;----------------------------------------------------

[State -3]

type = VarSet

trigger1 = RoundState != 2

trigger2 = Var(59)

trigger2 = !ctrl

var(45) = 0

ignorehitpause = 1

[State -3]

type = VarSet

triggerall = var(52) = [5,6]

triggerall = var(43) != 1

triggerall = EnemyNear(Var(58)),alive

triggerall = (EnemyNear(Var(58)),MoveType != A && GameTime%2 = 0)

triggerall = statetype != A

triggerall = RoundState = 2

triggerall = P2BodyDist X = [80,420]

triggerall = (GameTime%100) = (1+random%2) || (22+random%2) || (43+random%2) || (64+random%2) || (85+random%2)

trigger1 = 1

var(45) = 14001

ignorehitpause = 1

[State -3]

type = VarSet

triggerall = var(52) = [5,6]

triggerall = var(43) != 1

triggerall = EnemyNear(Var(58)),alive

triggerall = statetype != A

triggerall = RoundState = 2

triggerall = P2BodyDist X = [-5,200]

triggerall = (GameTime%100) = (4+random%2) || (25+random%2) || (46+random%2) || (67+random%2) || (88+random%2)

trigger1 = 1

var(45) = 6502

ignorehitpause = 1

[State -3]

type = VarSet

triggerall = var(52) = 5

triggerall = var(43) != 1

triggerall = EnemyNear(Var(58)),alive

triggerall = statetype != A

triggerall = RoundState = 2

triggerall = P2BodyDist X = [-5,100]

triggerall = (GameTime%100) = (7+random%2) || (28+random%2) || (49+random%2) || (70+random%2) || (91+random%2)

trigger1 = 1

var(45) = 12012

ignorehitpause = 1

[State -3]

type = VarSet

triggerall = var(52) = [5,6]

triggerall = var(43) != 1

triggerall = EnemyNear(Var(58)),alive

triggerall = statetype != A

triggerall = RoundState = 2

triggerall = (GameTime%100) = (10+random%2) || (31+random%2) || (52+random%2) || (73+random%2) || (94+random%2)

trigger1 = 1

var(45) = 12034

ignorehitpause = 1

[State -3]

type = VarSet

triggerall = var(52) = [5,6]

triggerall = var(43) != 1

triggerall = EnemyNear(Var(58)),alive

triggerall = statetype != A

triggerall = RoundState = 2

triggerall = life <= 700

triggerall = (GameTime%100) = (13+random%2) || (34+random%2) || (55+random%2) || (76+random%2) || (97+random%2)

trigger1 = 1

var(45) = 7000

ignorehitpause = 1

[State -3]

type = VarSet

triggerall = var(52) = 5

triggerall = var(43) = 2

triggerall = EnemyNear(Var(58)),alive

triggerall = statetype != A

triggerall = RoundState = 2

triggerall = life <= 700

triggerall = (GameTime%100) = (16+random%2) || (37+random%2) || (58+random%2) || (79+random%2) || (100)

trigger1 = 1

var(45) = 13032

ignorehitpause = 1

[State -3]

type = VarSet

triggerall = var(52) = 5

triggerall = var(43) != 1

triggerall = EnemyNear(Var(58)),alive

triggerall = statetype != A

triggerall = RoundState = 2

triggerall = P2BodyDist X = [100,500]

triggerall = P2BodyDist X = [-100,-500]

triggerall = (GameTime%100) = (19+random%2) || (40+random%2) || (61+random%2) || (82+random%2)

trigger1 = 1

var(45) = 13009

ignorehitpause = 1

;----------------------------------------------------

[State -3]

Type = ChangeState

Value = var(45)

Triggerall = Var(59)

Triggerall = EnemyNear(Var(58)),alive

Triggerall = statetype != A

Triggerall = RoundState = 2

Triggerall = stateno != 14005

Trigger1 = ctrl