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Messages by Teralon

    

Re: Ikemen GO Plus

 November 21, 2018, 06:21:22 pm View in topic context
avatar  Posted by Teralon  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Does anyone has any news about this project? Was it completely abandoned by the coders!? I was so hyped about the screenpack support update that I bought a new laptop only to run it lmao.
The development in the Ikemen GO repository at OSDN is ongoing.

In my opinion, K4thos and ShinLucho should provide pull requests with their improvements and fixes from Ikemen GO Plus at OSDN.

This would be beneficial for the engine, if they are not interested in developing their fork anymore.
    

Re: What Exactly Are Ikemen and Ikemen +?

 September 04, 2018, 01:04:23 pm View in topic context
avatar  Posted by Teralon  in What Exactly Are Ikemen and Ikemen +? (Started by NEONSHADOWF13 June 13, 2018, 03:51:20 am
 Board: Ikemen General Discussion and Help

Suehiro clarified on the front page of Ikemen GO at OSDN that the license is MIT.
    

Re: Ikemen GO Plus

 September 04, 2018, 01:02:43 pm View in topic context
avatar  Posted by Teralon  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Suehiro updated Ikemen GO at OSDN for the first time in over six months.

Two pull requests and the clarification of the source code licensing.
    

Re: Ikemen Plus

 December 13, 2017, 05:41:25 pm View in topic context
avatar  Posted by Teralon  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Quote
You can read the following line in common.ssz (line 390):

if(`stg.boundhigh > 0) `boundH += (float)`stg.boundhigh * `stg.localscl;

This defines the case if "boundhigh" is higher than zero, but there is no case defined if "boundhigh" is lower than zero!

After I noticed that, I added the following line above 390:

if(`stg.boundhigh < 0) `boundH += (float)`stg.boundhigh / `stg.localscl;

When you lower the value of "boundhigh" in the .def-data of the stages after adding this line, they are fully compatible.
Unfortunately this can't be implemented like this since this change breaks other stages. See yourself: https://www.dropbox.com/s/kth6s6v4x78jjfs/I.K.E.M.E.N%2013.12.2017%2016_54_42.mp4?dl=1
It can be implemented. The engine is considering the negative "boundhigh" value in the .def-data. Change the "boundhigh" value from -22 to 0 and the stage is fixed.
    

Re: Ikemen Plus

 December 13, 2017, 02:51:21 pm View in topic context
avatar  Posted by Teralon  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Can you help me with this? I can't launch the build. When try to it says this : script/main.lua:221: attempt to index local 'file' (a nil value)
If you get asked the question "Would you like to start the conversion?", you should answer "Yes, do it now." to avoid this error.
    

Re: Ikemen Plus

 December 13, 2017, 11:24:12 am View in topic context
avatar  Posted by Teralon  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

As mentioned before his boss characters are not fully compatibile with the engine though.
I fixed the stages of Cerberus, Crocomire, Ovnunu, Phalanx and Ryukotsuki!

You can read the following line in common.ssz (line 390):

if(`stg.boundhigh > 0) `boundH += (float)`stg.boundhigh * `stg.localscl;

This defines the case if "boundhigh" is higher than zero, but there is no case defined if "boundhigh" is lower than zero!

After I noticed that, I added the following line above 390:

if(`stg.boundhigh < 0) `boundH += (float)`stg.boundhigh / `stg.localscl;

When you lower the value of "boundhigh" in the .def-data of the stages after adding this line, they are fully compatible.
    

