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xnaMugen - Open Source MUGEN Clone (Read 31810 times)

Started by FrantzX, January 07, 2009, 10:49:21 am
xnaMugen - Open Source MUGEN Clone
#1  January 07, 2009, 10:49:21 am
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    • code.google.com/p/xnamugen/
xnaMugen is an clone of the MUGEN Fighting Game Engine. The makers of this game, Elecbyte have disappeared from the internet their game hasn't been updated in years. So, as a challenge to myself, I attempted to emulate the engine. While I'm not done yet, it's good enough to play.

Please try out my engine and leave feedback on how well it works.

As the game is built using XNA, you will need to download the framework from Microsoft. A link to the framework is on the xnaMugen page and at the bottom of this post.

Links:
xnaMugen ALPHA <-- Download link
Microsoft XNA Framework Redistributable
DirectX 9.0c Update
Last Edit: January 07, 2009, 09:12:12 pm by FrantzX
Re: xnaMugen - Open Source MUGEN Clone
#2  January 07, 2009, 11:13:06 am
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What have you recreated so far? I can't download right now, cap is rather limited. But it would be interesting to know what features you currently have emulated.

Obviously it's not going to be 100% everything with 1000's of new features.

Slightly off topic. You seem to have a few broken links on your page for the pictures as well.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#3  January 07, 2009, 04:37:33 pm
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i installed the framework, restarted, tried to run it and got this message:


does this happen to anyone else? i'm really looking forward to trying this out
Re: xnaMugen - Open Source MUGEN Clone
#4  January 07, 2009, 06:24:05 pm
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i installed the framework, restarted, tried to run it and got this message:


does this happen to anyone else? i'm really looking forward to trying this out
Yeah - I get the same.
Re: xnaMugen - Open Source MUGEN Clone
#5  January 07, 2009, 07:00:05 pm
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this is relevant to my interests. Will try it later.

[EDIT]
I am more interested in taking a look at the source code, actually.
Re: xnaMugen - Open Source MUGEN Clone
#6  January 07, 2009, 07:11:22 pm
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It already sounds like MUGEN from the menu and character select sounds---I get only a black screen to look at, though.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#7  January 07, 2009, 08:07:05 pm
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explain the differences between using mugen plus and this thing. please.
Re: xnaMugen - Open Source MUGEN Clone
#8  January 07, 2009, 08:35:13 pm
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it's a project he made on his own which means it has more potential than mugen plus because it can be continuously updated
Re: xnaMugen - Open Source MUGEN Clone
#9  January 07, 2009, 08:53:28 pm
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I though XNA only worked on Xbox 360, but I was wrong. Like Tiltan said, this has alot of potential, good luck with the project.
Re: xnaMugen - Open Source MUGEN Clone
#10  January 07, 2009, 09:00:43 pm
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If you are getting that error popup, can you run the debug version? That will print out a log file in the current directory. Please post the contents of the log in this thread.
Re: xnaMugen - Open Source MUGEN Clone
#11  January 07, 2009, 09:11:26 pm
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    • code.google.com/p/xnamugen/
Re: xnaMugen - Open Source MUGEN Clone
#12  January 07, 2009, 09:19:47 pm
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Dont know if this is usefull...

Spoiler, click to toggle visibilty


Code:
2009-01-07 16:08:50Z     Normal    Main                     Starting xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Base Directory: **********\xnaMugen\xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx

See you.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: xnaMugen - Open Source MUGEN Clone
#13  January 07, 2009, 09:24:16 pm
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Is it save to assume then that this program would not run on linux because of non open graphic and xna is a microsoft platform product? Or do I not know what I am talking about?
Re: xnaMugen - Open Source MUGEN Clone
#14  January 07, 2009, 09:32:49 pm
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Re: xnaMugen - Open Source MUGEN Clone
#15  January 07, 2009, 09:39:55 pm
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  • Three times thicker font than a normal user.
Why bother? This is a taste of things that *could be* from what I'm reading, provided someone gets past the bugs.

This isn't meant to be an end all be all clone at the moment. Calm down, man.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: xnaMugen - Open Source MUGEN Clone
#16  January 07, 2009, 09:41:45 pm
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Code:
2009-01-07 16:08:50Z     Normal    Main                     Starting xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Base Directory: **********\xnaMugen\xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx

Yeah, mine is the same.
Re: xnaMugen - Open Source MUGEN Clone
#17  January 07, 2009, 09:51:28 pm
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    • code.google.com/p/xnamugen/
Re: xnaMugen - Open Source MUGEN Clone
#18  January 07, 2009, 09:54:01 pm
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    • code.google.com/p/xnamugen/
Code:
2009-01-07 16:08:50Z     Normal    Main                     Starting xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Base Directory: **********\xnaMugen\xnaMugen
2009-01-07 16:08:51Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx

Yeah, mine is the same.

Can you tell me the full filepath of the xnaMugen.exe program? (example: C:\xnaMugen\xnamugen.exe).

Also, is the Base Directory line of the logfile actually having those *'s, or are you just removing personal information from the log?
Re: xnaMugen - Open Source MUGEN Clone
#19  January 07, 2009, 09:54:58 pm
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MUGEN Plus is just a hack of the existing WinMUGEN which allows to use both normal and "double-resolution" stages.


