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HitAdd (SCTRL) (Read 3882 times)

Started by Ricepigeon, October 19, 2015, 05:13:32 pm
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HitAdd (SCTRL)
#1  October 19, 2015, 05:13:32 pm
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Adds to the current combo counter.

Required parameters:

    value = add_count (int)
        add_count specifies the number of hits to add to the current combo counter.

Optional parameters:
    none
Example:
    none

Additional Notes:
This controller is mostly used during throwing or grabbing states in where Player1 has Player2 in a custom state, and the animation of the throw inflicts multiple hits, but does not actually use any HitDefs during this time. A perfect example would be Akuma's Raging Demon, where the HitAdd controller would be used during the portion of the attack where only the hitsparks are visible to gradually increase the combo counter.