Re: Ikemen Plus

 December 11, 2017, 10:54:25 am View in topic context
avatar  Posted by Teralon  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

What I can add to the code is reading from stage file to automatically set correct zoom level if zoomout and zoomin are set in stage’s DEF file (before mugen 1.1 there wasn't such parameter available), which will overwrite default ikemen values set in options. For some reason this is not implemented by default in ikemen, so I will add this feature in the next update to improve compatibility with stages. There will be also an option to force zoom values from within select.def (from what I see this parameter doesn't work yet).
:mthumbs:

Quote
The tested Boss-Characters are only playable with their respective stages and these are much bigger than normal characters and stages, but the camera doesn't adjust itself to the extent of the stages and when you use the manual zoom feature (My used value: Max Zoom Out/In: 0.6), you can see that the graphics of the stages are incomplete.
The correct values for this boss is zoomMin=0.5, zoomMax=0.5. The problem is that even with these values there is still some incompatibility between this character and ikemen as you can see in this video (left and right side of the stage is not rendered – or maybe those walls are part of the character, not sure).
I fixed the stage of Legion by increasing the values of "boundleft" and "boundright" in the .def-data of the stage. The same method is working for the stage of Slogra, Gaibon and Beelzebub by OMEGAPSYCHO. This stage need an increase for "boundhigh" too. Some stages need a different zoom value too. (Example: Stage of Phalanx needs 0.6 instead of 0.5 in Ikemen.)

But it seems to me that these issues are solvable. The only issue, which I can't solve are partly missing stage graphics in the stages of Cerberus, Crocomire, Ovnunu, Phalanx and Ryukotsuki. The layers are probably the solution here. Legion, Slogra, Gaibon and Beelzebub are playable without issues, if you apply these little changes.

I hope that OMEGAPSYCHO himself will have a look at this issue, if time permits.
    

Re: Ikemen Plus

 December 10, 2017, 11:04:25 am View in topic context
avatar  Posted by Teralon  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

I have tested some characters of OMEGAPSYCHO and the result is simply astonishing!

Every tested character is working!

There are only two issues which need to be fixed:

The tested Boss-Characters are only playable with their respective stages and these are much bigger than normal characters and stages, but the camera doesn't adjust itself to the extent of the stages and when you use the manual zoom feature (My used value: Max Zoom Out/In: 0.6), you can see that the graphics of the stages are incomplete.

To reproduce these issues, you only need to select the Boss-Character and his respective stage as opponent in a game mode of your choice. To see how it looks properly, you can watch the demonstration videos of the Boss-Characters on OMEGAPSYCHO's YouTube Channel.

Here is the list of the tested characters:

Boss-Characters:

- Cerberus
- Crocomire
- Legion
- Ovnunu
- Phalanx
- Ryukotsuki

Normal Characters:

- Viga (MFIII)
- Liu Kang (MK1)
- Reptile (MK1)
- Shang Tsung (MK1)
- Kintaro (MK2)
- Vega (MK2)
- Motaro (MK3)
- Terry (SSF2X)
- Mudman (WH2)

Thank you for your great work, K4thos!
    

Re: Schwarzerblitz - A potential 3D MUGEN?

 August 31, 2017, 11:41:24 pm View in topic context
avatar  Posted by Teralon  in Schwarzerblitz - A potential 3D MUGEN? (Started by Teralon March 27, 2017, 07:31:42 am
 Board: Project EF-12

The developer of Schwarzerblitz published a modification guide for this engine!

In my humble opinion it is a very helpful guide, which is well-written and very detailed.

What do you think about this guide?
    

Schwarzerblitz - A potential 3D MUGEN?

 March 27, 2017, 07:31:42 am View in topic context
avatar  Posted by Teralon  in Schwarzerblitz - A potential 3D MUGEN? (Started by Teralon March 27, 2017, 07:31:42 am
 Board: Project EF-12

A question for the technical sophisticated users and contributors:

Could Schwarzerblitz, which is free and modifiable, be a potential contender for a customizable and user-friendly 3D MUGEN in the future?

It is written in C++ and using a custom version of the Irrlicht Engine.
    