My xnaMUGEN log is far longer, I can get past the Shader.fx line. Nothing really interesting in the log either, though:

Code:
2009-01-07 21:01:18Z     Normal    Main                   Starting xnaMugen
2009-01-07 21:01:18Z     Normal    FileSystem             Base Directory: I:\downloads\xnaMugen
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/system.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/f-4x6.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/f-6x9.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/jg.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/system.snd
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/system.sff
2009-01-07 21:01:18Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-07 21:01:18Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-07 21:01:18Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-07 21:01:18Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/fight.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fight.snd
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\common.snd
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fight.sff
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fightfx.sff
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data\fightfx.air
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/num1.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: font/name1.fnt
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: xnaMugen.data.Internal.cns
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: data/select.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: stages\training.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: chars/kfm/kfm.def
2009-01-07 21:01:18Z     Normal    FileSystem             Opening file: chars\kfm\kfm.sff

Everything seems to work, I can move the cursor around judging from the sound effects, but I can't see anything, black screen.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#20  January 07, 2009, 10:01:50 pm
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The *'s is personal information.

ie. root path / my name / some folder / and what you see there.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: xnaMugen - Open Source MUGEN Clone
#21  January 07, 2009, 10:03:28 pm
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    • code.google.com/p/xnamugen/
Can you tell me what video card you have?

Also, trying running the DirectX Diagnostic Tool (Start -> Run -> dxdiag.exe). The System tab of this program should tell you your DirectX version. Can I have that as well?
Re: xnaMugen - Open Source MUGEN Clone
#22  January 07, 2009, 10:06:35 pm
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you could make a video or something to show us your advance...  ???
            Zorf Giudecca
Re: xnaMugen - Open Source MUGEN Clone
#23  January 07, 2009, 10:09:57 pm
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Can you tell me the full filepath of the xnaMugen.exe program? (example: C:\xnaMugen\xnamugen.exe).

Also, is the Base Directory line of the logfile actually having those *'s, or are you just removing personal information from the log?

Mine in full:
Code:
2009-01-07 21:02:43Z     Normal    Main                   Starting xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Base Directory: C:\xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
Path to the executable is C:\xnaMugen\xnaMugen_debug.exe
DirectX is v9.0c, DDI v9.  GPU is just a crappy Intel Mobile 965 Express so could be a driver problem I guess.
Re: xnaMugen - Open Source MUGEN Clone
#24  January 07, 2009, 10:12:01 pm
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you could make a video or something to show us your advance...  ???

I'm kinda new to the whole 'Show your work to others' thing. Thanks for the suggestion. I'll see what I can do.

For those who the program crashes after the 'Opening file: xnaMugen.data.Shader.fx' line in the log:
I think the problem is caused by xnaMugen being unable to create the graphics shader correctly. The the rest of the program crashes when it tries to use a shader that is not working. It's most likely video card related. I'll see what I can do.
Re: xnaMugen - Open Source MUGEN Clone
#25  January 07, 2009, 10:13:21 pm
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Nah, you video kids!

I have a (single) Radeon HD 4870 and DX10.

FranktzX, it could be interesting to know on which systems it has already been run successfully. What do you use?
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#26  January 07, 2009, 10:19:31 pm
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    • code.google.com/p/xnamugen/
Can you tell me the full filepath of the xnaMugen.exe program? (example: C:\xnaMugen\xnamugen.exe).

Also, is the Base Directory line of the logfile actually having those *'s, or are you just removing personal information from the log?

Mine in full:
Code:
2009-01-07 21:02:43Z     Normal    Main                   Starting xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Base Directory: C:\xnaMugen
2009-01-07 21:02:44Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
Path to the executable is C:\xnaMugen\xnaMugen_debug.exe
DirectX is v9.0c, DDI v9.  GPU is just a crappy Intel Mobile 965 Express so could be a driver problem I guess.

In you case, it is due to you video card. Intel GPU cards don't really handle modern graphics systems very well, or at all. As of right now, xnaMugen required a graphics card capable of Shader Model 3.0 or higher. In Nvidia GeForce terms, that would be a 6600 or higher. I'll work of simplifying the graphics code to make it run of older graphics cards, but in all honesty, Intel GPU are most likely never going to work. Sorry for wasting your time.
Re: xnaMugen - Open Source MUGEN Clone
#27  January 07, 2009, 10:22:35 pm
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In you case, it is due to you video card. Intel GPU cards don't really handle modern graphics systems very well, or at all. As of right now, xnaMugen required a graphics card capable of Shader Model 3.0 or higher. In Nvidia GeForce terms, that would be a 6600 or higher. I'll work of simplifying the graphics code to make it run of older graphics cards, but in all honesty, Intel GPU are most likely never going to work. Sorry for wasting your time.

That must be my problem too, since mine is an Intel 946GZ Express... so...
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: xnaMugen - Open Source MUGEN Clone
#28  January 07, 2009, 10:26:15 pm
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  • [E]
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considering how weak the gfx in mugen are, you might want to look for a way to run it in software emulation or whatever microsoft named that.
Re: xnaMugen - Open Source MUGEN Clone
#29  January 07, 2009, 10:32:05 pm
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In you case, it is due to you video card. Intel GPU cards don't really handle modern graphics systems very well, or at all. As of right now, xnaMugen required a graphics card capable of Shader Model 3.0 or higher. In Nvidia GeForce terms, that would be a 6600 or higher. I'll work of simplifying the graphics code to make it run of older graphics cards, but in all honesty, Intel GPU are most likely never going to work. Sorry for wasting your time.
It's cool, I wondered if that might be the case.  I'll try it later on another machine.
Re: xnaMugen - Open Source MUGEN Clone
#30  January 07, 2009, 10:42:59 pm
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Quote
explain if its worth using this thing and why. please.
Reading what it is should answer your own question. It's marked as an Alpha. If you want to try it and give feedback, get it. If you plan to use it like mugen, it's probably not worth it. However if it IS good and is kept up, it will become better than mugen.

