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Died parsing in Divine Sagat with Dampir patch. (Read 2353 times)

Started by Momotaro, February 02, 2025, 10:58:00 pm
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Died parsing in Divine Sagat with Dampir patch.
#1  February 02, 2025, 10:58:00 pm
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I tried to use Dampir sff patched version of DW Sagat.
Seems like there is a problem in his files.
(Power charge state, ending input detect)

I had some error message.
So I tried to replace the part of code with one taken from DW Mai.

I still have similar error message.

How to fix it ?
This is on Mugen 1.1.

Code:
Library error message: Died parsing !AILevel && (command != "hold_b" || command != "hold_y")

Error detected.

Trigger not valid for mugenversion of character: AILevel
Error parsing trigger2, 1
Error parsing [State 730, End]
Error in [StateDef 730]
Error in Coding\System.cns:966
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/191919191919\divinesagat\divinesagat.def
Error loading p1

Clipboard tail:
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
  Loading BG...OK
Stage loaded OK
  Allocating helpers...OK
Match RNG seed: 863882057
Reset persist vars team 0
Reset persist vars team 1
Loading character chars/191919191919\divinesagat\divinesagat.def...
  Loading info...Info: Sagat loading in pre-1.0 compatible mode
OK
  Loading cmd command set DivineSagat.cmd...OK
  Loading cns Coding\System.cns...Freeing player RC Sagat...CMD...CNS...SFF...AIR...SND...Misc...OK
Character divinesagat.def failed to load

just if it can help.
The orig code grom Sagat in quote.
And updated code taken from Mai.

None of them works.
They have similar message.

The crash log message is from updated code from Mai.

Code:
;[State 730, End]
;type = ChangeState
;trigger1 = Power >= const(data.power) || Power >= PowerMax || RoundState != 2
;trigger2 = (command != "hold_b" || command != "hold_y")&& AIlevel =0|| (p2statetype!=L&&!enemy,hitfall||time%((random%120)+20)=0) && AIlevel >0
;value = 731

;FIX
[State 730, End]
type = ChangeState
trigger1 = Power >= const(data.power) || Power >= PowerMax || RoundState != 2
trigger2 = !AILevel && (command != "hold_b" || command != "hold_y")
trigger3 = AILevel && (InGuardDist || P2BodyDist x <= 120)
value = 731
ctrl = 1
;FIX

------------

EDIT
Fixed.
I have no idea what was the problem.
I think Dampir Kind of messed up the patching he did (at least for 1.1 compatibility)

So I just patched it by myself using the actual orig. version of DW Sagat.
No more crash.
Last Edit: February 02, 2025, 11:12:16 pm by Momotaro
Re: Died parsing in Divine Sagat with Dampir patch.
#2  February 03, 2025, 01:08:01 am
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I know that you already solved your issue, but just to be informative:
The log is reporting that the AIlevel trigger isn't supported in the mugen version described in the def file, since AIlevel was introduced in Mugen 1.0.
Check the def file (in this case, the patch one) to see what version of mugen is being described there.
Re: Died parsing in Divine Sagat with Dampir patch.
#3  February 03, 2025, 06:39:50 pm
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I know that you already solved your issue, but just to be informative:
The log is reporting that the AIlevel trigger isn't supported in the mugen version described in the def file, since AIlevel was introduced in Mugen 1.0.
Check the def file (in this case, the patch one) to see what version of mugen is being described there.

Yes, the character is usually compatible with almost anything.

But the patch def file displays that.
It may be the problem.

; Player information
[Info]
name ="Sagat"
displayname ="Sagat"
versiondate =6,12,2012
mugenversion =06,14,2003
author ="DivineWolf"
pal.defaults =4,5,6,1,2,3,10,11,12,7,8,9
Re: Died parsing in Divine Sagat with Dampir patch.
#4  February 03, 2025, 09:57:17 pm
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Yeah, probably just changing mugenversion to 1.0 should fix that.
Re: Died parsing in Divine Sagat with Dampir patch.
#5  February 04, 2025, 01:15:19 pm
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