Posted by Teralon
in Schwarzerblitz - A potential 3D MUGEN? (Started by Teralon March 27, 2017, 07:31:42 am
Board: Project EF-12
Board: Project EF-12
The engine of Schwarzerblitz got its open source release at GitHub!
Does anyone has any news about this project? Was it completely abandoned by the coders!? I was so hyped about the screenpack support update that I bought a new laptop only to run it lmao.The development in the Ikemen GO repository at OSDN is ongoing.
It can be implemented. The engine is considering the negative "boundhigh" value in the .def-data. Change the "boundhigh" value from -22 to 0 and the stage is fixed.QuoteYou can read the following line in common.ssz (line 390):Unfortunately this can't be implemented like this since this change breaks other stages. See yourself: https://www.dropbox.com/s/kth6s6v4x78jjfs/I.K.E.M.E.N%2013.12.2017%2016_54_42.mp4?dl=1
if(`stg.boundhigh > 0) `boundH += (float)`stg.boundhigh * `stg.localscl;
This defines the case if "boundhigh" is higher than zero, but there is no case defined if "boundhigh" is lower than zero!
After I noticed that, I added the following line above 390:
if(`stg.boundhigh < 0) `boundH += (float)`stg.boundhigh / `stg.localscl;
When you lower the value of "boundhigh" in the .def-data of the stages after adding this line, they are fully compatible.
Can you help me with this? I can't launch the build. When try to it says this : script/main.lua:221: attempt to index local 'file' (a nil value)If you get asked the question "Would you like to start the conversion?", you should answer "Yes, do it now." to avoid this error.
As mentioned before his boss characters are not fully compatibile with the engine though.I fixed the stages of Cerberus, Crocomire, Ovnunu, Phalanx and Ryukotsuki!
What I can add to the code is reading from stage file to automatically set correct zoom level if zoomout and zoomin are set in stage’s DEF file (before mugen 1.1 there wasn't such parameter available), which will overwrite default ikemen values set in options. For some reason this is not implemented by default in ikemen, so I will add this feature in the next update to improve compatibility with stages. There will be also an option to force zoom values from within select.def (from what I see this parameter doesn't work yet).
I fixed the stage of Legion by increasing the values of "boundleft" and "boundright" in the .def-data of the stage. The same method is working for the stage of Slogra, Gaibon and Beelzebub by OMEGAPSYCHO. This stage need an increase for "boundhigh" too. Some stages need a different zoom value too. (Example: Stage of Phalanx needs 0.6 instead of 0.5 in Ikemen.)QuoteThe tested Boss-Characters are only playable with their respective stages and these are much bigger than normal characters and stages, but the camera doesn't adjust itself to the extent of the stages and when you use the manual zoom feature (My used value: Max Zoom Out/In: 0.6), you can see that the graphics of the stages are incomplete.The correct values for this boss is zoomMin=0.5, zoomMax=0.5. The problem is that even with these values there is still some incompatibility between this character and ikemen as you can see in this video (left and right side of the stage is not rendered – or maybe those walls are part of the character, not sure).
LAST UPDATE: SKIP TO 04:38 for see the BUTTERCUP DEMO VIDEO
Current development NOV-23-2016
That's Correct. If the credit were a thing that worries me I would have shown my face and voice in one of my videos. "OMEGAPSYCHO" is only a "character" this is the real me:
You've seen me before?, of course not. Thats the proof that Is not about credit.
I don't like take photos of my self; I prefer to remain anonymous but I guess show my driver's license photo will not hurt anybody, so, this is me:
you sure do look like an PSYCHO that will bring the OMEGAReeeaaaallyyy..?Spoiler, click to toggle visibilty
How about this!!!...Spoiler, click to toggle visibiltySpoiler, click to toggle visibilty
1.- I am not giving up. I'll still to do the same good job that I think I do.
2.- I don't think that taking sprites, sounds and even code is "steal" unless you get financial compensation for that. I think mugen is about to do what the original authors of these works will never give us, is for cover a necessity if you wish to see it in a way, but the work and care put into this IS REAL, there are no morals police; if you think you can ignore your own values and think that nothing happened, fine, but life will pass you the bills. We are already talking about personal values here, I think it's important say this for those who think that is usless a topic like this (P.D. for Titiln). At the end of the road, be successful in whatever you do involves episodes like these and be unable to seeing coming and can't be capable to handle it, turns you in al loser. (I have learned that).
3.- I've noticed that my work is not as undervalued as I thought, I will try to not forget what it says my signature again. (Thanks Sin).
I just noticed a curiosity with MK1 Liu Kang.
He is named "Liu-Kang", but in the original game, his name isn't hyphenated.
i assume this isn't supposed to happen?
I appreciate your comments, I read each and every one. Thank you very much.