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Active Tag system (Read 409861 times)

Started by PotS, December 02, 2022, 03:54:21 pm
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Re: Active Tag system
#101  January 27, 2025, 07:27:58 pm
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Why does it throw me an error?







; -=====================================================-
; Configuration file for Ikemen GO
; -=====================================================-
; -------------------------------------------------------------------------------
; Common data running on characters, affecting match globally.
; Common parameters support arrays with comma-separated values.
; Multiple categories can be specified by appending a unique numeric suffix to
; their names (e.g., States0 = ..., States2 = ...).
[Common]
; Common animations using character's local sprites
Air     = data/common.air
; Common commands
Cmd     = data/common.cmd
; Common constant variables
Const   = data/common.const
; Common states (CNS or ZSS)
States  = data/functions.zss, data/action.zss, data/dizzy.zss, data/guardbreak.zss, data/score.zss, data/system.zss, data/activetag.zss, data/training.zss
; Common packs of graphic and/or sound effects called during the match by using
; a specific prefix before animation and sound numbers (like lifebar fightfx)
Fx      =
; External modules (no need to add modules placed in external/mods directory)
Modules =
; Pure Lua code executed on each frame during match
Lua     = loop()



Re: Active Tag system
#102  January 27, 2025, 08:34:24 pm
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It looks like you have a recent version of Ikemen but an old version of the tag code. Try the latest version.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.