As I see if someone made how he will planned his moveset around his/her characters been developing on in foreseeable future.
Spoiler: Jenny "XJ-9" Wakeman (click to see content)
Origin: My Life as a Teenage Robot
(Collab with
TheGarfster)
Jenny specializes in close-range, high-damage attacks with great combo potential. Her versatile aerial game and tools for zoning and counters allow her to adapt to various playstyles.
Command Normals:Jackhammer Stomp (
Origin: Nickelodeon All-Star Brawl series)
(
Jenny transforms her legs into a jackhammer and strikes downward repeatedly. Holding the attack button extends the move until she hits the ground. Can deal significant chip damage or pressure guarding opponents.)
Drill Kick (
Origin: Nickelodeon All-Star Brawl series)
(
Jenny turns her legs into a drill and kicks downward at an angle. Useful for combo finishers or as a mobility option for repositioning.)
Specials:Rocket Power (
Origin: Nickelodeon All-Star Brawl series)
(
She fires a single rocket that the player can control mid-flight. Input directions to curve the rocket’s trajectory. When paired with shielding, precision is improved. Great for zoning or forcing opponents to jump.)
Gliding Buzzsaw (
Origin: Nickelodeon All-Star Brawl series)
(
She propels forward while transforming into a spinning buzzsaw, hitting opponents multiple times. Effective as a combo extender or to punish missed attacks.)
Shiva Swords (
Origin: Doom With A View, season 1)
(
Jenny slashes upward with an energy sword, similar to Kirby’s "Final Cutter." Deals heavy knockback and can follow up aerial combos.)
The Selectables(
This one you choose at the beginning of each round. You have three options:
Ice Beam - Does little damage, but can set you up for a combo after freezing the opponent in place.
Flamethrower - Deals 3 to 7 hits, depending on which move strength you performed.
Cannon Ball - Goes further and deals more damage, depending on the strength you perform the move)
Chest Boxing (
Origin: Weapons Of Mass Destruction, season 3)
(
Jenny deploys a pair of mechanical boxing gloves from her chest. If hit during activation, she counters with a rapid flurry of punches.)
Not A Drill (
Origin: Turncoats, season 3)
(
Jenny drills into the ground and reappears at a chosen location. This move doubles as a dodge and repositioning tool.)
Hypers:Explosive Laser - lv. 1 (
Origin: Nickelodeon All-Star Brawl series)
(
Jenny fires three lasers that spread out. When used in the air, the lasers cover a larger area.)
Plasma Blaster - lv. 1 (
Origin: This Time With Feeling, season 1)
(
Jenny unleashes a large concentrated plasma beam.)
Rocket Launchers - lv. 1 (
Origin: Armagedroid, season 2)
(
Jenny deploys multiple rocket launchers, firing a barrage of missiles at the enemy. This was only used as a aerial version of Plasma Blaster.)
Grid Iron Glory - lv. 2 (
Origin: Grid Iron Glory, season 1)
(
Jenny dons football gear and charges the opponent in a small cinematic sequence, ending with a massive tackle.)
Sister Showdown - lv. 3, cinematic (
Inspiration for Mega Man's Final Smash for Super Smash Bros. Ultimate)
(
Jenny calls upon her XJ-sisters for a co-ordinated barrage of attacks, ending with a combined finishing beam.)