Although, seeing as it's open source, it'd be nice if all the people making fixes and changes would pool their resources so we don't have compatibility issues and things being released with "must use ver2.7.8 of Squadgies build"


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#31  January 08, 2009, 02:03:00 am
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Had to use IE to download this because it wouldn't do in Firefox 3 for some reason.


Anyway, I get the same error as Titiln. I have DirectX 9.0c. My graphics card is an ATI Radeon X1600
Re: xnaMugen - Open Source MUGEN Clone
#32  January 08, 2009, 02:08:46 am
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Maybe I'm just being an ass for asking again but, will this ever be able to run on anything besides a Microsoft system considering the code and the graphics are not open gl?
Re: xnaMugen - Open Source MUGEN Clone
#33  January 08, 2009, 03:06:39 am
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Yeah...this will probably go even less far than MUGEN if you can't even get it to run on basic graphic settings that most MUGEN users have let alone all the platforms MUGEN can run on.

I have DX9 and a card that supports shader 3 and I still get all that shader error nonsense.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: xnaMugen - Open Source MUGEN Clone
#34  January 08, 2009, 03:35:26 am
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Quote
2009-01-08 15:32:30Z     Normal    Main                   Starting xnaMugen
2009-01-08 15:32:31Z     Normal    FileSystem             Base Directory: J:\xnaMugen\xnaMugen
2009-01-08 15:32:31Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
for me.

ATI Radeon 9600, admittably it's stil an AGP card, but it was a very good one. Running DX9.0c. As this at least looks promising i hope this problem is resolved.

If anyone has managed to run it, please post?

Edit: Just wondering, it's looking for xnamugen.data.shader.fx. Should there BE a file/folder in data labled "shader"?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Last Edit: January 08, 2009, 03:39:41 am by Cyanide
Re: xnaMugen - Open Source MUGEN Clone
#35  January 08, 2009, 04:00:52 am
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From the sounds of it, it seems only the OP and Sepp have been able to run it, but even Sepp just got a black screen.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: xnaMugen - Open Source MUGEN Clone
#36  January 08, 2009, 04:53:12 am
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Yeah...this will probably go even less far than MUGEN if you can't even get it to run on basic graphic settings that most MUGEN users have let alone all the platforms MUGEN can run on.

I have DX9 and a card that supports shader 3 and I still get all that shader error nonsense.
Can you start trying to stop sounding like an annoying kid?

Shamrock, XNA requires the .NET framework, so that's a no go on anything non-Microsoft.  I'm just guessing that all the graphics stuff uses DX, so an adaption to MONO (.NET for Linux) would take a good deal of time.  In my experience, Mono really has a long way to go and graphics won't be a high priority to the project.


Many people risk their lives everyday by having Mugen.
Re: xnaMugen - Open Source MUGEN Clone
#37  January 08, 2009, 05:30:57 am
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Thanks for the info, of course my hopes are not shattered yet, I still have to do some wine research before I give up.

Shin Orochi Ishida, it's not even a beta, chill. Plus this will go further than Mugen if it does the same and then later adds new features. Also if I'm not mistaken this thing is going to be on the Xbox channel. It has even a better chance than mugen when considering the possibilities of that.

Good luck. My graphics can't handle this so I can't be much help. Unless I get another card. hmmmmmmmmm.
Re: xnaMugen - Open Source MUGEN Clone
#38  January 08, 2009, 06:08:20 am
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  • DAT SAX
Sorry about the going nowhere comment.

Just too used to seeing so many projects not going anywhere after building up so many false hopes.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: xnaMugen - Open Source MUGEN Clone
#39  January 08, 2009, 07:28:01 am
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I can see the title and select screen perfectly, with sounds, but once I select 2 KFMs and the training stage, I get the same error as Sepp :

Quote
2009-01-08 07:26:09Z     Normal    Main                   Starting xnaMugen
2009-01-08 07:26:10Z     Normal    FileSystem             Base Directory: C:\Documents and Settings\Christopher\Bureau\dossier christopher\screenpack\xnaMugen
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: xnaMugen.data.Shader.fx
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/system.def
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/f-4x6.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/f-6x9.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/jg.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/system.snd
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/system.sff
2009-01-08 07:26:10Z     Warning   EvaluationSystem       Error parsing line: 0,1.5
2009-01-08 07:26:10Z     Warning   StringConverter        Cannot convert '0,1.5' to type: Microsoft.Xna.Framework.Vector2
2009-01-08 07:26:10Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-08 07:26:10Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-08 07:26:10Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-08 07:26:10Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data/fight.def
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fight.snd
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\common.snd
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fight.sff
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fightfx.sff
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: data\fightfx.air
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/num1.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: font/name1.fnt
2009-01-08 07:26:10Z     Normal    FileSystem             Opening file: xnaMugen.data.Internal.cns
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: data/select.def
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: stages\training.def
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: chars/kfm/kfm.def
2009-01-08 07:26:11Z     Normal    FileSystem             Opening file: chars\kfm\kfm.sff
2009-01-08 07:26:23Z     Warning   StringConverter        Cannot convert '.2' to type: System.Single
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: stages/training.sff
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: chars\kfm\kfm.air
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: chars\kfm\kfm.snd
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: chars\kfm\kfm.cmd
2009-01-08 07:26:23Z     Normal    FileSystem             Opening file: data/common1.cns
2009-01-08 07:26:23Z     Warning   EvaluationSystem       Error parsing line: .75
Re: xnaMugen - Open Source MUGEN Clone
#40  January 08, 2009, 11:37:35 am
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    • code.google.com/p/xnamugen/
I should have a new version that runs on older video cards and with better logging of errors in a day or so. Everyone, thanks for the help.
Re: xnaMugen - Open Source MUGEN Clone
#41  January 08, 2009, 01:44:32 pm
  • ******
looking forward to it
Re: xnaMugen - Open Source MUGEN Clone
#42  January 08, 2009, 10:33:05 pm
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    • code.google.com/p/xnamugen/
New version up. Work on the graphics series should allow Geforce FX 5000 or higher to be able to run the shader code. However, afterimages will draw incorrectly.

