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Color Separated Database

Started by Σaxβeta, June 29, 2013, 04:56:31 PM

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Σaxβeta

Ok, since I couldn't find one anywhere I am starting this so people can actually SEE what is already done and available out there.

I will post an example post so others can follow and add to this...

Spoiler: SNK Ash Crimson by Chazzanova (click to show)

Spoiler: CVS M.Bison / CPS-2 Dr. Doom, Felicia, & Guy by davismaximus (click to show)

Spoiler: CVS Chun-Li, Joe, Ken, Kim, Kyo, Vice, Ryo & Rolento / CPS-2 Guile by Jmorphman (uncropped sprites with axis) (click to show)

Spoiler: Kung Fu Man / CPS-2 Strider Hiryu, Psylocke & Wolverine / CVS Maki and Yamazaki by Moon Girard and others (click to show)

Spoiler:  CVS Iori, Mai, Haohmaru, Yoko, Rugal, God(Ultimate) Rugal, Dudley, Rock, Yun, Yang, & Hibiki / CPS-2 Sagat, Balrog (Boxer), M. Bison (Dictator), Juli, Dhalsim, Thanos, Hayoto, & Spiderman / CFJ Demitri by Froz (uncropped sprites with axis) (click to show)

Spoiler: SNK Blue Mary by Goodaldo & JTP (click to show)

Spoiler: CVS Rose (with FeLo_Llop), King, Eagle, Genjuro & Kula / CPS-2 Psylocke by Drex (click to show)

Spoiler: CVS Rose by FeLo_Llop (click to show)

Spoiler: CVS Yuri and Terry / CPS-2 Cyclops / Santatarus by JTP (click to show)

Spoiler: CPS-2 Gen, Fei Long, Adon, DeeJay, Sodom, and Birdie/ CVS Ryu and Retsu by varo-hades (click to show)

Spoiler: SNK 99' Athena and Yuri by Niitris (click to show)

Spoiler: CVS Robert by DGO (click to show)

Spoiler: CVS Sean, Takuma, and Mr. Karate / CPS-2 Juggernaut by Victorys (click to show)

Spoiler: ROTD Lynn by SageHarpuiaJDJ (click to show)
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

FeLo_Llop

I will post my C.Viper once finished. By the way, Rose's sheet is finished and colour separated.

http://mugenguild.com/forum/topics/-rose-final-148280.0.html
OR
http://www.mediafire.com/download/daucj15mtvyw25z/ROSE+-+Indexed+PCX.rar

Example of the colour separation + chart:



[ Rose/ C.Viper/ Mars People/ Ash Crimson / Ivan Ooze ]: Finished
[ Shiki / Mature ] W.i.P.
[ ?? / ?? ]: Possible W.i.P.

Σaxβeta

YES! :2thumbsup: Keep them coming you fancy dandys. :P
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Formerly Hoshi

If this thread can get a bit more organized, it might fit be able to be added into the spriter's resources thread.  I'd advise updating the first post with new packs that people post with spoilered previews/links to make things simpler.
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.

Moon Girard



Kung Fu Man, Strider Hiryu, Maki, Psylocke and Wolverine by Girard (Goodaldo, Froz, Davismaximus as well in for Wolverine Atp323 as well for KFM & Psylocke) Link

Psylocke isn't up yet but she will be in the next day or so.

Bastard Mami

this is a great idea; I might contribute mine later, as some of those can be colour separated into full nudity, so I am not sure if they are fitting for the topic.

Jmorphman


DivineWolf

#7
My Sagat, Yuka, Mai, KFM, Jill, Skullomania, and(upcoming)Psylocke are all CS'd. One can get them all at TrinityMugen in my respective folder. Credit for said CS for each char goes as follows...