Spoiler: Zim (click to see content)
Origin: Invader Zim
(Collab with somebody407)
Specials - 9:Tools of Destruction (
Origin: Bestest Friend and Nickelodeon All-Star Brawl 2)
(
Uses two shock spears to create a field of electricity around his earth monkey by hitting multiple times. This was also done in air)
Bombs Away! (
Origin: Nickelodeon All-Star Brawl)
(
He tosses a bomb upward, and explode on contact with an opponent or when it hits the ground. This was also done in air)
Guardian Gnome (
Origin: Nickelodeon All-Star Brawl 2)
(
He places one of his robotic lawn gnomes on the stage, which slides forward a short distance before rapidly fires lasers. The gnome slides further the longer the move is charged)
Plasma Pistol(
His animation was inspired from Cable. He will take out a handgun to fire a plasma projectile from two times. If he shoots, you can press a command move to shoot again from anti-combo. This also can be done in air)
Germ Spray (
Origin: Germs)
(
He puts on his Microgoggles and sprays disinfectant on his filthy, germ-ridden opponents, causing in a dizzy animation)
Exp-slow-sion (
Origin: Walk for your Lives and Nickelodeon All-Star Brawl 2)
(
He charges up an explosive device before throwing onto the opponent to explode, or further away as it could use a trap. If he charges up his explosive device fully, it would make this extremely powerful)
Not A Drill! (
Origin: Globs of Doom)
(
He will extend his spider legs to make a drill, causing to rapidly ram onto his sworn enemy)
Gravity Force (
Origin: Super Brawl Universe)
(
He will extend his extends four spider legs from his PAK to make a shield and when the opponent hits in a shaky way, he will extend a huge laser cannon to cause his opponent trapped inside a force-field for a heavy combo. As this will repurposed as a counter attack)
GIR! - 2:Somebody Needs A Hug (
Origin: Germs)
(
He summons GIR, and he runs over to his opponent and hugs them)
Junk Food(
He summons GIR, to launch each food inside his head:Weak: Cupcake (
Origin: Walk Of Doom)
Medium: Multiple Piggies (
Origin: Bad, Bad, Rubber Piggy)
Heavy (
if requires up to 3000): Sandwich (Mortos der Soulstealer)[/i])
Hypers - 5:PAK Laser Fire - lv.1 (
Origin: Plague Of Babies)
(
He extends four spider legs from his PAK, each of which fires a large beam of energy. This also can be done in air)
Organic Sweep - lv.1 (
Origin: Nickelodeon All-Star Brawl and Battle of the Planets)
(
He uses his guidance chip to waves by summoning variety of irken ships could be seen burning a massive Irken insignia into the his earth opponent with lasers)
GIR Goes Crazy and Stuff (
Origin of the same name of the episode) - lv.2
(
Zim calls GIR, to take off his disguise and activates his duty mode. and then fires off missles and laser beams at his sworn enemy)
Mini-Moose (
Origin: Enter the Florpus and Nickelodeon All-Star Brawl 2) - lv.2, cinematic
(
He unleashes Minimoose, who harnesses the dark energy of space to blow up the Earth)
Megadoomer (
Origin of the same name of the episode) - lv.3
(
When he calls in GIR, who brings the Megadoomer combat mech on-screen and gets out of it, letting Zim get inside it instead. It will be considered to use as a mini-boss)
Spoiler: Sly Cooper (click to see content)
Origin: Sly Cooper franchise
Specials:Alarm Clock(
He will throw an alarm clock, if the opponent gets hit by this “projectile” or goes anywhere near it while it’s on the field during a small period of five seconds the opponent will be stunned in place for a small period of time, it also works against airborne opponents although only while it is still in the air after being thrown and if the opponent touches it while is also in the air)
Rage Bomb(
He tosses a bomb that causes the opponent in confusion)
Charged Voltage Attack(
A thrusting strike with an electrified cane while moving forward)
Decoy - counter(
He will go into a parry stance. If attacked physically like this, he will suddenly disappear in a puff of smoke and get replaced with a fake cardboard cut-out of himself while Sly reappears in another puff of smoke to get the jump on the opponent)
Smoke Bomb(
He will suddenly burst in a puff of smoke and disappears before reappearing in another puff of smoke on another side of the screen. The button differs where Sly will appear)
Cap Mine(
He will toss his cap onto the ground where it will lay there)
Hypers:Unstoppable Alley - lv. 1
(
Murray briefly shows up and Thunder Flops an opponent with a tumbling arm charge)
Flying Raccoon - lv. 2
(
Sly flies around on Carmelita's jetpack and drops bombs on opponents)
Recon Sly And His Targets - lv. 3
(
Bentley comes on the binocucom and helps Sly wipe out enemies by taking pictures of them. Every picture taken kills!)