Also better logging using xnaMugen_debug.exe will make it a lot easier for me to find out why things crash.

xnaMugen Build 21558
Re: xnaMugen - Open Source MUGEN Clone
#43  January 08, 2009, 10:43:03 pm
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  • [E]
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Which libraries-compiler combo did you use to build it ? it being an open source application I feel tempted to take a look at it.
Re: xnaMugen - Open Source MUGEN Clone
#44  January 08, 2009, 10:53:26 pm
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    • code.google.com/p/xnamugen/
Which libraries-compiler combo did you use to build it ? it being an open source application I feel tempted to take a look at it.

Check the Project Description on the main page:

Built using:
C# 3.0
dotNet Framework 2.0
XNA Framework 3
Visual C# 2008
Managed DirectSound
Re: xnaMugen - Open Source MUGEN Clone
#45  January 08, 2009, 11:08:22 pm
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The current zip archive has a wrong folder structure, you forgot to put the two executables into the xnaMUGEN directory.

I moved the .exe files and have display and sound now, can get to VS select screen, select stage and 2x KFM. As soon as both characters are selected it crashes (sounds like Cybaster's description):

Spoiler: log (click to see content)
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#46  January 08, 2009, 11:12:14 pm
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I get something different to that. Crashes before loading still, but the message has changed

Spoiler, click to toggle visibilty


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#47  January 08, 2009, 11:17:06 pm
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    • code.google.com/p/xnamugen/
The current zip archive has a wrong folder structure, you forgot to put the two executables into the xnaMUGEN directory.

I moved the .exe files and have display and sound now, can get to VS select screen, select stage and 2x KFM. As soon as both characters are selected it crashes (sounds like Cybaster's description):

Spoiler: log (click to see content)

Thanks for the heads up - ZIP file fixed.

As for your crash, for some reason, the CNS parser is having problems read files it has no problems reading on my computer. I've gotten xnaMugen to run correctly on Windows XP, Vista & the new 7 beta, so it's not OS related. As a wild guess as the problem is text file related, what language is your Windows set to?
Re: xnaMugen - Open Source MUGEN Clone
#48  January 08, 2009, 11:18:57 pm
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    • code.google.com/p/xnamugen/
I get something different to that. Crashes before loading still, but the message has changed

Spoiler, click to toggle visibilty


In your case, your GPU requires that texture sizes must be a power of 2 (example: 2x2, 2x4, 64x128). This, I should be able to fix.
Re: xnaMugen - Open Source MUGEN Clone
#49  January 08, 2009, 11:26:17 pm
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    • code.google.com/p/xnamugen/
Come to think of it, it most likely is a locale issue. Sepp's log shows problems parsing number like '.2' & '.75'. My Windows is set to US-English, so my decimal symbol is '.'. I'm guessing Sepp's computer is set that the decimal symbol is ','.

Well, Sepp. Am I right?
Re: xnaMugen - Open Source MUGEN Clone
#50  January 09, 2009, 01:45:21 am
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    • http://jesuszilla.trinitymugen.net/
Spoiler, click to toggle visibilty
Re: xnaMugen - Open Source MUGEN Clone
#51  January 09, 2009, 02:42:30 am
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I get more or less the same errors as Sepp :
Spoiler, click to toggle visibilty
Re: xnaMugen - Open Source MUGEN Clone
#52  January 09, 2009, 07:46:13 am
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    • mugenguild.com/~messatsu/index.html
Thanks for the info, of course my hopes are not shattered yet, I still have to do some wine research before I give up.
Already tried running .NET executables in Wine for work.  Not happening. :P  It either prompts you something about Mono or .NET when you try a .NET exe in Wine.


Many people risk their lives everyday by having Mugen.
Re: xnaMugen - Open Source MUGEN Clone
#53  January 09, 2009, 03:36:31 pm
  • ****
good luck  :S seeing the issues that are coming
Re: xnaMugen - Open Source MUGEN Clone
#54  January 09, 2009, 04:53:57 pm
  • ******
  • I got a PM.
Thanks Messatsu, saving me some time.
Got xnaMugen to run
#55  January 09, 2009, 06:38:08 pm
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    • www.mugenguild.com/
Come to think of it, it most likely is a locale issue. Sepp's log shows problems parsing number like '.2' & '.75'. My Windows is set to US-English, so my decimal symbol is '.'. I'm guessing Sepp's computer is set that the decimal symbol is ','.

Well, Sepp. Am I right?

Yep.

I'm running a German Windows Vista with language set to US English and German region settings.

If I switchto US English region settings:



I think the French decimal symbol is a comma as well, so it will probably be the same cause behind Cybaster's crash.


First test results: this looks and feels very solid. My compliments.

