My first mugen char, so I used kung fu man as a basemove list and credits in the readmethe base sprites are from JoshR691 and I redid the arms and the head, and added more sprites I appreciate any feedback but I'm new to making chars so I'll be late with updates.https://www.mediafire.com/file/gwqgvqwfm1700n0/Lugia_C.rar/file
It's pretty good, I think the most noticeable problem is that all his attacks have infinite priority.
Macaulyn97 said, May 22, 2024, 11:28:03 pmall his attacks have infinite priority.thank you. sadly I don't know what that is
I found a relatively simple tutorial about it here, it's basically about CLSN (blue and red boxes) positions: https://web.archive.org/web/20200221013026/http://kod.trinitymugen.net/K.O.D's_Basic_CLSN_Tutorial.html
It's a misnomer, but typically refers to moves where the hitbox and hurtbox don't (or barely) overlap, making it difficult for characters to beat the attack out, especially if it has a lot of range.That tutorial incorrectly states that any red outside of blue is infinite priority and bad. Hitbox priority is a balancing measure, but how it's handled depends on the game/series/developer.
Updated with Macaulyn97 and PlasmoidThunder suggestionsalthough I left two powers as they were because I feel they work better that way.It is the same download link.
Already made a video with him. I suggest you try to go for more detailed feedback with people like P.o.t.S., he always seems willing to test stuff.
thanks for the video. Yes, the Desperation Move does not have a superpause and can only be dodged, but its intention is to cause confusion for the p2 to be able to move but not be able to hit Lugia, just like in the anime.I try to balance it with the health and power requirements, although it can be dodged and in mugen many chars have teleport moves or similar. I thought that by asking for two bars of power I would avoid being spammed.