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Neocargalpha's Sprites (Read 13299 times)

Started by Neocargalpha, April 08, 2014, 04:10:49 am
Neocargalpha's Sprites
#1  April 08, 2014, 04:10:49 am
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Hey guys I'm back (I never go lol) , I post Here my original sprites   I hope you like  :sugoi:

Moar Updates

 



















Commisioned




Re: Neocargalpha's Sprites
#2  April 08, 2014, 11:21:25 am
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For the users who don't know him, here is the old topic: http://mugenguild.com/forum/topics/neocargalphas-sprites-and-more--142110.0.html

The reason no one replied to you in that topic was because the posts were merged, so when you want to bump your topic with some sprites remember to uncheck the option "When possible, merge this post with your last one" below the text box. That option can be used for avoiding double/triple posts in a row.
Re: Neocargalpha's Sprites
#3  April 08, 2014, 02:52:28 pm
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Damn, your sprites are pretty good. I like how well animated they are and how much definition they have.

Shit
Re: Neocargalpha's Sprites
#4  April 08, 2014, 04:25:52 pm
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Re: Neocargalpha's Sprites
#5  April 10, 2014, 11:03:54 pm
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  [Wow intensifies]
Re: Neocargalpha's Sprites
#6  April 14, 2014, 11:02:33 pm
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Some experimentes of  modular animation (I need to take a closer look to the rumble fish or how are done all the individual parts)

 


sprite set I made for this
Spoiler, click to toggle visibilty
Re: Neocargalpha's Sprites
#7  April 15, 2014, 09:14:21 am
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Cool!!
Can you explain your method of animation?
Program etc...
Re: Neocargalpha's Sprites
#8  April 15, 2014, 12:42:43 pm
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Nice, your actually really good. Looking forward to more, and about the modular animation. I rather like the ones with each frame drawn separately better but, the modular one is more smooth

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Neocargalpha's Sprites
#9  April 15, 2014, 05:11:00 pm
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Cool!!
Can you explain your method of animation?
Program etc...

In my signature I have a tutorial of them (the last update is in spanish, I need translate that to english)

the modular animation is experimental, so I need more research to do for get better work


Nice, your actually really good. Looking forward to more, and about the modular animation. I rather like the ones with each frame drawn separately better but, the modular one is more smooth

thanks, I want combine both and get a better animation so this is my first try on modular animation, I notice some interesting things, so I only work more in this and get better way for do sprites :D 

Re: Neocargalpha's Sprites
#10  April 16, 2014, 08:14:42 am
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The Conclusions:  this can be a very interensting form of animate and can get the work quickly, but unfortunally this don't work proper for spriting, make a LOT of lost pixels and antialising, so is a huge problem, but can work as reference in some ways, maybe if get programmed the single pieces for a game (like rumble fish) can work proper, so for now, I'm done with modular animation. keep pending for another works ;)



Re: Neocargalpha's Sprites
#11  April 22, 2014, 07:53:45 am
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Character from a comic project 




alternate




I should do it in mah free times, so this is the start ;)
Re: Neocargalpha's Sprites
#12  April 22, 2014, 08:44:32 am
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I miss doing sprites.

You've got a nice sprite there.
Re: Neocargalpha's Sprites
#13  April 26, 2014, 07:40:51 pm
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hey hey , these are some nice looking sprites dude
also the modular animation mmm it goes better with big bosses (mostly the robotic looking ones) , keep it up man ^^
Re: Neocargalpha's Sprites
#14  April 27, 2014, 03:33:08 am
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Attack of Abel's







Was a HUGE work with the fucking separation colors, but I think can do interesting things, sorry I miss some details of abel, but I'm lazy now

look at this, WAT
Spoiler, click to toggle visibilty


hey hey , these are some nice looking sprites dude
also the modular animation mmm it goes better with big bosses (mostly the robotic looking ones) , keep it up man ^^

Thanks a lot, yeah modular animation can work fine, but if I need fix a LOT of lost pixels this method become pointless for me ( time is pure gold)


I miss doing sprites.

You've got a nice sprite there.

thanks I'll gonna update this more often :)
Re: Neocargalpha's Sprites
#15  April 27, 2014, 12:28:44 pm
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Not bad at all, good job!
Re: Neocargalpha's Sprites
#16  June 04, 2014, 02:53:09 am
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quick update after like 100000 years ago  (I need more free time, lol)

Re: Neocargalpha's Sprites
#17  June 07, 2014, 09:16:59 am
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Second version, same generic character




So I tried some LR pixel art but I think I failed, suggestions?

but please I don't wanna do a thing pixel by pixel, only for details or corrections.
Re: Neocargalpha's Sprites
#18  June 07, 2014, 09:47:17 am
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Re: Neocargalpha's Sprites
#19  June 07, 2014, 10:46:13 am
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The second version is better.

(I suppose mAdLaX quoted the post when there was only one sprite).
Re: Neocargalpha's Sprites
#20  June 07, 2014, 11:15:16 pm
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The second version is better.

(I suppose mAdLaX quoted the post when there was only one sprite).

thanks, I'm trying many ways to done this, the last one was inspired on the Diepod's method, Is very effective!