Same parts of the MUGEN system behavior that were in common1.cns and some that were built right into the MUGEN.exe do not work perfectly yet. Some impressions:

  • KFM bounces in place after hitting ground instaed of going backwards
  • he starts to stand up after every crouching attack; again unfinished system behavior probably.
  • but...
  • super moves work
  • specials work
  • wall-bounce works
  • throw works
  • the command response is right, not strangely delayed or off as in the Rhakis project at first
  • combos work
  • lifebars work, powerbars work
  • win icons work (won perfect)
  • K.O. message works---with sound!
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Last Edit: January 09, 2009, 06:56:23 pm by Sepp
Re: xnaMugen - Open Source MUGEN Clone
#56  January 09, 2009, 07:07:14 pm
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    • France
    • network.mugenguild.com/cybaster/
Yep, changing regional settings fixed the problem for me too.

It indeed is quite a solid work, and many things have been implemented very well so far. :)
It seems the way the vels are set for falling opponents is quite odd at times though.

Also, I'm having some shading problems :

My computer is recent, but has a clunky motherboard with a built-in graphic card (NVidia GeForce 7100).
Re: xnaMugen - Open Source MUGEN Clone
#57  January 09, 2009, 07:32:24 pm
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    • Skype - panchasell
    • www.mugenguild.com/
Good error reporting and logging, too.

Now I only need to find some char that is straightforward and simple like KFM and doesn't make use of too complicated features or coding...
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#58  January 09, 2009, 07:33:47 pm
  • ******
  • I got a PM.
Sepp's Adon?
Re: xnaMugen - Open Source MUGEN Clone
#59  January 09, 2009, 07:43:07 pm
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  • can see your halo
    • Germany
    • Skype - panchasell
    • www.mugenguild.com/
  • all of mine crash
  • Sander's and E's Terry crashes too
  • As do Van's and Warusaki3's chars
  • Pneophen's Sakura loads but cannot hit
  • Makoto works best so far

But that's almost to be expected, none of these chars are straightforwad or simple, and this is an alpha version.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#60  January 09, 2009, 09:49:35 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Take someone's early work rather than stuff that's complex. May not be quite so fun to use, but you'll have an extra character going to test with.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#61  January 09, 2009, 09:57:08 pm
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    • code.google.com/p/xnamugen/
I should have a new version up in a day or so fixing the locale issues.

Also note that stage handling is mostly done & you can put extra stages in data/select.def.

Some characters I tested with: (Note, these are most likely very old characters)
Baby Bonnie Hood's Baby Bonnie Hood
Chotto-Komaru's Arcueid Brunestud
Luvly Angel's Chun-Li
Jin Kazama's Hotaru Futaba
Luvly Angel's Gambit
Reu's Evil Ken
Reu's Evil Ryu
Luvly Angel's Chipp Zanuff
Re: xnaMugen - Open Source MUGEN Clone
#62  January 11, 2009, 05:00:44 pm
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    • code.google.com/p/xnamugen/
New version up. Fixed locale issues.

xnaMugen Build 21635

Sepp, can you give me the links of those characters that cause crashes?
Re: xnaMugen - Open Source MUGEN Clone
#63  January 11, 2009, 05:09:06 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Re: xnaMugen - Open Source MUGEN Clone
#64  January 11, 2009, 09:53:46 pm
  • *****
  • can see your halo
    • Germany
    • Skype - panchasell
    • www.mugenguild.com/
New version up. Fixed locale issues.

xnaMugen Build 21635

Problem persists for me, with Vista set to German (Germany), KFM crashes (just some example lines, same errors as before):

Code:
2009-01-11 21:45:06Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-11 21:45:06Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2
2009-01-11 21:45:06Z     Warning   EvaluationSystem       Error parsing line: .35, .33
2009-01-11 21:45:06Z     Warning   StringConverter        Cannot convert '.35, .33' to type: Microsoft.Xna.Framework.Vector2

Works with English (United States).

My display language is always set to English, though, maybe that causes some confusion, although I don't think it should (or does the framework check the language??).
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Re: xnaMugen - Open Source MUGEN Clone
#65  January 11, 2009, 11:03:33 pm
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    • code.google.com/p/xnamugen/
Damn.

I should have a new version out later today. Sepp's characters should mostly work in that version as well.

Bea

Re: xnaMugen - Open Source MUGEN Clone
#66  January 11, 2009, 11:38:30 pm
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  • MUGEN Grandma
    • Brazil
    • www.smeenet.org
I can't seem to get it to work properly here. I'm running in a Gateway laptop with 88 keys keyboard, and no key allows me to select the second player.

Still, www.smeenet.org/ma/guynes.rar

Should be interesting to test that one. I use a non standard combo system that failed in every other clone early release, and it uses the Bézier Curve code for his ultimate attack as well, which also failed in every other clone early release.

Thanks.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: xnaMugen - Open Source MUGEN Clone
#67  January 12, 2009, 05:24:00 am
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    • USA
    • http://jesuszilla.trinitymugen.net/
Spoiler, click to toggle visibilty

This thing just keeps hating me more. =P Any idea what the problem could be?
Last Edit: January 12, 2009, 05:27:18 am by Jesuszilla
Re: xnaMugen - Open Source MUGEN Clone
#68  January 12, 2009, 10:40:54 am
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    • code.google.com/p/xnamugen/
New version up!

Hopefully, I fixed the locale issues.

All of the Sepp's characters mostly work.

xnaMugen Build 21676
Re: xnaMugen - Open Source MUGEN Clone
#69  January 16, 2009, 11:13:48 pm
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    • code.google.com/p/xnamugen/
I should have a new version up later today.