Re: NOV/23/2016 OMEGAPSYCHO's 15TH anniversary Project (THE POWERPUFF GIRLS)

 November 23, 2016, 06:45:19 pm View in topic context
avatar  Posted by Teralon  in NOV/23/2016 OMEGAPSYCHO's 15TH anniversary Project (THE POWERPUFF GIRLS) (Started by OMEGAPSYCHO June 12, 2015, 11:55:46 pm
 Board: Projects

LAST UPDATE: SKIP TO 04:38 for see the BUTTERCUP DEMO VIDEO
Current development NOV-23-2016
 :bison:

Thank you for your fantastic work! Your uniquely detailed characters are simply magnificent! :thumbsup:

It is a nice surprise to hear the voice of the MUGEN-BOSS himself in the video for the first time. :operator:

I wish you all the very best for the next 15 years in MUGEN. :hyo:
    

Re: The "honor code" of the mugen scene . Nobody cares anymore?

 January 13, 2016, 06:57:41 am View in topic context
avatar  Posted by Teralon  in The "honor code" of the mugen scene . Nobody cares anymore? (Started by OMEGAPSYCHO January 10, 2016, 05:34:32 pm
 Board: M.U.G.E.N Discussion

First of all: I can understand your position quite good. You are creating outstanding characters and stages and some stupid kiddies are editing something and sell it as their work. Sadly, it isn't possible to protect your work, as far as I know. But I hope that this isn't too demotivating for you. Please remind that you are a well-known personality in MUGEN and because of that most people can distinguish between these kiddies and the BOSS. :cool4:

That's Correct. If the credit were a thing that worries me I would have shown my face and voice in one of my videos. "OMEGAPSYCHO" is only a "character" this is the real me:

You've seen me before?, of course not. Thats the proof that Is not about credit.

Objection, Your Honour! :stop:

What is this...? :deal2:

I don't like take photos of my self; I prefer to remain anonymous but I guess show my driver's license photo will not hurt anybody, so, this is me:
  ;P

And here is even more! :yaoming:

you sure do look like an PSYCHO that will bring the OMEGA :uhoh:


:P

Spoiler, click to toggle visibilty
Reeeaaaallyyy..?
How about this!!!...
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

:wugoi:

Okay, back to the topic:

1.- I am not giving up. I'll still to do the same good job that I think I do.

It's very nice to hear that. :mthumbs:

2.- I don't think that taking sprites, sounds and even code is "steal" unless you get financial compensation for that. I think mugen is about to do what the original authors of these works will never give us, is for cover a necessity if you wish to see it in a way, but the work and care put into this IS REAL, there are no morals police; if you think you can ignore your own values ​​and think that nothing happened, fine, but life will pass you the bills. We are already talking about personal values ​​here, I think it's important say this for those who think that is usless a topic like this (P.D. for Titiln). At the end of the road, be successful in whatever you do involves episodes like these and be unable to seeing coming and can't be capable to handle it, turns you in al loser. (I have learned that).

I am right there with you.

3.- I've noticed that my work is not as undervalued as I thought, I will try to not forget what it says my signature again. (Thanks Sin).

Don't forget that there is a user in this forum, who dedicated every post to you. :yuno:
    

Re: OCT/18/2015 JOHNNY CAGE from MK2 RELEASED

 October 25, 2015, 01:17:57 pm View in topic context
avatar  Posted by Teralon  in NOV/08/2015 KINTARO from MK2 RELEASED (100% REMAKE) (Started by OMEGAPSYCHO November 03, 2013, 10:00:09 am
 Board: Your Releases, 1.0+

    

Re: OCT/18/2015 JOHNNY CAGE from MK2 RELEASED

 October 23, 2015, 07:26:09 pm View in topic context
avatar  Posted by Teralon  in NOV/08/2015 KINTARO from MK2 RELEASED (100% REMAKE) (Started by OMEGAPSYCHO November 03, 2013, 10:00:09 am
 Board: Your Releases, 1.0+

I just noticed a curiosity with MK1 Liu Kang. :computer:

He is named "Liu-Kang", but in the original game, his name isn't hyphenated. :stop:

I counter-checked it with Revision 2.0 and Revision 5.0. :book2:

