits:
- Fixed vertical deltas and added vertical follow.
- Extended the stage height a little.
- Tweaked the shadows.
- Tweaked the sky/mountains background.
Spoiler, click to toggle visibilty
Last Edit: November 28, 2024, 10:33:56 pm by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages
#2  March 22, 2023, 02:35:00 am
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  • Basic User
  • Harry 7 Mason From Silent Hill
    • Chile
This is AWESOME!
Thanks and please more  ;)
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages
#3  March 23, 2023, 01:17:18 am
  • *
    • bit.ly/kasasagi-tilde-town
OK, I will be posting more stage edits in time.

Speaking of which, I have added some MOTW stages by Zain574.
Re: Wide-screen and zoom edits of various lowres stages
#4  March 26, 2023, 03:03:47 am
    • USA
Thank you very much. Looks good.
Re: Wide-screen and zoom edits of various lowres stages
#5  March 26, 2023, 02:37:23 pm
  • ****
    • Argentina
    • matrerog@yahoo.com.ar
Nice to see the classics bgs being adapted to the most contemporary aspects.
Re: Wide-screen and zoom edits of various lowres stages
#6  April 01, 2023, 04:38:38 pm
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  • Basic User
  • Harry 7 Mason From Silent Hill
    • Chile
Whoaaa! This is really awesome! Thanks for all this widescreen convertions bro! ;)
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#7  July 15, 2023, 11:51:47 pm
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  • Far away from home
    • France
Too many people just don't see your work. Too bad, because you're doing a wonderful job here. As an "old one" of MUGEN I even discovered some stages in your work. You deserve more views, more answers. Good job my friend.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#8  July 16, 2023, 01:49:38 pm
  • *
    • bit.ly/kasasagi-tilde-town
Thanks for the recognition, I appreciate it.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#9  July 23, 2023, 09:34:04 am
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    • r.coburn08@yahoo.com
Good deal bro! Like the work you put in for the throwback stages.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#10  July 23, 2023, 02:38:58 pm
  • *
    • bit.ly/kasasagi-tilde-town
Many thanks.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-13)
#11  August 13, 2023, 05:58:17 am
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    • USA
You're amazing, thank you very much for these. Long live this thread.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-13)
#12  August 14, 2023, 01:31:42 pm
  • *
    • bit.ly/kasasagi-tilde-town
Thank you very much.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-20)
#13  August 20, 2023, 10:42:15 pm
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  • Basic User
  • Harry 7 Mason From Silent Hill
    • Chile
Thanks so much! A lot of new classic stages I love.  :yuno:
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-20)
#14  August 21, 2023, 05:12:33 pm
  • *
    • bit.ly/kasasagi-tilde-town
You are most welcome.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-03)
#15  September 03, 2023, 02:47:13 am
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    • Skype - Uche1234@hotmail.com
I look forward to what you were doing in the future.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-09)
#16  September 16, 2023, 05:37:03 pm
  • *
    • bit.ly/kasasagi-tilde-town
Added a new stage: Shrine of the Vanquissed from Last Blade 2 by RYO 2005, with some major edits (e.g. redumped sprites). See bottom of first post.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-16)
#17  September 16, 2023, 10:18:04 pm
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    • USA
This is amazing...
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-16)
#18  September 17, 2023, 03:02:00 am
  • *
    • bit.ly/kasasagi-tilde-town
Thanks.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-28)
#19  October 11, 2023, 08:21:43 pm
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  • un mago errante
    • Chile
    • Skype - cristopeles
thank you very much and especially for rescuing these stages in time.
un mago errante estudiando idiomas para salir de la rutina
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-28)
#20  October 12, 2023, 01:40:06 am
  • *
    • bit.ly/kasasagi-tilde-town
You are most welcome.