Jesuszilla, your issue is that your video card does not support non power of two sized images. I may be able to fix that in the future.
Re: xnaMugen - Open Source MUGEN Clone
#70  January 17, 2009, 01:17:46 am
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  • I am the eye of the storm to come!
    • New Zealand
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I have the same issue as JZ then, we're both getting the same bug. I have an ATI Radeon 9600, what are you running JZ? Same card, or something different?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#71  January 17, 2009, 01:24:30 am
  • ****
  • My college nickname was bi pod
I can't run this thing. D:
Welcome to Alu's world !! :D



Re: xnaMugen - Open Source MUGEN Clone
#72  January 17, 2009, 01:46:19 am
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  • Snake Man
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I have the same issue as JZ then, we're both getting the same bug. I have an ATI Radeon 9600, what are you running JZ? Same card, or something different?
I'm getting the same also, mine is an integrated Intel gpu as described before.
Re: xnaMugen - Open Source MUGEN Clone
#73  January 17, 2009, 01:52:21 am
  • ****
  • My college nickname was bi pod
Does this thing works? Or FrantzX is the biggest troll ever? :<
Welcome to Alu's world !! :D



Re: xnaMugen - Open Source MUGEN Clone
#74  January 17, 2009, 01:53:14 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#75  January 17, 2009, 02:13:46 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/

Bea

Re: xnaMugen - Open Source MUGEN Clone
#76  January 17, 2009, 03:12:11 am
  • *****
  • MUGEN Grandma
    • Brazil
    • www.smeenet.org
It ran here, save for the fact that the action buttons for P2 don't register key presses in my laptop keyboard so I couldn't try it further.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: xnaMugen - Open Source MUGEN Clone
#77  January 17, 2009, 02:39:53 pm
  • *****
  • can see your halo
    • Germany
    • Skype - panchasell
    • www.mugenguild.com/


  • Locale issue persists for me. Cybaster?
  • I think a good way to do tests would be isolated, by adding example features to KFM. Existing chars often use several advanced things in combination so you don't know what's to blame for strange behavior.
"Several times now, Achamian thought he had glimpsed golden haloes about Kellhus's hands. He found himself envying those, such as Proyas, who claimed to see them all the time."
--R. Scott Bakker
The Thousandfold Thought (2006)
Last Edit: January 17, 2009, 02:52:54 pm by Sepp
Re: xnaMugen - Open Source MUGEN Clone
#78  January 17, 2009, 03:05:06 pm
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Finally tested, the error i am receiving is the following:

Spoiler, click to toggle visibilty

not sure if it's exactly the same as jesuszilla's but it seems like it :P
Re: xnaMugen - Open Source MUGEN Clone
#79  January 17, 2009, 05:52:21 pm
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  • [E]
    • Mexico
I won't even get errors in my work computer, it just won't run, then again the computer is relatively old, gonna try it at home later.
Re: xnaMugen - Open Source MUGEN Clone
#80  January 17, 2009, 10:39:00 pm
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    • code.google.com/p/xnamugen/
New version up.

If your log file has "System.ArgumentException: Device does not support multi-level texture width and height values that are not powers of 2", it MAY fix the problem. Please test. I don't have an ATI to test with myself.

I'll continue to look into the locale issues.  I'll most likely have to write my own parsing code for numbers, but I'll fix it.

Goals for the next version:
An xnaMugen.ini for setting up keys and screen resolution & other things like that.
Improved clipboard so you can see the clipboard for helpers.
Re: xnaMugen - Open Source MUGEN Clone
#81  January 17, 2009, 10:48:54 pm
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  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
Application starts, but after I select the characters and stage...
Spoiler, click to toggle visibilty

At least it's progress! :)
Re: xnaMugen - Open Source MUGEN Clone
#82  January 17, 2009, 10:50:44 pm
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Hey better. I can get into the program under debug, i reach the select screen however it dies once i reach the VS screen.

Spoiler, click to toggle visibilty
Same errror as before i think, just at a different point.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#83  January 17, 2009, 11:07:14 pm
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I got to the select screen, unfortunately i couldn't see if i could get past that because i  couldn'tselect my character as player 2; maybe because i'm on my laptop and i'm missing some keys or something?

The screenshot feature works good though :)
Re: xnaMugen - Open Source MUGEN Clone
#84  January 17, 2009, 11:42:24 pm
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    • code.google.com/p/xnamugen/
New version up. Build 21951.

Quick fix for Jesuszilla & Cyanide.
Re: xnaMugen - Open Source MUGEN Clone
#85  January 18, 2009, 12:21:59 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
This works fantastically. I'm seeing many things not work. But lots of this stuff works perfectly.

So far everything i've tried that i've made works. It has issues but it works. Do you want a listing of the small stuff, or you know what you still have to do and are happy to work through them yourself?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#86  January 18, 2009, 12:26:00 am
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i wish there was some way i could change the keys to pick my character for player 2; so that i may test out this Game.

*tries to sound as less annoying as possible*
Re: xnaMugen - Open Source MUGEN Clone
#87  January 18, 2009, 12:33:50 am
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  • Snake Man
    • tunglashor.webnode.com
Aha!  New version works well for me, great stuff  :sugoi:
To those with laptops - yes you need the num pad but mine has a num lock button which turns some of the letter keys into numbers - I think most have this?  It's enough to let you select a char for P2.

FrantzX - do you want bug reports etc?  Any particular areas you want testing?  Is there any documentation on what's done so far?  For example I notice parallax isn't working in stages but I presume that just hasn't yet been implemented.
Re: xnaMugen - Open Source MUGEN Clone
#88  January 18, 2009, 12:46:23 am
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    • code.google.com/p/xnamugen/
i wish there was some way i could change the keys to pick my character for player 2; so that i may test out this Game.

*tries to sound as less annoying as possible*

Working on it. Most likely it will be in the next release.

FrantzX - do you want bug reports etc?  Any particular areas you want testing?  Is there any documentation on what's done so far?  For example I notice parallax isn't working in stages but I presume that just hasn't yet been implemented.

