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DarkWolf13's MvC2 S.B.P (Spiral w/ AI Released) (Read 663795 times)

Started by DarkWolf13, June 11, 2015, 06:38:46 pm
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Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#261  October 06, 2015, 05:28:46 pm
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okay so, i will start doing some custom characters outside of mahvel or capcom now despite what i said about me not doing anything like that, i just watched some jojo and played some xenoverse so im in the mood for those 2, i want you guys to help me out

JoJo or DBZ? which one of the two franchises would you wanna see converted first?

I voted Jojo.
No breaks! No breaks!

lui

Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#262  October 07, 2015, 12:10:56 pm
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A couple small things I noticed in C.Viper

- Her falling from straight vertical jump frame is not animated.  As she is falling it looks weird because it's only one frame.
- Her fire kick can not be chained in air, intentional?
- A couple of sprites look misaligned in her forward walk.

i'll fix the fire kick, it was intentional, but then i realized this kinda limited her moveset so yeah i'll change that.

the sprite issues are again, due to Shin Mako not even using all of the sprites Felo drew in his .SFF, I had to work with what I can.

lui

Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#263  October 07, 2015, 03:21:28 pm
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hehe

expect to see more marvel characters this time around
Last Edit: October 07, 2015, 03:26:05 pm by walruslui
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#264  October 07, 2015, 07:25:29 pm
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With the idea of creating characters MVC2 why not create a game Screenpack with the title: Ultimate Marvel VS. Capcom 2: Mugen Edition. Recalling that is my idea, because I do not know to create a Screenpack perfectly, but I can create logos.

Quote

An idea until very acceptable! Based on Ultimate Marvel VS. Capcom 3 and also in Ultimate Mortal Kombat 3
(Games that won extent, with amis characters, music, extras and scenarios), why not a UMVC2 - Mugen Edition?

They are to their criteria and Tips !!!
; D !!!!
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#265  October 07, 2015, 07:32:25 pm
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Can you please stop?
This is a generic forum signature.

lui

Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#266  October 08, 2015, 11:46:20 am
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okay dude, look, i know you're trying to help, but look, we ALREADY have a screenpack to use and i've said that SO MANY TIMES. why can't you atleast try to see what else we post on the other pages instead of just "suggesting" stuff that we've already done? c'mon ferndando, you gotta atleast TRY to stay patient. I appreciate the thought, but cmon man, you've been told this so many times.
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#267  October 08, 2015, 05:49:33 pm
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I don't know why but when I was playing your characters I noticed:

Akuma can't cancel his tastu into his aerial hyper
pretty much every character can't use they're normals to combo into hypers

do you guys test these characters before release? I noticed y'all seem to release each character pretty quickly
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#268  October 08, 2015, 06:31:17 pm
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i don't know about you bruh, but the chars can cancel into their hypers just fine on my end.
I'm going to let god handle you people ✞
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#269  October 08, 2015, 06:59:37 pm
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i don't know about you bruh, but the chars can cancel into their hypers just fine on my end.

try akuma's tastu and cancel it into a hyper, it doesn't work. I mean if you want I can stream it and show you what's up.

Just to show that I'm not a scrub or anything:
Spoiler, click to toggle visibilty

Catch me on stream in 5: http://www.twitch.tv/reagah
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#270  October 08, 2015, 07:08:48 pm
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alright but i want you to honestly try testing his guile and ryu.
edit: im watching your stream, you don't have to wait, can't comment on twitch, don't have an account yet.
I'm going to let god handle you people ✞
Last Edit: October 08, 2015, 07:15:51 pm by Gennos
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#271  October 08, 2015, 08:11:52 pm
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OK if you're still here you might of heard me say I'll make an online version. It's pretty much done for testing and stuff. If you want we could test it together
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#272  October 08, 2015, 08:19:29 pm
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i watched your stream. ryu's combos worked, so is akuma, so it's probably as you said an ikemen delay.
but you did find out some pretty weird glitches with spiderman and infinites with BB hood.
so Darkwolf you may want watch his latest broadcast to fix those.
I'm going to let god handle you people ✞
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#273  October 08, 2015, 08:47:41 pm
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i watched your stream. ryu's combos worked, so is akuma, so it's probably as you said an ikemen delay.
but you did find out some pretty weird glitches with spiderman and infinites with BB hood.
so Darkwolf you may want watch his latest broadcast to fix those.

Nah ryu couldn't combo his aerial normals into his hado hyper, and only grounded tastu could be comboed in to hyper with akuma
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie

lui

Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#274  October 09, 2015, 08:40:38 am
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really? it works just fine for my end, hm, i'll go check it out.

and regarding the infinites, i have no idea how those happened so you're gonna have to enlighten me gennos :P i'll try to fix it, but since im not the one who coded them i might not be able to lol

and regarding the "fast" releases, im not sure what darkwolf does, but i do send em out to a couple of testers to see if they atleast feel complete y'know, hence why michelle heart and illuminash are taking long. if you have any feedback for the characters leave em here o wise one traweezie :) we need all the help we can get!
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#275  October 09, 2015, 09:44:27 am
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Alright since y'all seem to be confused about what I mean with ryu:
Spoiler, click to toggle visibilty

combo at about :20 try to do that with him

And for the akuma one:
Spoiler, click to toggle visibilty
the last part of the combo tastu into hyper while in the air

Also for some reason you can't call assist while jumping. Not during a super jump ofc but a regular jump(just incase you got confused on what I meant ;p)

and for the infinite:
Spoiler, click to toggle visibilty

This like not even 5 mins. into my stream lol but yeah testing is very important. One thing I can say is that after the patch, this character was able to do this so it might be the patch and not the character. It's bex's B. B. Hood. Originally, you couldn't combo after cocktail but after the patch it causes some hard knockdown state(?) but sends them flying very slowly along the wall(this is a corner only infinite btw). Another thing with J. hk it's more diagonal down than shot straight(again I think this might be the patch cause the character doesn't normally do that). I think spiderman also has a infinite but it's way harder to do but once I get used to the timing you'll see a vid for that as well. Oh yeah one more thing before I end the post, you might want to make j. hp to j. hk a thing for every character(Aerial chaining) cause that's in the original game...

check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie

lui

Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#276  October 09, 2015, 09:47:26 am
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wellp, blame mouser for akuma and ryu :P we'll get to work on them when we can.

i'll inform DarkWolf about B.B. Hood and Spidey.

AH i knew there was something off about the aerial normals, i cant believe i forgot about the j.hp to j.hk, i'll go see to that for my characters.

thanks for the feedback!
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#277  October 09, 2015, 09:58:04 am
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Np I test for Capcom universe as well so if you guys need the help I'll be glad to assist you. Btw this conversion project is sick keep up the good work can't wait to try out the other characters
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie

lui

Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#278  October 09, 2015, 10:03:55 am
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yeah i know about you lol, im still onboard for spriting chris for that project, its just going really slow atm so i can help out darkwolf with this project.

thanks for the kind words man, we'll be sure to keep on improving.
Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#279  October 09, 2015, 10:48:06 am
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welp here it is:
check out my channel for Ikemen games and other stuff:
http://www.youtube.com/user/traweezie

lui

Re: DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)
#280  October 09, 2015, 10:51:32 am
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hmmm..intresting. that looks hard to pull off, i'll see if i can replicate it. i'm not sure if this is a result of ferchogtx's original webball coding or if it's due to mouser's code, but i'll be sure to let DarkWolf know

what are the commands you use to start it?