Spoiler: Carmelita Fox (click to see content)
Origin: Sly Cooper franchise
Command Normals - 2:Teleport(
She will quickly poof away and appear right behind the opponent, it always places you in this spot. These final 3 moves were inspired by her power ups in the Sly 3 multiplayer minigame: Cops and Robbers)
Meteor Kick(
This aerial only will diagonal downward dive kick that can hit OTG and ground bounces)
Specials - 7:Shock Pistol(
She will fire an electricity shot from her pistol, the shot will shock the opponent, hitting 3 times if it hits)
Bullet Kick(
She will rush forward a little and do a hard hitting flying kick straight to the opponent, this move will wall bounce the opponent)
Triple Shot(
She will fire forward in 3 smaller blasts of electricity forward, these shots travel faster than the normal shock pistol blast, and they each hit only 1 time. If this move is done in air, Carmelita will aim diagonally downward, and hits OTG)
Stun Shot(
She will fire a close range blast of electricity from her pistol, an opponent hit with this move will be stunned and unable to move leaving them open for attacks. This move can be done in air, it goes forward and stuns aerial opponents as well)
Fox Roll(
She will quickly roll forward, this move has invincibility frames and has follow up attacks. L has her do a sliding kick that can hit OTG. M has her fire forward a shot from her pistol. H has her quickly roll backwards, adding additional invincibility frames)
Foxy Counter(
She readies herself, if she gets hit with a physical attack, this includes physical special attacks, she will counter with an assault of side kicks hitting 5 times, and then a final side kick that hard knockdowns)
Heatseeker(
She fires a missile from her pistol that will track the opponent and explode on contact and can OTG)
Hypers - 3:Auto-Fire - lv.1
(
She aims her shock pistol forward, then fires forward a barrage of electricity blasts, after 15 shots she fires forward one last charged shot that hits an extra 6 times and hard knockdowns)
Close Quarters Assault - lv.2
(
She begins this hyper with a downward shock pistol melee attack, she will then follow up with an uppercut to the opponent’s gut, which is followed by a spinning roundhouse kick, then she will do three consecutive side kicks, one to the opponent’s head, one to their gut, and one their legs, and last she ends the command move with a forward flying kick that wall bounces)
Mask of Dark Earth - lv.3, cinematic (
Origin: Sly 3))
(
She lets out a close range blast of electricity from her pistol, if it hits the super begins. The opponent is knocked backwards by the blast, Carmelita then walks up to the opponent and aims her shock pistol at them, when suddenly the earth begins to rumble, and out from the ground bursts the Mask of Dark Earth, it then latches itself to Carmelita’s face. She attempts to pry it off, but to no avail, her eyes turn red and she begins to increase in size. She continues to grow until she is a giant, towering over the opponent. The opponent begins to crawl backward, and just stare in awe at the giant Carmelita. She looks down at the opponent, raises her boot and brings it crashing down on the opponent, she move her boot side to side as if squishing a bug, then she picks up her boot, the opponent is seen in a crater that is shaped like her boot, and brings her boot crashing down on the opponent one last time, at this time Carmelita returns to normal size and the opponent is ground bounced)
Spoiler: Vinnie (click to see content)
Specials:- Belly Flop -
Jumps diagonally high before belly flops onto the opponent- Can't Touch This! -
Oddly using his dance techniques as a medium combo before making his 'Can't Touch This' knock-out - Toss An Doughnut -
Used his doughnut as a projectile to throw- Tantrum Pummel -
Based on Luigi's dash attack used for any Super Smash Bros. series- Ketchup Spill -
Usually based on Sub-Zero's Ground Freeze for Mortal Kombat- Vegetarian-Pistol -
Barely uses carrot as a bullet while shooting from three times- Fizz Soda -
Levels up to his power more before burping more louder at the enemy, causing to bump into a wall- Summon Andrew -
while grabbing Vinnie's opponent barely, he will kick straight into mid-air before bumps into a wall- Summon Ben -
Use an water pistol to strongly shoot water projectiles at Vinnie's enemy, within 2 timesHypers:- Spit Some Balls - lv. 1
- Cool Ride - lv. 2
- Slime To Be Ya - lv. 2
- Macho-Libre! - lv. 3
- Heavy Metal Summon - lv. 4
- Drop Bomb - lv. 5 -
shortly cinematic move will definitely make a referential for Dr. Strangelove's bomb run scene Spoiler: Tsuyu Asui (click to see content)
Origin: My Hero Academia
Command Normals - 2:Diving Kick (Down + B, Air)
(
She directly launched herself a diving kick down towards onto the wall)
Frog Wheel (F + F, Kick)
(