I would love bug reports. I should put out some documentation, shouldn't I? I put it on the list.
Re: xnaMugen - Open Source MUGEN Clone
#89  January 18, 2009, 12:48:09 am
  • ******
  • Loyal to the Game
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    • http://jesuszilla.trinitymugen.net/
It works!

Feedback time:
  • I take it cornerpush has not been implemented?
  • If I KO in a corner, I can continue to juggle the opponent after KO and do so without the winscreen coming up. I'll record a video to show what I mean if you want. This is easy to recreate so if you want to do it yourself, just KO in a corner and keep hitting LP repeatedly.
  • Power should not be added to powerbar after roundstate = 3.
  • Why does power reset at the start of the round?
  • Vans's characters have a custom cornerpush system, but it does not work correctly in this (the character moves forward instead of backward o_O).
  • The skillbar in Vans's creations isn't scaled up like it should.


The last two can be fixed when this is further in development as there are still some basic things that need to be done first. I can already tell that my stuff probably won't work correctly at the moment. =P
Last Edit: January 18, 2009, 01:07:31 am by Jesuszilla
Re: xnaMugen - Open Source MUGEN Clone
#90  January 18, 2009, 12:51:06 am
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I managed to run it. I saw a transparency problem (I think) in the scrolling background in the character select screen.
I couldn't choose a player two cause I got a laptop, and I could not find the player two button config.
My shitty mugen stuff:
Re: xnaMugen - Open Source MUGEN Clone
#91  January 18, 2009, 12:59:28 am
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For p2 i have to have it on to move to p2, and off to pick him. Rather odd, but a minor consideration with how good the emulation of mugen's features is at this point in the development.

I have a feeling redirects aren't working. None of my throws in Vice currently work. However some of my complex code in sasuke (picking up weapons and being able to throw them does). The scrolls make the engine lag out though.

Ooh, new post while i was writing. Ok, things i've noticed more thoroughly.

Generic. Air jump doesn't work.

Gotenks. Explod for Goten Explode is classed as ontop. Sprpriority seems to be maxed out further than i've actually set it. Afterimages are coming out blueish rather than the look like gotenks colour they're meant to be.

Sasuke. Helper weapon icon is bound to the point it was created at. Never moves with the screen as it is supposed to. Picks up and fires fine. Hitvels don't seem to function quite right. Under winmugen A,B,B,A is a 4 hit combo. Here the second B misses. Scrolls all show up on top of each other and make the engine lag to hell.

Kirby, running sound loops horribly. I'm using persistent for this so perhaps the functionality isn't there. Angledraw doesn't work at all. Same explod priority issues too. Helpers seem to be able to be blocked by kirby, but don't hit him. Envshake not working. I believe trans may not work either.

Vice: Don't bother testing these, they might be in my currently unreleased one. Can't throw. I'm using projectiles and redirects to initiate throws. These aren't working so it may be one of the triggers. For your interest this is what's in use for a basic throw, trigger wise
trigger1 = var(4) = 0
trigger1 = p2stateno != 40 && p2stateno != 52
trigger1 = p2stateno != [120,155]
trigger1 = animelemtime(2) = 4 && p2bodydist X< 25

Functionality as a whole is superb. Please continue. This is very promising.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#92  January 18, 2009, 01:00:58 am
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My shitty mugen stuff:
Last Edit: January 18, 2009, 01:05:34 am by Anjel
Re: xnaMugen - Open Source MUGEN Clone
#93  January 18, 2009, 01:03:39 am
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I get the issue with the black, not with the white. Graphics card related still perhaps?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#94  January 18, 2009, 01:05:18 am
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What Cyanide said. I just have issues with black.
Re: xnaMugen - Open Source MUGEN Clone
#95  January 18, 2009, 01:06:02 am
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I have a ATI Radeon 2400 XTI.

Figured out the controls. I got a error when I was gonna play.
Spoiler, click to toggle visibilty
My shitty mugen stuff:
Re: xnaMugen - Open Source MUGEN Clone
#96  January 18, 2009, 01:12:57 am
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More stuff:
  • Vans's Ralf receives no power at all (this is probably the case with Vans's other stuff as well).
  • When Ralf gets to his winpose, it stays on there forever, then it crashes.

Spoiler: LOG (click to see content)
Re: xnaMugen - Open Source MUGEN Clone
#97  January 18, 2009, 01:23:11 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#98  January 18, 2009, 01:43:12 am
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Feedback:

Angledraw's scale funtion does not work.

[State 0, PosSet]
type = PosSet
trigger1 = 1
x = (root, Pos X)
Does not work.

I got some troubles performing a two button move (a+x, y+b, all of these combinations actually).
I can pull them of, but they are a lot harder than they are in Winmugen.

Variables over round does not work.

Hitoverride does not work.

In Orochi Mode, I made Iori take more damage when he got hit, by doing that I made a lifeadd in the negative state. But when I hit opponent, I take damage myself. Do player 1 and player 2 share gethit variables?
Here is the code:
[State -2, LifeAdd]
type = LifeAdd
triggerall = var(50)
trigger1 = gethitvar(hitcount) = 1 && gethitvar(damage)
value = -floor( * gethitvar(damage))
kill = 0
ignorehitpause = 1

Character tested with was Iori by Anjel.
My shitty mugen stuff:
Re: xnaMugen - Open Source MUGEN Clone
#99  January 18, 2009, 01:57:36 am
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    • code.google.com/p/xnamugen/
New version out. Build 21953.

I hope I really fixed the locale issues in this one.

