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Diskun by DeluxeGamer705 - Released (Read 9643 times)

Started by DeluxeGamer705, October 13, 2024, 12:55:41 pm
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Diskun by DeluxeGamer705 - Released
#1  October 13, 2024, 12:55:41 pm
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Decided to change the style for my character release threads. Anyways, here's my next character!

Diskun



Screenshots:


Preview:


Gameplay-wise, he is a 6-button character that is a zoner; while his projectiles aren't really spammable, he has a good chunk of them to make sure the opponent doesn't approach him that easily. He also has a projectile that freezes the opponent and allows him to start a combo. While most of his moves are heavily based on the ones that originated from games released for the FDS, some original ones are present.

Get him here: https://sites.google.com/view/dxgsmugensite/characters

Found any bugs, errors, or oopsies? Send me your feedback and I'll update him when I have time!


Playin' Mugen since 2017, creating content since 2022.
Re: Diskun by DeluxeGamer705 - Released
#2  January 01, 2025, 11:49:28 am
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Quite some time has passed since his release, but now v1.1 is here to start off 2025!
Changelog:

- Added new mechanics:
 - Parry
 - Air Dash
- Added a Guard Cancel.
- Added a Hyper Combo Finish.
- New palette selector graphic.
- Jump Punch now has invincibility at startup.
- Several sprite fixes.

EDIT: v1.1b has been released to fix an A.I. issue where two specials could be performed by the A.I. when airborne despite not having an aerial version.
EDIT 2: Due to issues with low parrying that cause Diskun to stand mid-air after performing Jump Punch, it was removed completely. This will be also done for my other characters that will receive parrying.


Playin' Mugen since 2017, creating content since 2022.
Last Edit: January 02, 2025, 10:42:53 am by DeluxeGamer705
Re: Diskun by DeluxeGamer705 - Released
#3  February 15, 2025, 05:40:24 pm
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Another update, v1.2.
Changelog:

- Axes from Axe Toss now disappear when they touch the ground, rather than going through it.
- Bomb's sound now stops playing when it or Diskun is hit.
- Slight A.I. adjustments.
- Slightly altered the shading in the 12th palette.
- Added one more victory quote.


Playin' Mugen since 2017, creating content since 2022.
Re: Diskun by DeluxeGamer705 - Released
#4  February 21, 2025, 08:05:00 pm
  • **
  • I make characters, stages, and edits.
  • Gaming is so fun!
    • Poland
    • sites.google.com/view/dxgsmugensite/main-page
Not long after v1.2, another update has arrived!
Changelog:

- Revamped gameplay and combo system - Diskun now only uses three buttons for normals, though there's a catch - you can now chain a light normal into another light normal into ANOTHER light normal, which can be also chained into a medium normal into a medium normal and then a strong normal, though this only applies to standing normals. However, you can now chain a strong normal into a crouching normal for comboing as doing so will move Diskun forward a little.
- Dodges, power charge and the throw now use their unique buttons, using A for dodges, B for the power charge, and C for the throw.
- Changed a couple of specials and hypers' inputs to be consistent with the three-button setup for normals. Each hyper now uses only one 
button as a result.
- Added a ball compatibility.


Playin' Mugen since 2017, creating content since 2022.