She spins around and hit stuns from cartwheeling)
Specials - 6:Frog Arrow(
She rapidly extends her tongue in a straight line from hitting her away)
Angled Frog Arrow(
Her move is almost functionally identical to Frog Arrow, except that it shoots at an angle. The angle of attack changes based on whether she is on the ground or in the air at time of casting. If she is on the ground, the attack will be angled upwards, and if she is in the air, it will be angled downwards)
Frog Rain(
She rapidly whips her tongue around directly in front of her, damaging and hit-stunning her opponent within range)
Frog Hop(
She either jumps straight up, does a forward flip, or a back flip, so that she connects with)
Croaking Lash(
She spins around and repeatedly whips at the opponent with her tongue)
Croaker Belly(
She spits out and tosses a random object from her stomach as a projectile)
Hypers - 5:Froggy Carnival - lv.1
(
She jabs any enemy within range before grabbing them, spinning around, and throwing them in the direction that she is facing. As well as she can also use her ability while on both ground and air)
Frog Dash - lv.1
(
She launches herself towards her opponent and slams her feet into them. She will then kick her opponent away only to pull them back in with her tongue, rapidly spin them around before smash them into the ground)
Kero Kero - lv.2, unblockable grab
(
She directly stretches her tongue at the opponent and wraps them up with it, before pulling herself towards them to hit them with a powerful kick)
Toad Twister - lv.2
(
She vanishes before her foe is tossed towards a wall. They are stopped at the last minute and pulled back towards the center of the stage before being rapidly spun around in a circle. The dizzied opponent is finally slammed into the ground and tossed away before Tsuyu drops her camoflauge and smiles)
Froppy Finisher - lv.3, cinematic
(
She does a rushing tongue lash. If she hits, then she grabs the opponent with her tongue and throws them into a puddle that appears nearby with a large splash. She dives into the puddle after them and the two are seen submerged underwater. As the foe descends below her, she whips her tongue downwards and catches the foe before pulling them closer for a few powerful kicks and then hurling them out of the water with another splash. Tsuyu leaps above them before landing a final kick that sends them back onto the stage sputtering. The opponent then falls unconscious, which finishes them off for good)
Spoiler: Jason Voorhees (click to see content)
Origin: Friday the 13th
(Possibly collab with
TheGarfster)
Jason excels at absorbing damage and punishing opponents with powerful, deliberate attacks. His Gray Health mechanic ensures he stays in the fight even under pressure, embodying his unrelenting persona.
Command NormalsHack n' Slash(
A close-range grab where Jason strikes twice with his machete. Effective against blocking opponents.)
The Slasher(
Jason grabs the opponent mid-air, stabs them twice with his machete, and finishes with a heavy slash.)
Choke Slam(
Jason grabs his opponent by the throat, lifts them off the ground, and slams them down. Great for setting up combos or pressuring.)
SpecialsMist Step(
Jason vanishes into the mist and teleports a set distance forward. Opponents close to him as he begins the move are hit with a powerful knockback.)
Machete Toss(
Jason throws his machete with precision. The projectile is slow but deals significant damage and slight knockback.)
Down And Out(
Jason slashes downward with a cleaver. If he lands while attacking, he follows up with an additional ground slash.)
Risen Strike(
Jason performs a rising cleaver strike that launches the opponent into the air. Excellent for combo setups.)
Axe Slam(
Jason raises an axe overhead and slams it down. The move has a long startup but hits hard and breaks guards.)
Freight Train(
Jason charges forward with a shoulder tackle, knocking down any opponent in his path.)
HypersSweet Dreams - lv.1
(
Jason stuffs his opponent into a sleeping bag and slams them into the ground multiple times before throwing the bag into the background wall)
Unmasked Scare - lv.1
(
Jason removes his mask, terrifying the opponent and causing them to stagger. This opens them up for follow-up attacks.)
Unstoppable Rage - lv.2
(
Jason channels his rage, damaging himself to generate Gray Health. Allies receive a small amount of Gray Health as well. While enraged, Jason moves faster, and his next attack deals amplified damage and knockback. Ends when Gray Health is depleted or after one enhanced attack.)
Final Friday - lv.3
(
Jason drags the opponent into the shadows of Camp Crystal Lake, where the screen transitions to a cinematic sequence. He emerges from the darkness and delivers a series of brutal attacks, including stabs, slams, and an iconic decapitation finisher.)