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Meaning of certain code (Read 1626 times)

Started by Diek Stiekem, October 16, 2021, 03:28:49 PM
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Meaning of certain code
#1  October 16, 2021, 03:28:49 PM
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Can someone please tell me what is the meaning of the bold part?
Currently it is a helper that drags in the opponent, but it does not destroy itself when done.
The opponent still gets pulled towards p1 randomly afterwards.

Quote
;Bringer Helper
[StateDef 3001]
type = S
physics = N
moveType = A
velSet = 0,0
anim = 3003

[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0

[State 200, Hit]
type = HitDef
trigger1 = 1
attr = C,NA
damage = 0,0
guardflag = L
hitflag = MF
getpower = 0,0
givepower = 0,0
priority = 1, Hit
pausetime = 0, 0
guard.pausetime = 0, 0
sparkNo = -1
guard.sparkNo = -1
hitsound = -1
guardsound = -1
animType = Light
air.animType = Back
fall.animType = Back
ground.type = High
air.type = Low
ground.slidetime = 48
ground.hittime  = 48
guard.hittime = 48
ground.velocity = 3
guard.velocity = -1
numhits = 0

[State 0, DestroySelf]
type = DestroySelf
trigger1 = root, Var(49) = 1
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Re: Meaning of certain code
#2  October 16, 2021, 04:24:30 PM
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Impossible to know unless there's more context given for the variable.
Re: Meaning of certain code
#3  October 16, 2021, 07:19:47 PM
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Can someone please tell me what is the meaning of the trigger part?
Currently it is a helper that drags in the opponent, but it does not destroy itself when done.
Code:
[State 0, DestroySelf]
type = DestroySelf
trigger1 = root, Var(49) = 1

that roughly means that the helper self-destructs when the root player who cast it (the parent character who summoned it) has its variable 49 with a value of 1.
If you modify the trigger, many things can happen depending on the behavior of the characters with respect to that helper.
You can try a simple:
Code:
 trigger1 = 1
It means that it will self-destruct only when it does its job without any other given condition, like time, distance or any thing that variable was made for.
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Re: Meaning of certain code
#4  October 17, 2021, 06:55:01 PM
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Can someone please tell me what is the meaning of the trigger part?
Currently it is a helper that drags in the opponent, but it does not destroy itself when done.
Code:
[State 0, DestroySelf]
type = DestroySelf
trigger1 = root, Var(49) = 1

that roughly means that the helper self-destructs when the root player who cast it (the parent character who summoned it) has its variable 49 with a value of 1.
If you modify the trigger, many things can happen depending on the behavior of the characters with respect to that helper.
You can try a simple:
Code:
 trigger1 = 1
It means that it will self-destruct only when it does its job without any other given condition, like time, distance or any thing that variable was made for.

Thanks!
"Such Heroic Nonsense!"