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Active Tag system (Read 440374 times)

Started by PotS, December 02, 2022, 03:54:21 pm
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Re: Active Tag system
#101  January 27, 2025, 07:27:58 pm
  • **
    • Mexico
Why does it throw me an error?







; -=====================================================-
; Configuration file for Ikemen GO
; -=====================================================-
; -------------------------------------------------------------------------------
; Common data running on characters, affecting match globally.
; Common parameters support arrays with comma-separated values.
; Multiple categories can be specified by appending a unique numeric suffix to
; their names (e.g., States0 = ..., States2 = ...).
[Common]
; Common animations using character's local sprites
Air     = data/common.air
; Common commands
Cmd     = data/common.cmd
; Common constant variables
Const   = data/common.const
; Common states (CNS or ZSS)
States  = data/functions.zss, data/action.zss, data/dizzy.zss, data/guardbreak.zss, data/score.zss, data/system.zss, data/activetag.zss, data/training.zss
; Common packs of graphic and/or sound effects called during the match by using
; a specific prefix before animation and sound numbers (like lifebar fightfx)
Fx      =
; External modules (no need to add modules placed in external/mods directory)
Modules =
; Pure Lua code executed on each frame during match
Lua     = loop()



Re: Active Tag system
#102  January 27, 2025, 08:34:24 pm
  • ******
    • Portugal
    • network.mugenguild.com/pots/
It looks like you have a recent version of Ikemen but an old version of the tag code. Try the latest version.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Active Tag system
#103  April 09, 2025, 07:35:46 pm
  • **
    • Italy
    • emilio.mari@tin.it
I have the font "%tag" enormous, how does it become smaller?
Re: Active Tag system
#104  April 09, 2025, 07:40:56 pm
  • **
    • Italy
    • emilio.mari@tin.it


I'm not sure why I keep getting these Survival Report sprites from the bonus games showing up, I had thought it was my version so I got 0.98.2, redownloaded all my characters to ensure all the previous coding in them was gone, even redownloaded the screenpack/lifebars but I still keep getting these boxes popping up, didn't see anyone else mention it on here.

Edit:
Assumed they were files from the screenpack/lifebar but can't find these in either of the sff files, so I'm not sure where they're coming from.

Edit:
I believe it was due to some files from the screenpack I was using, despite downloading it and Ikemen, as well as all the characters again, it had issues, I tested it using a updated version and it seems fine now.

How did you shrink the font "%tag", under the Lifebars?
Re: Active Tag system
#105  April 10, 2025, 12:44:54 am
    • Brazil
Just open the ZSS file with a notepad. The first few lines should be config options, so just look for the ones that change the text.