Also, a xnaMugen.ini file was added. Use it to change screen resolutions and keys. A list of valid keys can be found in "docs\Valid Keys.txt".

This is most likely today's last release.
Re: xnaMugen - Open Source MUGEN Clone
#100  January 18, 2009, 02:08:47 am
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It works fine on Swedish now.
There is some wrong with the afterimages, I just noticed.

Nice job with the .ini file. Changing the keys and resolution work good. :D

I think you fixed the local issue this time.
I tried at Vietnamese, Swedish, English (USA), Russian and Korean. It works on all.
My shitty mugen stuff:
Last Edit: January 18, 2009, 02:12:15 am by Anjel
Re: xnaMugen - Open Source MUGEN Clone
#101  January 18, 2009, 02:36:12 am
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  • Ralf crashes on the second round now instead of the first. Still, the winpose shouldn't stay for as long as it does. Check MUGEN to see how it works.
  • Correction: Vans's custom cornerpush works correctly on the left side of the stage, but not the right. It most likely has to do with PosAdd.
  • Ralf still doesn't receive power when a move hits. However, he does get power for USING a special, so you probably haven't implemented the getpower and givepower parameters of the hitdef.
  • Envshake hasn't been implemented yet, has it?
  • Sepp's Mike Bison never goes into his winpose.
  • There are also issues with Bison's effects (some are pink, while other times, they don't show up at all).
  • Neither Ralf nor Bison should slide when they go into crouch from walking, but they do. I'm assuming you don't have statedef-defined velsets implemented.

Also noticed this problem with Ralf's FX



also ugh, .jpg screenshots.
Last Edit: January 18, 2009, 02:49:06 am by Jesuszilla
Re: xnaMugen - Open Source MUGEN Clone
#102  January 18, 2009, 03:06:00 am
  • ***
I installed all needs and appear this


LINK

my video card not support pixel shader, but the mugen plus not need it, why xnaMugen yes?
Re: xnaMugen - Open Source MUGEN Clone
#103  January 18, 2009, 03:08:03 am
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Quote
my video card not support pixel shader, but the mugen plus not need it, why xnaMugen yes?
Mugenplus is still mugen. This is something coded in a different language. Dunno if he plans to add support at that level. Would be a good idea but right now you can't apply "works in mugen" to this. Too early on.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: xnaMugen - Open Source MUGEN Clone
#104  January 18, 2009, 03:11:21 am
  • ***
Quote
my video card not support pixel shader, but the mugen plus not need it, why xnaMugen yes?
Mugenplus is still mugen. This is something coded in a different language. Dunno if he plans to add support at that level. Would be a good idea but right now you can't apply "works in mugen" to this. Too early on.

mm.. then i´m gonna wait  ;D
but for now this will be closed for me  :'(

bye and good luck with you project FrantzX
Last Edit: January 18, 2009, 03:16:26 am by Juano16
Re: xnaMugen - Open Source MUGEN Clone
#105  January 18, 2009, 06:08:59 am
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The key configuration works great, it just doesn't work when you have them listed in the ini. file lower cased.

Will test more now to see what find.


I tested using my RajaaMechHisui since she utilizes a lot of explods and helpers i figured that would be of interest

- When i do her normal High kick, Sometimes the smoke  explod from her hammer repeats it's self at the end of the animation.

- like her hammer explod the hitsparks do the same thing, repeat after it is done, i guess it looping

- When i summon her fire helper by holding back and medium kick the fire hit's her causing her to block o_O
      i. more into that if i just press the button combination to do the move she does it no problem, but i can press back at anytime during the move to go into the guard animation, i think there's some control issues in her as well.

- As said angle draw doesn't work.

- winpose last too long and doesn't allow the pressing of a button to move on to the next round

- the sound on her eye laser beam seem to cut short. same with her missiles

- i think it's safe to say now that the helpers register as an enemy attacking you even if it's your own helper, when in guard distance you have the ability of canceling anything you're doing to guard these friendly firing helpers. no mater what

- afterimagetime sctrl dos not work, the afterimages also stayed on until the next round when i do her hypers.

- for some reason when i do her hypers the supercharge explods remain, even though i have a remove explod and destroy self triggered by time in the statedef of the supercharge helper, i'm going to say it's the removeexplod since the helpers seem to destroy themselves correctly in other instances

- when i do her wire arm type b, where she grabs the opponents foot, kfm man ignores the custom animation i have set up and goes strait into a falling animation. Better yet he just doesn't go into the custom state; the binding works fine so far though
               i. the thing i don't understand about this one is that her normal throw holding forward and high kick work perfectly, there's not really much done differently in the coding, except the addition of the kfm(the target) being lifted above ground level during her wire arm move.

- two button combination do work for me, so that doesn't seem to be a problem.

There seems to be a positioning problem when i do her missiles hyper, they all appear way above the height i intended them to be a little after being summoned

- when i did her Saturday night forever hyper, one of the explods or helpers appeared as a clone and not as the actual intended animation

that's all i found for now.

The program is really coming along VERY NICELY, thank you and please do continue, :)
Last Edit: January 18, 2009, 12:10:49 pm by Rajaa
Re: xnaMugen - Open Source MUGEN Clone
#106  January 18, 2009, 12:06:42 pm
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- When i do her normal High kick, Sometimes the smoke  explod from her hammer repeats it's self at the end of the animation/

This happened to Iori as well, but with his hitsparks.
My shitty mugen stuff:
Re: xnaMugen - Open Source MUGEN Clone
#107  January 18, 2009, 09:21:34 pm
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May I suggest creating a topic for setting up a development enviroment, considering thatmost if not all the needed materials are free anyway.