By the way: You are doing a great job with the Mortal Kombat Characters. Keep up your great work! :tipshat:

PS: Could you maybe give a hint, when Somulo will make his comeback in MUGEN? :smug:
    

Re: NEW!!! Demon's Crest BOSS-Char by OMEGAPSYCHO (OVNUNU)

 October 25, 2013, 02:28:49 pm View in topic context
avatar  Posted by Teralon  in NEW!!! Demon's Crest BOSS-Char by OMEGAPSYCHO (OVNUNU) (Started by OMEGAPSYCHO October 25, 2013, 06:27:18 am
 Board: Your Releases, 1.0+

Another masterpiece from Demon's Crest!  :2thumbsup:
Thank you for Ovnunu, who seems to be a lot more difficult than in the original.
In my opinion, that is very good, because the original Ovnunu was a bit too weak.  ;)
Thank you for sharing your work! :)
    

Re: Re-Release "INFINITY PHALANX" From Demon's Crest by OMEGAPSYCHO Mugen 1.1

 September 26, 2013, 02:25:23 pm View in topic context
avatar  Posted by Teralon  in Re-Release "INFINITY PHALANX" From Demon's Crest by OMEGAPSYCHO Mugen 1.1  (Started by OMEGAPSYCHO September 26, 2013, 02:40:30 am
 Board: Your Releases, 1.0+

Simply great!

After the long time without new creations, my favorite boss is re-released! :yippi:

Especially I was happy as I looked in the WIP-category of your website.

2 new Demon's Crest / Demon's Blazon bosses!!  :rolleyes5:  :2thumbsup:

Arma in his last fight with the crest of time as a character would be simply incredible.  ;D ;)

Moreover Super Metroid bosses and new Castlevania bosses. Thank you!!!  :thumbsup:
    

Re: Re-Release "PUPPY LOVE" Mini Game by OMEGAPSYCHO Mugen 1.1

 July 28, 2013, 03:12:53 pm View in topic context
avatar  Posted by Teralon  in Re-Release "PUPPY LOVE" Mini Game by OMEGAPSYCHO Mugen 1.1  (Started by OMEGAPSYCHO July 28, 2013, 04:18:24 am
 Board: Your Releases, 1.0+

Finally a new creation !  :beamgoi:

Bonus Games like " Puppy Love " aren't my taste, but even so it's looking very good.

I will wait for your Demon's Crest & Mortal Kombat Bosses.  ;)
    

Re: RYUKOTSUKI from CASTLEVANIA HD Re-Release by OMEGAPSYCHO for Mugen 1.1

 July 07, 2013, 01:17:52 pm View in topic context
avatar  Posted by Teralon  in RYUKOTSUKI from CASTLEVANIA HD Re-Release by OMEGAPSYCHO for Mugen 1.1 (Started by OMEGAPSYCHO July 05, 2013, 01:04:19 pm
 Board: Your Releases, 1.0+

Ryukotsuki is in my opinion, the most creative boss of your new works.

A very challenging fight against seven bosses, who have very different fighting styles and relatively much life.

The details like the life potions and the effects are good integrated as always.

Thumbs up for this boss !  :2thumbsup:
    

Re: Re-Release 1.1 SLOGRA, GAIBON & BEELZEBUB from Castlevania SOTN by OMEGAPSYCHO

 June 25, 2013, 12:01:26 am View in topic context

The Castlevania Bosses are simply great, especially this one.   :)
The (custom) platforms are really useless but, like you said, it's funny to use them. ;D

You was the reason for my interests in MUGEN because of the Demon's Crest Bosses.  :)
( I am a great fan of the Ghouls n' Ghosts / Demon's Crest - Series and was impressed
of your really good work. )

All I would say is: Thank you and keep up your good work ! You are the king of Mugen-Bosses.  :crown:

I appreciate your comments, I read each and every one. Thank you very much.  :blush:

Do you read your personal messages (PN) and/or E-Mails too, or am I in the spam category ? ;D