Hello.
I´m testing CVS2 Alex but there is no intro for him on the second round on turns mode, here:
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty
Here you have the codes that are releated to his intro:
;---------------------------------------------------------------------------
; Intro decider
[Statedef 190]
type = S
ctrl = 0
anim = 190
velset = 0,0
; CODE BY "REJY2505"
;===============================================;
;======; MUSIC BEFORE BATTLE / FIRST CODE ;=====;
;===============================================;
[State 200, SND]
type=playsnd
triggerall = RoundNo = 1
trigger1 = !time
value = F8001,1
channel = 22
;===============================================;
[State 190, ChangeState]
type = ChangeState
trigger1 = !Time
value = 191+(random%2)
;---------------------------------------------------------------------------
; Intro 1
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0
[State 190, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = Anim
[State 190, 1] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 190, 4] ;Change to stand state
type = ChangeState
trigger1 = AnimTime = 0
value = 0
;---------------------------------------------------------------------------
; Intro 2
[Statedef 192]
type = S
ctrl = 0
anim = 191
velset = 0,0
[State 192, Shirt]
type = Helper
triggerall = !NumHelper(1920)
trigger1 = Time = 0
helpertype = normal
name = "shirt"
ID = 1920
pos = 0,0
postype = p1
facing = 1
stateno = 1920
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
[State 190, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = Anim
[State 190, 1] ;Assert this until you want "round 1, fight" to begin
type = AssertSpecial
trigger1 = 1
flag = Intro
[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElemTime(26) = 0
value = S8+Var(24),14
channel = 0
[State 0, PlaySnd]
type = PlaySnd
trigger1 = AnimElemTime(28) = 0
value = S190,0
channel = 1
[State 190, 4] ;Change to stand state
type = ChangeState
trigger1 = AnimTime = 0
value = 0
;----------------------------------------------------------------------------------
; Shirt
[Statedef 1920]
anim = 1910
sprpriority = 1
[State 1920, ChangeAnim]
type = ChangeAnim
trigger1 = RoundState = 0
value = anim
[State 1920, SprPriority]
type = SprPriority
trigger1 = AnimElemTime(38) = 0
value = -1
[State 1920, VelSet]
type = VelSet
trigger1 = AnimElemTime(38) = 0
x = -2.25
y = 2.5
[State 1920, VarSet]
type = Null
triggerall = Time = 0
trigger1 = e||(var(0) := 256)
trigger1 = e||(var(1) := 0)
[State 1920, VarAdd]
type = VarAdd
triggerall = Var(1)
trigger1 = (Time - Var(1))%2 = 0
var(0) = -32
[State 1920, Transparency]
type = Trans
trigger1 = root, Anim != 191
trigger1 = e||(var(1) := time)
trigger2 = var(1)
trans = add
alpha = var(0),256
[State 1920, DestroySelf]
type = DestroySelf
trigger1 = RoundState > 1
trigger2 = Var(0) < 32
trigger3 = Pos Y + Vel Y >= 64
;---------------------------------------------------------------------------
What do I have to change, erase or add? I hope you can help me.