Do you have like a to-do list for features to come like Mugen's Continue Screen and the updated Arcade code? Edit: and the Animated portraits maybe?
Done:http://mugenguild.com/forum/topics/ikemen-go-bug-reports-and-know-bugs-187803.0.htmlNot sure if the opening post is good at explaining it.Or if is missing something from the "How to report bugs" section.
Gacel this link should be useful for you https://github.com/zachflower/awesome-open-source-supporters#readme
Thanks for the links, AppVeyor is on there The documentation and website hosting services will be useful in the future. So I was reading Mugen readme again (Wonder how many have read that fully) it seems that it does have a "sample content" section detailing that the font, screenpack, stages and chars are under the Creative Commons non comercial licence.So that means that I could bundle them with the download. (I can not add them to the repo because its not dynamically linked and... you know legal licence blabbering)Well people say that it was hard that were 2 different zip files so from now on the AppVeyor builds comes with the mugen screenpack.Now if you update it and are careless will replace the screenpack changes and select.def. (I told you guys)As always the links to the build are in AppVeyor on the same link.It includes nothing new if you aready have it.https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifactsAlso it seems that the "hajimehoshi/oto" library broke crosscompiling, it's 3 am and I could not find a way to fix it.Also should I make a update only zip file?
A update only zip file might be useful for those that don't want to change their screenpacks unintentionally
OK, so I created a update zip.It haves the suffix binaries_only.It contains the exe and script files only.Also a update by myself that fixes the combo bug that Amidweiz reported.As always found in:https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifactsEDIT:Also a update by neatunsou (Already merged)- Fixed the movement amount of Storyboard BGCtrl to be affected by localcoord.- Fixed the case where the Storyboard Ctrldef name was overwritten.- Added skipbutton option to Storyboard- Fixed not to consider localcoord in targetbind standard pos- Fixed behavior when animation loops with AIR interploate option
I am trying IKEMEN GO+ in Gacel branch, and while converting my screenpack to it noticed a issue:If I put the resolution (and change the localcoords as well) to 1280x720 this happens with my logo screenWhile in Mugen it covers the full Window:https://sta.sh/023h63kxo6ldI did not posted in bug reports section because I'm not sure if thats a bug or if I messed with something.I've changed the localcoord.lua and all the fight, select, system .sff, .air and .snd, the .def files I edited manually to avoid issues
Well that's interesting... and by that I mean incredibly weird, why would be squashed? there is no code for that.I'll check into it.
Thanks for the response, I'm still messing arround with tye engine, something I change started do give crashes (during the ikemen loading screen) without any log on .txt file, I'll revert some changes and try to find that did this, but I'm almost sure that the problem is with one of tye screenpack files... (but not the .def files)
Also you can launch Ikemen via CMD if it does not write a log.It will print a error on the console even if it's a crash that the GO could not handle.Paste whatever it trows and I'll help with it.Also another update:- It replaces the KFM720 sprite file, the original had problems with the header. So it will not display it's portrait on the select screen.- Also it fixes a bug with portrait display on HD screen packs. (That was introduced 12 days ago)EDIT:Another one:- Fixes music not playing on the continue screen.- Fixes continue screen crashing once it reach 0
Reverted and started again, the lifebar conversion was done without issue, but looks like I cannot change the system.def file or the motif.lua (if I get it right they to the same thing but the lua file handle the ikemen only features), if I add my screenpack it crashes during the startup, if I change any value on the files (like change the background animation) it crash. But sometimes the game load with all the changes made working...Edit.: I'll try to launch ikemen using cmd and see whats happen (when I get some free time)
Gacel, the Mac version's sound is working correctly now! I am not sure if the new version might of fixed it! I also added the windows exe, OpenAL32.dll and windows scripts into the mac ikemen folder and it works completely fine, the only mac file I added was the Go command and the ikemen terminal file all the others were windows files.
It was fixed by and update tohttps://github.com/hajimehoshi/otoApparently Mac's openAL could return alcOpenDevice even outside exclusive mode.It seems that the problem was not on Ikemen side after all.Scripts are lua they are the same on all platforms Also bug fix:https://github.com/Windblade-GR01/Ikemen_GO/issues/48It's the bug is probably old as the split roster feature itself.
You may of said this before, but could it be possible for ikemen go plus to have a feature that would allow you to choose the stage music in vs, watch and free battle mode?
Should be possible, since unless it's been changed from vanilla, the stage music is read as a string from the stage's .def file via select.lua, so theoretically it'd just be a case of changing the string based on user selection instead.