Sagat = Froz
Mai = Froz
Yuka = XCB/Big Eli King
KFM = Girard+ATP
Jill = Mr. Infinite
Skullomania = Sean Altly
Psylocke = Girard+ATP

TrinitroRoy

Seraph Ares is currently ripping sprites and voices from BlazBlue Continuum Shift Extend. And the sprites are already color-seperated:
http://mugenguild.com/forum/topics/blazblue-complete-resource-thread-151363.0.html
===My discord servers===
Unlimited Force HQ: https://discord.gg/hnyK7JZ
Mega Man Megamix Engine Help Server: https://discord.gg/Wjm9GYU

Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
Quote from: bitter nothings on April 30, 2010, 09:35:51 PM
you are all small and can't grow manly sideburns

Σaxβeta

Excellent work fellas! It is most appreciated! :2thumbsup:

I will be updating/organizing the first post real soon with everything so far as per Hoshi's recommendation.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Duos.act

Quote from: Trinitronity on June 30, 2013, 06:55:20 PM
Seraph Ares is currently ripping sprites and voices from BlazBlue Continuum Shift Extend. And the sprites are already color-seperated:
http://mugenguild.com/forum/topics/blazblue-complete-resource-thread-151363.0.html

The color separation isn't his work, it's actually part of the sprites.  He just changed the palette so that it would be all separated by default.

Σaxβeta

#11
First post updated. ...I need to know if you guys are down with this format. Feedback please.  :yes:

@maximilianjenus ...whatever is color separated, nudity or not, this is the place to keep record of it. ;)

@DivineWolf ....Can I kindly ask you to post the sprites of the characters like others have posted? KFM and Psylocke by Girard are up already and linked. Would I be asking too much if you posted an image of the rest you mentioned? ...and thanks!  ;)
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Jmorphman

Quote from: MaxBeta on July 08, 2013, 05:29:09 PM
First post updated. ...I need to know if you guys are down with this format. Feedback please.  :yes:
Guile should be "SFZA/MvC2/CvS Guile", I think, since he has sprites from all three of those games. Although attaching the CvS label might be a bit confusing cause people might expect an actual CvS Guile, but I think the image in the spoiler will clear that up.

Σaxβeta


^ I thought about this as well earlier....I should've gone with "CPS2 Guile" right off the bat, even though CVS and MVC2 aren't CPS2 games, the extended sprites from these games included in your Guile are still predominant of his CPS2 look.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Jmorphman

Quote from: MaxBeta on July 10, 2013, 05:40:32 PM
^ I thought about this as well earlier....I should've gone with "CPS2 Guile" right off the bat, even though CVS and MVC2 aren't CPS2 games, the extended sprites from these games included in your Guile are still predominant of his CPS2 look.
But, but, those Guile sprites never even appeared in a CPS2 game!!!

Spoiler (click to show)

probably the best name though

Duos.act


Sheng Long

CPS2 games include SFII, SFA 1 - 3, MvC1, These sprites were fat. Later games like CvS2 (and MvC2 maybe?) I guess they had to make them skinnier for whatever reason. I thought they had just rescaled them in game. However, trying to resize the new sprites back to the CPS2 look, they looked rather stretched.

"You must defeat my flaming
dragon punch to stand a chance."

Σaxβeta

#17
I have to say I agree somewhat with what you've stated N-Mario...but to my understanding CvS2 and MvC2 sprites that are expanded from their original CPS2 look were indeed scaled in those two games.

Its all a Native Aspect Ratio issue....CPS2 games and even Naomi console games both were built with 16:9 HD resolutions in mind and had a Widescreen Native Aspect Ratio...that explains the "fat" sprites. However all these games were played throughout the years mostly in 4:3 Aspect Monitors which is what arcade cabinets and home consoles normally had then.

Here's what Dreamcast MvC2 looks like when forced to 768 x 448
(which you could say is basically a hires ratio or double the size of CPS2's ratio 384 x 224)



...In any case I'm gonna go with MC Double's suggestion and call these type of sprites Capcom sprites, because it serves a more generalized spectrum.

Thanks MC Double. ;)
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja

Bastard Mami

not exactly, you got most of the bases right but one little detail changes the meaning of what you said.

capcom's arcade monitors were wider, pixel ratio wise, but their physical size/proportion still made them 4:3, so the characters did not look fat, instead they looked more like a double res sprite width wise.

Σaxβeta

^ yes, because of the nature of the monitors in these arcades, the widescreen 16:9 ratio sprites would appear to be "elongated" when fit in standard fullscreen 4:3 ratio. I didn't directly write it but the information I posted certainly implied it. Thanks for clarifying it.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja